Okay, here's Cyberman 8's build, from the Mids. I think I've got everything covered here. Obviously couldn't include the Veteran powers or the prestige stuff. (He actually has a Celerity: Stealth in one of the Prestige Sprints).
Going by memory, I know that I concentrated as much as I could in the early levels on building his defense, but that there were some odd side trips. (Mainly due to needing to take the health pool.)
In looking at this, I'm tempted on a respec to consider getting Laser Eyes rather than Focus Chi. What do you think?
Other than that - don't think he needs much changing for PVE. He's still a work-in-progress even at this late date. (Note the Franken-slotting where the Hecatomb slots have started to take over) and I still want to get his defense stacked even higher.
If you've got some advice for a "pure" PVP build. Lay it on me. What with Dual-builds coming, I can afford to sacrifice some concept on pure survival.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Cyberman 8: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick
Level 1: Brawl
------------
Set Bonus Totals:
Set Bonuses:
Touch of Death
(Thunder Kick)
(Focused Fighting)
(Focused Senses)
(Storm Kick)
(Crane Kick)
(Crane Kick)
(Flurry)
(Dragon's Tail)
(Combat Jumping)
(Eagles Claw)
(Cobra Strike)
(Elude)
(Focused Accuracy)
(Evasion)
(Focus Chi)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
<<< Damaged by Crapatalk >>>
Going by memory, I know that I concentrated as much as I could in the early levels on building his defense, but that there were some odd side trips. (Mainly due to needing to take the health pool.)
In looking at this, I'm tempted on a respec to consider getting Laser Eyes rather than Focus Chi. What do you think?
Other than that - don't think he needs much changing for PVE. He's still a work-in-progress even at this late date. (Note the Franken-slotting where the Hecatomb slots have started to take over) and I still want to get his defense stacked even higher.
If you've got some advice for a "pure" PVP build. Lay it on me. What with Dual-builds coming, I can afford to sacrifice some concept on pure survival.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Cyberman 8: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick
- (A) Touch of Death - Accuracy/Damage: Level 38
- (5) Touch of Death - Damage/Endurance: Level 39
- (7) Touch of Death - Accuracy/Damage/Endurance: Level 38
- (25) Touch of Death - Chance of Damage(Negative): Level 28
- (42) Touch of Death - Damage/Recharge: Level 38
- (45) Touch of Death - Damage/Endurance/Recharge: Level 33
- (A) Defense Buff IO: Level 50
- (3) Defense Buff IO: Level 50
- (9) Luck of the Gambler - Defense/Endurance: Level 50
- (31) Luck of the Gambler - Defense: Level 50
- (A) Defense Buff IO: Level 50
- (3) Defense Buff IO: Level 50
- (9) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (5) Crushing Impact - Damage/Endurance: Level 50
- (11) Crushing Impact - Damage/Recharge: Level 50
- (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (34) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Defense Buff IO: Level 50
- (7) Defense Buff IO: Level 50
- (13) Defense Buff IO: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (11) Crushing Impact - Damage/Recharge: Level 50
- (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (29) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (37) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (40) Hecatomb - Chance of Damage(Negative): Level 50
- (A) Recharge Reduction IO: Level 50
- (43) Recharge Reduction IO: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (15) Crushing Impact - Damage/Recharge: Level 49
- (34) Crushing Impact - Damage/Endurance: Level 50
- (A) Run Speed IO: Level 50
- (A) Run Speed IO: Level 50
- (17) Run Speed IO: Level 50
- (17) Run Speed IO: Level 50
- (A) Healing IO: Level 50
- (19) Healing IO: Level 50
- (19) Numina's Convalescence - Heal: Level 45
- (A) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
- (21) Efficacy Adaptor - EndMod: Level 50
- (A) Defense Buff IO: Level 50
- (23) Defense Buff IO: Level 50
- (23) Defense Buff IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 43
- (27) Scirocco's Dervish - Damage/Endurance: Level 50
- (27) Scirocco's Dervish - Damage/Recharge: Level 50
- (29) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) Defense Buff IO: Level 50
- (31) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Jumping IO: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (33) Mako's Bite - Damage/Endurance: Level 50
- (33) Mako's Bite - Damage/Recharge: Level 50
- (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 31
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (36) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Rope A Dope - Accuracy/Stun: Level 50
- (36) Rope A Dope - Accuracy/Stun/Recharge: Level 46
- (37) Rope A Dope - Accuracy/Recharge: Level 50
- (37) Rope A Dope - Endurance/Stun: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (39) Red Fortune - Defense/Recharge: Level 50
- (39) Red Fortune - Endurance/Recharge: Level 50
- (39) Red Fortune - Defense/Endurance/Recharge: Level 50
- (40) Red Fortune - Defense: Level 50
- (40) Red Fortune - Endurance: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Defense Buff IO: Level 50
- (45) Defense Buff IO: Level 50
- (45) Defense Buff IO: Level 50
- (A) Luck of the Gambler - Endurance/Recharge: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (50) Rectified Reticle - To Hit Buff: Level 15
- (50) Rectified Reticle - To Hit Buff/Recharge: Level 15
- (50) Rectified Reticle - Increased Perception: Level 15
Level 1: Brawl
- (A) Accuracy IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Recharge Reduction
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 0.95% Defense(Smashing)
- 0.95% Defense(Lethal)
- 5.63% Defense(Melee)
- 8.75% Defense(Ranged)
- 5.63% Defense(AoE)
- 2% Enhancement(Stun)
- 10% Enhancement(RechargeTime)
- 39% Enhancement(Accuracy)
- 5% FlySpeed
- 125.5 HP (9.37%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 14.9%
- 20% Perception
- 6.5% (0.11 End/sec) Recovery
- 62% (3.47 HP/sec) Regeneration
- 2.21% Resistance(Fire)
- 2.21% Resistance(Cold)
- 3.13% Resistance(Negative)
- 2.5% Resistance(Psionic)
- 5% RunSpeed
Set Bonuses:
Touch of Death
(Thunder Kick)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.13% Defense(Melee)
(Focused Fighting)
- 10% (0.56 HP/sec) Regeneration
(Focused Senses)
- 10% (0.56 HP/sec) Regeneration
(Storm Kick)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Crane Kick)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
(Crane Kick)
- 4% (0.07 End/sec) Recovery
(Flurry)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
(Dragon's Tail)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE)
(Combat Jumping)
- 10% (0.56 HP/sec) Regeneration
(Eagles Claw)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged)
(Cobra Strike)
- 6% (0.34 HP/sec) Regeneration
- 0.95% Resistance(Fire,Cold)
- 2% Enhancement(Stun)
(Elude)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged)
(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 2.5% Defense(Ranged), 2.5% Defense(AoE)
(Evasion)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
(Focus Chi)
- 0.95% Defense(Smashing,Lethal)
- 6% (0.34 HP/sec) Regeneration
- 20% Perception
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
<<< Damaged by Crapatalk >>>