As some of you by now know I succumb to the temptation and rolled a new toon: A Fiery Aura/Axe Tank named Angelita Valentia. She is based on the Battle Sisters from Warhammer 40,000: Soulstorm. Note: I haven't played the game, only the demo, and just did some reading about it.
Fiery Aura is suppose to represent their 'love' for Flames... and I also got it for the Aura.
Axe I got since it's better then Mace in Dam/Sec according to Mids.
But if anyone can suggest a better combo while she's at a low level I'll switch. Also Axe is more End efficient then FM and I don't really want to be worrying about end again, but its no great dramas.
Anyway... Currently she's lvl 4 or 5. Here is her Planned lvl 50 build that I might throw up against Terrance.
I expect I'll probably end up with a PvE build and a PvP build. Could someone please give me some pointers or suggestions/builds for quick leveling or good PvPing? Yes - she's at low enough level that you can completely remake her.
Like a suspected I should lose Temperature Protection at level 6 and put Gash there instead, then what do I get for level 10 if I move Hurdle up to level 8 as well?
Help!
Shader
--------
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Angelita Valentia: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(3), ImpArm-ResDam/Rchg:40(5), ImpArm-EndRdx/Rchg:40(9), TtmC'tng-ResDam/EndRdx/Rchg:50(39)
Level 1: Beheader -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(9), C'ngImp-Acc/Dmg/EndRdx:50(50)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(3), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(25), Numna-EndRdx/Rchg:50(37)
Level 4: Chop -- KinCrsh-Acc/Dmg/KB:28(A), KinCrsh-Dmg/KB:28(11), KinCrsh-Acc/KB:28(17), KinCrsh-Rchg/KB:28(29), KinCrsh-Rechg/EndRdx:28(36)
Level 6: Temperature Protection -- ResDam-I:50(A), S'fstPrt-ResKB:30(7), S'fstPrt-ResDam/Def+:30(7)
Level 8: Gash -- Mako-Acc/EndRdx/Rchg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Acc/Dmg/EndRdx/Rchg:50(19), T'Death-Dam%:40(40), Mako-Acc/Dmg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(46)
Level 10: Hurdle -- Jump-I:30(A), Jump-I:30(11)
Level 12: Plasma Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(13), ImpArm-ResDam/Rchg:40(13), ImpArm-ResPsi:40(15), TtmC'tng-ResDam/EndRdx/Rchg:50(39)
Level 14: Combat Jumping -- Krma-ResKB:28(A), Zephyr-ResKB:50(15)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(17), Mrcl-Rcvry+:40(33), Mrcl-Heal:40(37), Heal-I:50(40), Mrcl-Heal/EndRdx:40(50)
Level 18: Burn -- RechRdx-I:30(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx:50(A), M'Strk-Acc/EndRdx:50(23), M'Strk-Dmg/EndRdx/Rchg:50(23), M'Strk-Dmg/EndRdx:50(27), Oblit-Acc/Dmg/Rchg:50(40)
Level 24: Swoop -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Dam%:50(25), Hectmb-Dmg/Rchg:50(27), Hectmb-Dmg/EndRdx:50(29), Mako-Acc/EndRdx/Rchg:50(34), Hectmb-Acc/Rchg:50(46)
Level 26: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(34), AdjTgt-EndRdx/Rchg:50(34), AdjTgt-ToHit/Rchg:50(48)
Level 28: Kick -- HO:Nucle(A)
Level 30: Tough -- Aegis-Psi/Status:28(A), HO:Ribo(31), HO:Ribo(31), HO:Ribo(31), HO:Ribo(50)
Level 32: Rise of the Phoenix -- Amaze-Acc/Stun/Rchg:50(A), Amaze-Stun/Rchg:50(33), Efficacy-EndMod/Rchg:50(33)
Level 35: Cleave -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Acc/Rchg:50(36), Armgdn-Dmg:50(36), Armgdn-Dmg/EndRdx:50(37), Armgdn-Dam%:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(48)
Level 38: Super Jump -- SprngFt-EndRdx/Jump:50(A)
Level 41: Focused Accuracy -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(42), AdjTgt-ToHit/EndRdx/Rchg:50(42), AdjTgt-EndRdx/Rchg:50(42), AdjTgt-ToHit/EndRdx:50(43), AdjTgt-Rchg:50(43)
Level 44: Laser Beam Eyes -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46)
Level 47: Provoke -- Mocking-Acc/Rchg:50(A), Mocking-Taunt/Rchg:50(48)
Level 49: Intimidate -- Fear-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
Fiery Aura is suppose to represent their 'love' for Flames... and I also got it for the Aura.
Axe I got since it's better then Mace in Dam/Sec according to Mids.
