Look, if you guys want a resolution to the 'number of forces' issue, then you're gonna have to create a simple system that covers all the angles.
For one, set a realistic maximum tonnage per capita for each faction. The more boomsticks they have, the greater the percentage they must contribute to Great Justice.
Second, set realistic limits on the maximum number of vessels within certain classifications, again per capita of given faction. Note that these numbers include ships contributed to Great Justice.
Finally, weaponry is in a classification all its own. It does not count towards the tonnage for ships. It does depends on the maximum allowed tonnage for given faction. Properly handled, this should permit ships to be properly armed while controlling the arms race.
But, if things show that they're getting out of hand, we can always classify weapons by the amount of damage they inflict, and limit by those classifications instead.
For one, set a realistic maximum tonnage per capita for each faction. The more boomsticks they have, the greater the percentage they must contribute to Great Justice.
Second, set realistic limits on the maximum number of vessels within certain classifications, again per capita of given faction. Note that these numbers include ships contributed to Great Justice.
Finally, weaponry is in a classification all its own. It does not count towards the tonnage for ships. It does depends on the maximum allowed tonnage for given faction. Properly handled, this should permit ships to be properly armed while controlling the arms race.
But, if things show that they're getting out of hand, we can always classify weapons by the amount of damage they inflict, and limit by those classifications instead.