With the coming of i13, and dual builds, I thought I'd make my lvl 50 into a PvE/PvP toon. One build the concept build, the other for the PvP zones and the arena. As some of you may or may not know, my main lvl 50 toon is a Kat/SR scrapper. Goes by the name of Jelidan, and been seen to interact with some of the Legendary on occassion.
Concept wise, as it stands now, she is a sword fighter... a very fast moving sword fighter - with a 'spirit in the blade' type sword. What good is a sword fighter that can't get out the way of her own blade? She is use to moving faster then normal and dodging attacks, but the skills are actually from the blade itself. She sees the world slightly differently then others, due to the whispering of the blade, and vast amounts of knowledge, but that is merely dependent on when and if her blade chooses to tell her about something that is knows. (Like it knows that there is something weird about Wy'tin when they first crossed paths, but only told Jelidan to be careful) Yes, Jelidan can see Alistair, on occasion, again due to the blade's influence. Jelidan also has the innate ability to be moving so fast standing still to partly phase out of sync with this dimension and appear transparent. Yes, her name is a corruption of Jedi, she's grown much, much more from her original concept.
Budget constraints: well currently I only have 60 mil, but for all intents and purposes there are none. This build as literally cost me over 100 mil. Price is no object. I'll get the money eventually, and know how to work the market.
Now that I've yabbered on, onto the actual build itself.
When I did this, my original plan for Jelidan, I was under the impression that as you exemplared down, you lost the set bonuses from IOs, even if you had access to the IOs. For example if you 6 slotted Brawl and put a full set of lvl 40 Touch of Death in it, I though you would loose the bonuses if you exemplared below level 40. I would really, really like proof that this is not the case, that the level of the IO set does not matter for the Set bonuses to be applied.
Anyway, Terrance says this isn't the case. So one his word it looks like I'm wrong.
With all of the above in mind, here is the build that got me to lvl 50 without a respec. (ok so I switched to generics IOs when IOs came along, and then to sets, but no respec has been used)
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Jelidan - Sets: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp
Level 1: Brawl
------------
Set Bonus Totals:
At Level 50, when I have all the toggles running, Jelidan has 43.8% Melee, 45% Ranged, 45.6% AoE. Note that I do NOT have the health uniques atm, and I was about to bid for the +Stealth. This Defense puts Jelidan around the soft cap of 45% for positional defenses.
There are only two problems.
Late bloomer. She doesn't get to this point until after lvl 40.
End usage. She chews End like its going out of fashion. Particularly when she runs all the toggles and gets in full swing. Then you add Focused Accuracy into the mix. The result? LoLStamina.
So... you have any tweaks to her PvE build?
Notice that I don't have Divine Avalanche... I didn't need it.
How much of a tweak do you have? Open slather. Rebuild Mah Toon!
That's not to say I haven't had a bash at it myself...
This is a build that gives 52.8%/44%/49.6% positional defense. Its a Tough/Weave build. This is what I mean by rebuild. Get out the chainsaw! It does have the bonus hasten or there abouts.
Terrance did snort that I couldn't get anything out of purples. Whelp... the above build has a purple in Kick, and it costs me 3.75% in Range and dropped me below the 45% mark. Change Kick to 6 slot Mako and you get a extra 3.75% range def.
Terrance there you go, give me good def, with purples.
For giggles, I tried to make a leaping Divine Avalanche build... and probably mucked it up, as it only got 45.7%/43.2%/42.5% .... and swapping out the two big melee attacks for 5 x Purples 9 + Change for Recharge only made the defense figure horrid. (43.8/39.4/40.6)
To conclude, in case you missed it...
Current problems:
Shader
Concept wise, as it stands now, she is a sword fighter... a very fast moving sword fighter - with a 'spirit in the blade' type sword. What good is a sword fighter that can't get out the way of her own blade? She is use to moving faster then normal and dodging attacks, but the skills are actually from the blade itself. She sees the world slightly differently then others, due to the whispering of the blade, and vast amounts of knowledge, but that is merely dependent on when and if her blade chooses to tell her about something that is knows. (Like it knows that there is something weird about Wy'tin when they first crossed paths, but only told Jelidan to be careful) Yes, Jelidan can see Alistair, on occasion, again due to the blade's influence. Jelidan also has the innate ability to be moving so fast standing still to partly phase out of sync with this dimension and appear transparent. Yes, her name is a corruption of Jedi, she's grown much, much more from her original concept.
