HRogge Wrote:So, do you think the Wizards would have a queue to be biomodded so that you get the magegift genes? [grin]Bob Schroeck Wrote:For the purposes of Drunkard's Walk, I defined the power behind magic as a previously unknown fundamental force of the universe, accompanying gravity, EM and the strong and weak forces. Insofar as EM, at least, can be blocked, it's at least possible.The Fen also have gravity manipulation (both with handwavium and some Fen with hardtech)... so gravity can be blocked to.
What I don't like about the Drunkard's Walk magic text is that you have to be born with the right genes to do magic... that will most likely kill the Wizard faction as soon as true magic is discovered.
Quote:I think you could claim that not all of "Drunkards Walk" is running on the same physical laws, or laws of magic. About the only thing you can be sure of is that Doug can get into and out of each of the worlds.Bob Schroeck Wrote:No. Fenspace is part of the same metacontinuity as Drunkard's Walk, and resurrections are possible in at least some of the worlds Doug visits.I disagree on this. Fenspace is (according all I have seen here on the
Fenspace forum AND on the wiki) a project of its own. We are not
restricted by anything external.
If he couldn't, he wouldn't still be walking! [grin]
Or, he's got divine blessings to help him over local "magic inconsistency" problems...
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"It is the business of the future to be dangerous" - Hawkwind