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I13 Mish Creator Info (from Hero 1)
 
#19
I'm gonna go out on a limb and assume that most of us are gonna have personal projects using this system, when it goes live.

Which is fine. We can do collaborative projects too.

But Atlantea - I think he's hit the nail. Probably the best thing for a collaborative project is to use existing game canon as a base, rather than
any of our own characters. This has the added advantage of making the project something we can work on from day one, rather than needing any additional
technology (it's not a given we'll get the ability to insert our own characters as a launch feature).

So. Existing game canon, an arc given by an existing contact. Thus, logically, a story that's somehow a continuation of a canon arc. This also gives the
story greater appeal to those outside our circle. The basic rule of writing is...you gotta know your audience, and give 'em something they want.
Sofaspud was quite right there.

I like the Crey idea. Doing something with Crey sounds really nifty, and it's something we can all wrap our brains around. Crey is a very popular faction,
in the sense that most players are familiar with the story...and there's a lot of evocative elements we can use. I think Atlantea's got a great
proposal there to build on.

I have no specific proposals, but we can also consider storylines involving the Rikti - OpMegs in particular has thought a lot about what the Rikti
means, and how Rikti society might work...and a whole bunch of us have sat down to discuss ideas with him before. It's probably well known by now that I
LOVE LOVE LOVE the CoH Rikti contact Angus McQueen, so I'm biased here, but I think something delving into the Rikti psyche and giving us a different
perspective on the invaders could be interesting.

Most people are also probably familiar with the Faultline arc content by now, and I'm sure something funky could be written with the PsychoChronoMetron or
the happy fun Crazy AV Cast (Sands, Castillo, Nocturne) from there.

Note we don't need to work on just ONE arc, we can develop a few collaborative stories in parallel.

Who creates the final work? Which one individual player? Well, I suppose we'll want to - once initial brainstorming is done - have some sort of internal
'dueling proposals' competition for each of the ideas, maybe some sample writing, and so on. We can vote. I dunno.

But we can brainstorm now.

I have another suggestion - that we start a thread for us to post ideas that we're keeping for ourselves - that is to say, arcs we intend to post
under our own names, of our own design. But just because you're doing something on your own...doesn't mean you can't benefit from feedback.
Throwing our personal ideas up for review and input could be beneficial to all of us. Isn't that what we're about?
-- Acyl
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Messages In This Thread
I13 Mish Creator Info (from Hero 1) - by Acyl - 09-01-2008, 11:24 AM
[No subject] - by OpMegs - 09-01-2008, 12:05 PM
[No subject] - by Acyl - 09-01-2008, 04:12 PM
[No subject] - by Foxboy - 09-01-2008, 05:15 PM
[No subject] - by Bob Schroeck - 09-02-2008, 04:24 AM
[No subject] - by Acyl - 09-02-2008, 04:54 AM
[No subject] - by Matrix Dragon - 09-02-2008, 05:07 AM
[No subject] - by jpub - 09-02-2008, 05:30 AM
[No subject] - by ArachnosX - 09-02-2008, 06:10 AM
[No subject] - by Norgarth - 09-02-2008, 06:30 AM
[No subject] - by Matrix Dragon - 09-02-2008, 09:45 AM
[No subject] - by Evil Midnight Lurker - 09-02-2008, 10:25 AM
[No subject] - by Drenivian - 09-03-2008, 10:20 PM
[No subject] - by Acyl - 09-04-2008, 02:32 PM
[No subject] - by Foxboy - 09-04-2008, 05:42 PM
[No subject] - by Bob Schroeck - 09-04-2008, 06:50 PM
[No subject] - by Logan Darklighter - 09-05-2008, 03:08 AM
[No subject] - by Sofaspud - 09-05-2008, 05:06 AM
[No subject] - by Acyl - 09-05-2008, 06:17 AM
[No subject] - by sweno - 09-05-2008, 06:52 AM
[No subject] - by Evil Midnight Lurker - 09-05-2008, 07:04 AM
[No subject] - by jpub - 09-05-2008, 07:18 AM
[No subject] - by Bob Schroeck - 09-05-2008, 02:04 PM
[No subject] - by Logan Darklighter - 09-05-2008, 05:35 PM
[No subject] - by Norgarth - 09-05-2008, 05:36 PM
[No subject] - by Bob Schroeck - 09-05-2008, 06:54 PM
[No subject] - by Ankhani - 09-05-2008, 07:13 PM
[No subject] - by Acyl - 09-05-2008, 07:46 PM
[No subject] - by Logan Darklighter - 09-05-2008, 07:49 PM
[No subject] - by Evil Midnight Lurker - 09-05-2008, 08:58 PM
[No subject] - by Logan Darklighter - 09-05-2008, 10:17 PM
[No subject] - by Sofaspud - 09-05-2008, 10:36 PM
[No subject] - by OpMegs - 09-05-2008, 11:21 PM
[No subject] - by sweno - 09-06-2008, 12:47 AM
[No subject] - by Bob Schroeck - 09-06-2008, 02:25 AM
[No subject] - by Logan Darklighter - 09-06-2008, 03:03 AM
[No subject] - by jpub - 09-06-2008, 05:46 AM
[No subject] - by Acyl - 09-06-2008, 08:08 AM
[No subject] - by Logan Darklighter - 09-06-2008, 08:15 AM
[No subject] - by Bob Schroeck - 09-06-2008, 04:15 PM
[No subject] - by Acyl - 09-06-2008, 05:42 PM
[No subject] - by Wiregeek - 09-06-2008, 05:48 PM
[No subject] - by Shader - 09-07-2008, 02:04 PM
[No subject] - by Bob Schroeck - 09-07-2008, 05:02 PM
[No subject] - by Logan Darklighter - 03-18-2009, 11:26 AM
[No subject] - by Shader - 03-19-2009, 12:37 PM

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