Budget constraints: well currently I only have 60 mil, but for all intents and purposes there are none. This build as literally cost me over 100 mil. Price is no object. I'll get the money eventually, and know how to work the market.
Now that I've yabbered on, onto the actual build itself.
When I did this, my original plan for Jelidan, I was under the impression that as you exemplared down, you lost the set bonuses from IOs, even if you had access to the IOs. For example if you 6 slotted Brawl and put a full set of lvl 40 Touch of Death in it, I though you would loose the bonuses if you exemplared below level 40. I would really, really like proof that this is not the case, that the level of the IO set does not matter for the Set bonuses to be applied.
Anyway, Terrance says this isn't the case. So one his word it looks like I'm wrong.
With all of the above in mind, here is the build that got me to lvl 50 without a respec. (ok so I switched to generics IOs when IOs came along, and then to sets, but no respec has been used)
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Jelidan - Sets: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp
- (A) Touch of Death - Chance of Damage(Negative): Level 25
- (3) Touch of Death - Accuracy/Damage: Level 28
- (5) Touch of Death - Damage/Endurance: Level 28
- (9) Touch of Death - Damage/Recharge: Level 28
- (11) Touch of Death - Accuracy/Damage/Endurance: Level 28
- (15) Touch of Death - Damage/Endurance/Recharge: Level 28
- (A) Red Fortune - Defense/Endurance: Level 33
- (7) Red Fortune - Defense/Recharge: Level 33
- (17) Red Fortune - Endurance/Recharge: Level 33
- (29) Red Fortune - Defense/Endurance/Recharge: Level 33
- (43) Red Fortune - Defense: Level 33
- (45) Red Fortune - Endurance: Level 33
- (A) Scirocco's Dervish - Accuracy/Damage: Level 28
- (3) Scirocco's Dervish - Damage/Endurance: Level 28
- (5) Scirocco's Dervish - Damage/Recharge: Level 28
- (9) Scirocco's Dervish - Accuracy/Recharge: Level 28
- (11) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 28
- (15) Scirocco's Dervish - Chance of Damage(Lethal): Level 25
- (A) Red Fortune - Defense: Level 33
- (7) Red Fortune - Defense/Recharge: Level 33
- (17) Red Fortune - Endurance/Recharge: Level 33
- (29) Red Fortune - Defense/Endurance/Recharge: Level 33
- (43) Red Fortune - Defense/Endurance: Level 32
- (45) Red Fortune - Endurance: Level 33
- (A) Run Speed IO: Level 35
- (A) Gift of the Ancients - Defense/Endurance: Level 28
- (37) Gift of the Ancients - Defense: Level 28
- (A) Recharge Reduction IO: Level 40
- (A) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 40
- (13) Recharge Reduction IO: Level 30
- (A) Celerity - +Stealth: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (46) Miracle - +Recovery: Level 40
- (46) Miracle - Heal: Level 40
- (A) Scirocco's Dervish - Accuracy/Damage: Level 28
- (19) Scirocco's Dervish - Damage/Endurance: Level 28
- (19) Scirocco's Dervish - Damage/Recharge: Level 28
- (23) Scirocco's Dervish - Accuracy/Recharge: Level 28
- (23) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 28
- (25) Scirocco's Dervish - Chance of Damage(Lethal): Level 25
- (A) Endurance Modification IO: Level 30
- (21) Endurance Modification IO: Level 30
- (21) Endurance Modification IO: Level 30
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 30
- (25) Recharge Reduction IO: Level 30
- (27) Recharge Reduction IO: Level 30
- (A) Touch of Death - Chance of Damage(Negative): Level 25
- (27) Touch of Death - Accuracy/Damage: Level 28
- (31) Touch of Death - Damage/Endurance: Level 28
- (31) Touch of Death - Damage/Recharge: Level 28
- (31) Touch of Death - Accuracy/Damage/Endurance: Level 28
- (40) Touch of Death - Damage/Endurance/Recharge: Level 28
- (A) Doctored Wounds - Heal: Level 30
- (37) Doctored Wounds - Heal/Endurance/Recharge: Level 30