But if anyone can suggest a better combo while she's at a low level I'll switch. Also Axe is more End efficient then FM and I don't really want to be worrying about end again, but its no great dramas.
Anyway... Currently she's lvl 4 or 5. Here is her Planned lvl 50 build that I might throw up against Terrance.
I expect I'll probably end up with a PvE build and a PvP build. Could someone please give me some pointers or suggestions/builds for quick leveling or good PvPing? Yes - she's at low enough level that you can completely remake her.
Like a suspected I should lose Temperature Protection at level 6 and put Gash there instead, then what do I get for level 10 if I move Hurdle up to level 8 as well?
Help!
Shader
--------
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Angelita Valentia: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(3), ImpArm-ResDam/Rchg:40(5), ImpArm-EndRdx/Rchg:40(9), TtmC'tng-ResDam/EndRdx/Rchg:50(39)
Level 1: Beheader -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(9), C'ngImp-Acc/Dmg/EndRdx:50(50)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(3), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(25), Numna-EndRdx/Rchg:50(37)
Level 4: Chop -- KinCrsh-Acc/Dmg/KB:28(A), KinCrsh-Dmg/KB:28(11), KinCrsh-Acc/KB:28(17), KinCrsh-Rchg/KB:28(29), KinCrsh-Rechg/EndRdx:28(36)
Level 6: Temperature Protection -- ResDam-I:50(A), S'fstPrt-ResKB:30(7), S'fstPrt-ResDam/Def+:30(7)
Level 8: Gash -- Mako-Acc/EndRdx/Rchg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Acc/Dmg/EndRdx/Rchg:50(19), T'Death-Dam%:40(40), Mako-Acc/Dmg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(46)
Level 10: Hurdle -- Jump-I:30(A), Jump-I:30(11)
Level 12: Plasma Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(13), ImpArm-ResDam/Rchg:40(13), ImpArm-ResPsi:40(15), TtmC'tng-ResDam/EndRdx/Rchg:50(39)
Level 14: Combat Jumping -- Krma-ResKB:28(A), Zephyr-ResKB:50(15)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(17), Mrcl-Rcvry+:40(33), Mrcl-Heal:40(37), Heal-I:50(40), Mrcl-Heal/EndRdx:40(50)
Level 18: Burn -- RechRdx-I:30(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx:50(A), M'Strk-Acc/EndRdx:50(23), M'Strk-Dmg/EndRdx/Rchg:50(23), M'Strk-Dmg/EndRdx:50(27), Oblit-Acc/Dmg/Rchg:50(40)
Level 24: Swoop -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Dam%:50(25), Hectmb-Dmg/Rchg:50(27), Hectmb-Dmg/EndRdx:50(29), Mako-Acc/EndRdx/Rchg:50(34), Hectmb-Acc/Rchg:50(46)
Level 26: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(34), AdjTgt-EndRdx/Rchg:50(34), AdjTgt-ToHit/Rchg:50(48)
Level 28: Kick -- HO:Nucle(A)
Level 30: Tough -- Aegis-Psi/Status:28(A), HO:Ribo(31), HO:Ribo(31), HO:Ribo(31), HO:Ribo(50)
Level 32: Rise of the Phoenix -- Amaze-Acc/Stun/Rchg:50(A), Amaze-Stun/Rchg:50(33), Efficacy-EndMod/Rchg:50(33)
Level 35: Cleave -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Acc/Rchg:50(36), Armgdn-Dmg:50(36), Armgdn-Dmg/EndRdx:50(37), Armgdn-Dam%:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(48)
Level 38: Super Jump -- SprngFt-EndRdx/Jump:50(A)
Level 41: Focused Accuracy -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(42), AdjTgt-ToHit/EndRdx/Rchg:50(42), AdjTgt-EndRdx/Rchg:50(42), AdjTgt-ToHit/EndRdx:50(43), AdjTgt-Rchg:50(43)
Level 44: Laser Beam Eyes -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dam%:50(46)
Level 47: Provoke -- Mocking-Acc/Rchg:50(A), Mocking-Taunt/Rchg:50(48)
Level 49: Intimidate -- Fear-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 6.75% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 6.3% Max End
- 35% Enhancement(RechargeTime)
- 48% Enhancement(Accuracy)
- 154.6 HP (8.25%) HitPoints
- Knockback (Mag -15)
- Knockup (Mag -15)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 10.8%
- MezResist(Sleep) 9.15%
- MezResist(Stun) 9.15%
- MezResist(Terrorized) 9.7%
- 21% (0.35 End/sec) Recovery
- 54% (4.22 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 5.99% Resistance(Fire)
- 5.99% Resistance(Cold)
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
- 6% Resistance(Psionic)
- 3% RunSpeed
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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