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Swift Sabre
Swift Sabre
#1
Old Build Data chunk for records. New Build Below.

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| Copy & Paste this data into Mids' Hero Designer to view the build |
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The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#2
you get perma on Hasten with that?
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Reply
 
#3
I think more so. Mids Lists 87.5% Makes sense if you add in the 20% from Quickness along with the 67.5% on Sets. Don't expect me to be able to find out
anytime in the near future in game unless you want to buy me all the stuff though.
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The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#4
ok, buy all the stuff, then.

cheers.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Reply
New Proposed Build
#5
New Proposed Build for Swift, updated for i13 Sets and Bonuses.
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Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Swift Sabre: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp
  • (A) Touch of Death - Chance of Damage(Negative)
  • (3) Touch of Death - Accuracy/Damage
  • (5) Touch of Death - Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (11) Touch of Death - Accuracy/Damage/Endurance
  • (15) Touch of Death - Damage/Endurance/Recharge
Level 1: Focused Fighting
  • (A) Red Fortune - Defense/Endurance
  • (7) Red Fortune - Defense/Recharge
  • (17) Red Fortune - Endurance/Recharge
  • (29) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
  • (45) Red Fortune - Endurance
Level 2: Gambler's Cut
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (5) Touch of Death - Damage/Recharge
  • (15) Touch of Death - Accuracy/Damage/Endurance
  • (48) Touch of Death - Damage/Endurance/Recharge
  • (48) Touch of Death - Chance of Damage(Negative)
Level 4: Focused Senses
  • (A) Red Fortune - Defense
  • (7) Red Fortune - Defense/Recharge
  • (17) Red Fortune - Endurance/Recharge
  • (29) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Endurance
Level 6: Agile
  • (A) Gift of the Ancients - Defense
  • (9) Gift of the Ancients - Defense/Recharge
Level 8: Divine Avalanche
  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Endurance
  • (13) Red Fortune - Defense
  • (19) Red Fortune - Defense/Recharge
  • (19) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (37) Numina's Convalescence - Heal
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy/Recharge
  • (23) Performance Shifter - Chance for +End
  • (37) Performance Shifter - Accuracy/Recharge
  • (50) Performance Shifter - EndMod/Accuracy
Level 22: Quickness
  • (A) Run Speed IO
Level 24: The Lotus Drops
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (25) Scirocco's Dervish - Damage/Endurance
  • (25) Scirocco's Dervish - Damage/Recharge
  • (27) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 26: Soaring Dragon
  • (A) Mako's Bite - Damage/Endurance
  • (27) Mako's Bite - Damage/Recharge
  • (31) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 28: Dodge
  • (A) Gift of the Ancients - Defense
  • (42) Gift of the Ancients - Defense/Endurance
Level 30: Lucky
  • (A) Gift of the Ancients - Defense
  • (42) Gift of the Ancients - Defense/Endurance
Level 32: Golden Dragonfly
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Multi Strike - Damage/Endurance/Recharge
Level 35: Evasion
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
Level 38: Elude
  • (A) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (39) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
  • (40) Red Fortune - Endurance
Level 41: Combat Jumping
  • (A) Gift of the Ancients - Defense/Endurance
  • (42) Gift of the Ancients - Defense
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Build Up
  • (A) Recharge Reduction IO
Level 49: Maneuvers
  • (A) Endurance Reduction IO
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Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
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Set Bonus Totals:
  • 23% DamageBuff(Smashing)
  • 23% DamageBuff(Lethal)
  • 23% DamageBuff(Fire)
  • 23% DamageBuff(Cold)
  • 23% DamageBuff(Energy)
  • 23% DamageBuff(Negative)
  • 23% DamageBuff(Toxic)
  • 23% DamageBuff(Psionic)
  • 5% Defense(Smashing)
  • 5% Defense(Lethal)
  • 7.5% Defense(Fire)
  • 7.5% Defense(Cold)
  • 9.69% Defense(Energy)
  • 9.69% Defense(Negative)
  • 10% Defense(Melee)
  • 19.4% Defense(Ranged)
  • 15% Defense(AoE)
  • 18% Enhancement(Accuracy)
  • 25% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 110.4 HP (8.25%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 19.8%
  • 13% (0.22 End/sec) Recovery
  • 32% (1.79 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 10% RunSpeed

Code:
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The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#6
I am humbled... That is one sweet build.

I'm going to re-think my scrapper now.

A few points, if you move a rech IO from Practice Brawler to Hasten you dramatically reduce the downtime of Hasten while only loosing something like 4-6
seconds off the recharge of PB. Also, if you want to save yourself a mint and a half of change, I wouldn't really bother with the Zephyr knockback
protection... last time I checked, Purples were cheaper and you are well over the soft-cap without the set bonuses, and PB gives one of the best knockback
protection in the game.

Dang it! Back to the drawing board for me! Tongue Excellent build Ankhani.

Shader
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