- (A) Healing IO: Level 50
- (34) Interrupt Reduction IO: Level 50
- (37) Interrupt Reduction IO: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 33
- (33) Scirocco's Dervish - Damage/Endurance: Level 33
- (33) Scirocco's Dervish - Damage/Recharge: Level 33
- (33) Scirocco's Dervish - Accuracy/Recharge: Level 33
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 33
- (34) Scirocco's Dervish - Chance of Damage(Lethal): Level 33
- (A) Red Fortune - Defense/Endurance: Level 38
- (36) Red Fortune - Defense: Level 38
- (36) Red Fortune - Defense/Recharge: Level 38
- (36) Red Fortune - Endurance/Recharge: Level 38
- (45) Red Fortune - Defense/Endurance/Recharge: Level 38
- (A) Red Fortune - Defense/Endurance: Level 39
- (39) Red Fortune - Defense/Recharge: Level 39
- (39) Red Fortune - Endurance/Recharge: Level 39
- (39) Red Fortune - Defense/Endurance/Recharge: Level 39
- (40) Red Fortune - Defense: Level 39
- (40) Red Fortune - Endurance: Level 39
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 41
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 44
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 44
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 44
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 44
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 44
- (A) Defense Buff IO: Level 50
- (48) Defense Buff IO: Level 50
- (A) Defense Buff IO: Level 50
- (48) Defense Buff IO: Level 50
- (A) Defense Buff IO: Level 50
Level 1: Brawl
- (A) Hecatomb - Accuracy/Recharge: Level 50
- (48) Hecatomb - Damage/Recharge: Level 50
- (50) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (50) Hecatomb - Damage/Endurance: Level 50
- (50) Hecatomb - Damage: Level 50
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 9.38% Defense(Psionic)
- 8.75% Defense(Melee)
- 10% Defense(Ranged)
- 11.9% Defense(AoE)
- 30% Enhancement(RechargeTime)
- 42% Enhancement(Accuracy)
- 5% FlySpeed
- 65.3 HP (4.87%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 14.3%
- MezResist(Terrorized) 2.2%
- 11% (0.18 End/sec) Recovery
- 30% (1.68 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 9.38% Resistance(Negative)
- 5% RunSpeed
Code:
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At Level 50, when I have all the toggles running, Jelidan has 43.8% Melee, 45% Ranged, 45.6% AoE. Note that I do NOT have the health uniques atm, and I was about to bid for the +Stealth. This Defense puts Jelidan around the soft cap of 45% for positional defenses.
There are only two problems.
Late bloomer. She doesn't get to this point until after lvl 40.
End usage. She chews End like its going out of fashion. Particularly when she runs all the toggles and gets in full swing. Then you add Focused Accuracy into the mix. The result? LoLStamina.
So... you have any tweaks to her PvE build?
Notice that I don't have Divine Avalanche... I didn't need it.
How much of a tweak do you have? Open slather. Rebuild Mah Toon!
That's not to say I haven't had a bash at it myself...
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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Terrance did snort that I couldn't get anything out of purples. Whelp... the above build has a purple in Kick, and it costs me 3.75% in Range and dropped me below the 45% mark. Change Kick to 6 slot Mako and you get a extra 3.75% range def.
Terrance there you go, give me good def, with purples.
For giggles, I tried to make a leaping Divine Avalanche build... and probably mucked it up, as it only got 45.7%/43.2%/42.5% .... and swapping out the two big melee attacks for 5 x Purples 9 + Change for Recharge only made the defense figure horrid. (43.8/39.4/40.6)
Code:
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Current problems:
- Late blooming,
- High end
- PvP build aka high def the better,
- Effectively none, as toon is being rebuilt.
Shader