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I13 Mish Creator Info (from Hero 1)
 
#14
For those not following updates on the official forums, another post from Hero 1:-

http://boards.cityofheroe...mp;bodyprev=#Post11849943

Greetings: Players

Thanks for all the feedback regarding the announcement of the Mission Architect system at PAX. It's... enlightening to say the least. I just wanted to
comment on some of the feedback given regarding my talk at PAX. For the most part this is to alleviate some confusion regarding this feature.

An Arc being placed in Dev Choice is not how additional content is unlocked for Architects. That's handled through straight peer review. The better your
Arcs, the more stuff you get to put in missions. The amount of stuff we lock on unlock is something we're going to tweak as time goes on.

Dev Choice missions unlock full XP and Influence for an Arc.

Zombie Man pointed this out, but I feel it needs to be mentioned again. Voting is per account, not character. So, even if everyone in your SG group gives you
five stars on an Arc, you still have the other hundred thousand plus players to balance it out.

Players are rewarded for playing, creating and rating Arcs.

Players will be able to publish somewhere around half a dozen or so Arcs up to our Arc server. An Arc is anywhere from one to five missions.

There are a number of different categories that created content will fall into. Quickplay, displays the highest rated content you haven't played. Dev
Choice, displays content that the devs feel best reflects what the Mission Architect can be. Hall of Fame, the best of the best voted entirely by the players.

Content that reaches the Hall of Fame level, and potentially even the Dev Choice section, will unlock additional Arc slots for those creators. This is an
incentive to create content that the players and the devs enjoy.

At any point you can 'unpublish' your Arc to free up an additional slot. Arcs that have reached the Hall of Fame or Dev Choice level will be locked,
but you'll have a new slot to create another super cool Arc.

Cut scenes will not be open at launch. As Positron says, "I wouldn't wish that system on anyone."

Stories picked as Dev Choice, will not become canon in our game. If and I mean IF that ever were to happen, it would have to be a pretty big deal.

Players will be able to place multiple objectives within a single mission (boss, defeat, rescue, pet, ambush, etc.). They'll also be able to weave
characters and story through out multiple missions in a single arc. They can even create multiple arcs that build upon each other. Hopefully, for most this is
seen as something more than just the simple police/radio missions.

And now for the big one. Allowing players to add in their own characters is an obvious direction to take this feature. We'd be stupid not to give it to you
guys. It is however non trivial to do so, especially when we start allowing those characters to use player picked powers. So, know that you will be able to do
this. It just might not be at the launch of the feature.

In the end, please know that the Mission Architect is designed to allow creative people to tell their stories, while also rewarding those who play these
stories. This is the goal we push towards. In the end, it will never be everything to everyone, but it will hopefully be more than enough to more than a few.

Stay True

Hero 1

-------
-- Acyl
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Messages In This Thread
I13 Mish Creator Info (from Hero 1) - by Acyl - 09-01-2008, 11:24 AM
[No subject] - by OpMegs - 09-01-2008, 12:05 PM
[No subject] - by Acyl - 09-01-2008, 04:12 PM
[No subject] - by Foxboy - 09-01-2008, 05:15 PM
[No subject] - by Bob Schroeck - 09-02-2008, 04:24 AM
[No subject] - by Acyl - 09-02-2008, 04:54 AM
[No subject] - by Matrix Dragon - 09-02-2008, 05:07 AM
[No subject] - by jpub - 09-02-2008, 05:30 AM
[No subject] - by ArachnosX - 09-02-2008, 06:10 AM
[No subject] - by Norgarth - 09-02-2008, 06:30 AM
[No subject] - by Matrix Dragon - 09-02-2008, 09:45 AM
[No subject] - by Evil Midnight Lurker - 09-02-2008, 10:25 AM
[No subject] - by Drenivian - 09-03-2008, 10:20 PM
[No subject] - by Acyl - 09-04-2008, 02:32 PM
[No subject] - by Foxboy - 09-04-2008, 05:42 PM
[No subject] - by Bob Schroeck - 09-04-2008, 06:50 PM
[No subject] - by Logan Darklighter - 09-05-2008, 03:08 AM
[No subject] - by Sofaspud - 09-05-2008, 05:06 AM
[No subject] - by Acyl - 09-05-2008, 06:17 AM
[No subject] - by sweno - 09-05-2008, 06:52 AM
[No subject] - by Evil Midnight Lurker - 09-05-2008, 07:04 AM
[No subject] - by jpub - 09-05-2008, 07:18 AM
[No subject] - by Bob Schroeck - 09-05-2008, 02:04 PM
[No subject] - by Logan Darklighter - 09-05-2008, 05:35 PM
[No subject] - by Norgarth - 09-05-2008, 05:36 PM
[No subject] - by Bob Schroeck - 09-05-2008, 06:54 PM
[No subject] - by Ankhani - 09-05-2008, 07:13 PM
[No subject] - by Acyl - 09-05-2008, 07:46 PM
[No subject] - by Logan Darklighter - 09-05-2008, 07:49 PM
[No subject] - by Evil Midnight Lurker - 09-05-2008, 08:58 PM
[No subject] - by Logan Darklighter - 09-05-2008, 10:17 PM
[No subject] - by Sofaspud - 09-05-2008, 10:36 PM
[No subject] - by OpMegs - 09-05-2008, 11:21 PM
[No subject] - by sweno - 09-06-2008, 12:47 AM
[No subject] - by Bob Schroeck - 09-06-2008, 02:25 AM
[No subject] - by Logan Darklighter - 09-06-2008, 03:03 AM
[No subject] - by jpub - 09-06-2008, 05:46 AM
[No subject] - by Acyl - 09-06-2008, 08:08 AM
[No subject] - by Logan Darklighter - 09-06-2008, 08:15 AM
[No subject] - by Bob Schroeck - 09-06-2008, 04:15 PM
[No subject] - by Acyl - 09-06-2008, 05:42 PM
[No subject] - by Wiregeek - 09-06-2008, 05:48 PM
[No subject] - by Shader - 09-07-2008, 02:04 PM
[No subject] - by Bob Schroeck - 09-07-2008, 05:02 PM
[No subject] - by Logan Darklighter - 03-18-2009, 11:26 AM
[No subject] - by Shader - 03-19-2009, 12:37 PM

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