As y'all know, I've returned to the whole Facet magical girl concept just this week. At the moment, what I'm intending as a goal for zap-blaster
Kei's primary build is heavy on the 'control' aspects of her powersets, via energy drain and holds, with 'team leader and quasiscrapper'
for the alternate. Unfortunately, all my previous builds have tended to ignore powers secondary effects in favor of hurting things, so I'm not really sure
how to balance them. Here's my first try at the Primary... and no, I'm not rejecting sets or frankenslotting, I just wasn't sure where to start.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Kei V1: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Electrical Mastery
Hero Profile:
------------
Level 1: Charged Bolts
(A) Accuracy IO
(3) Damage Increase IO
(9) Endurance Reduction IO
(23) Endurance Modification IO
(46) Endurance Modification IO
Level 1: Electric Fence
(A) Endurance Modification IO
(5) Immobilisation Duration IO
(15) Range IO
(34) Accuracy IO
Level 2: Lightning Bolt
(A) Accuracy IO
(3) Damage Increase IO
(7) Endurance Reduction IO
(15) Endurance Modification IO
(46) Endurance Modification IO
Level 4: Charged Brawl
(A) Endurance Modification IO
(5) Endurance Modification IO
(9) Accuracy IO
(40) Damage Increase IO
(46) Endurance Reduction IO
Level 6: Combat Jumping
(A) Defense Buff IO
(7) Defense Buff IO
Level 8: Swift
(A) Run Speed IO
Level 10: Short Circuit
(A) Endurance Reduction IO
(11) Endurance Modification IO
(11) Endurance Modification IO
(34) Recharge Reduction IO
(43) Multi Strike - Damage/Endurance/Recharge
Level 12: Ball Lightning
(A) Endurance Modification IO
(13) Accuracy IO
(13) Damage Increase IO
(34) Endurance Modification IO
(43) Endurance Reduction IO
Level 14: Super Jump
(A) Jumping IO
Level 16: Health
(A) Healing IO
(17) Healing IO
(17) Healing IO
Level 18: Tesla Cage
(A) Hold Duration IO
(19) Hold Duration IO
(19) Endurance Modification IO
(37) Endurance Reduction IO
(40) Accuracy IO
Level 20: Stamina
(A) Endurance Modification IO
(21) Endurance Modification IO
(21) Endurance Modification IO
Level 22: Acrobatics
(A) Endurance Reduction IO
(23) Endurance Reduction IO
Level 24: Havoc Punch
(A) Accuracy IO
(25) Damage Increase IO
(25) Endurance Modification IO
(37) Endurance Reduction IO
Level 26: Lightning Clap
(A) Accuracy IO
(27) Disorient Duration IO
(27) Endurance Reduction IO
Level 28: Thunder Strike
(A) Accuracy IO
(29) Damage Increase IO
(29) Endurance Reduction IO
(37) Endurance Reduction IO
Level 30: Voltaic Sentinel
(A) Endurance Modification IO
(31) Endurance Modification IO
(31) Endurance Reduction IO
(31) Endurance Reduction IO
Level 32: Thunderous Blast
(A) Endurance Modification IO
(33) Endurance Modification IO
(33) Damage Increase IO
(33) Damage Increase IO
Level 35: Power Sink
(A) Endurance Modification IO
(36) Endurance Modification IO
(36) Recharge Reduction IO
(36) Recharge Reduction IO
Level 38: Shocking Grasp
(A) Hold Duration IO
(39) Hold Duration IO
(39) Accuracy IO
(39) Endurance Modification IO
(40) Endurance Reduction IO
Level 41: Shocking Bolt
(A) Endurance Modification IO
(42) Hold Duration IO
(42) Hold Duration IO
(42) Endurance Reduction IO
(43) Accuracy IO
Level 44: Charged Armor
(A) Resist Damage IO
(45) Resist Damage IO
(45) Endurance Reduction IO
(45) Endurance Reduction IO
Level 47: Static Discharge
(A) Endurance Modification IO
(48) Endurance Modification IO
(48) Endurance Reduction IO
(48) Accuracy IO
Level 49: EM Pulse
(A) Endurance Modification IO
(50) Endurance Modification IO
(50) Accuracy IO
(50) Endurance Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Defiance
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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===========
===============================================
"V, did you do something foolish?"
"Yes, and it was glorious."
Kei's primary build is heavy on the 'control' aspects of her powersets, via energy drain and holds, with 'team leader and quasiscrapper'
for the alternate. Unfortunately, all my previous builds have tended to ignore powers secondary effects in favor of hurting things, so I'm not really sure
how to balance them. Here's my first try at the Primary... and no, I'm not rejecting sets or frankenslotting, I just wasn't sure where to start.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Kei V1: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Electrical Mastery
Hero Profile:
------------
Level 1: Charged Bolts
(A) Accuracy IO
(3) Damage Increase IO
(9) Endurance Reduction IO
(23) Endurance Modification IO
(46) Endurance Modification IO
Level 1: Electric Fence
(A) Endurance Modification IO
(5) Immobilisation Duration IO
(15) Range IO
(34) Accuracy IO
Level 2: Lightning Bolt
(A) Accuracy IO
(3) Damage Increase IO
(7) Endurance Reduction IO
(15) Endurance Modification IO
(46) Endurance Modification IO
Level 4: Charged Brawl
(A) Endurance Modification IO
(5) Endurance Modification IO
(9) Accuracy IO
(40) Damage Increase IO
(46) Endurance Reduction IO
Level 6: Combat Jumping
(A) Defense Buff IO
(7) Defense Buff IO
Level 8: Swift
(A) Run Speed IO
Level 10: Short Circuit
(A) Endurance Reduction IO
(11) Endurance Modification IO
(11) Endurance Modification IO
(34) Recharge Reduction IO
(43) Multi Strike - Damage/Endurance/Recharge
Level 12: Ball Lightning
(A) Endurance Modification IO
(13) Accuracy IO
(13) Damage Increase IO
(34) Endurance Modification IO
(43) Endurance Reduction IO
Level 14: Super Jump
(A) Jumping IO
Level 16: Health
(A) Healing IO
(17) Healing IO
(17) Healing IO
Level 18: Tesla Cage
(A) Hold Duration IO
(19) Hold Duration IO
(19) Endurance Modification IO
(37) Endurance Reduction IO
(40) Accuracy IO
Level 20: Stamina
(A) Endurance Modification IO
(21) Endurance Modification IO
(21) Endurance Modification IO
Level 22: Acrobatics
(A) Endurance Reduction IO
(23) Endurance Reduction IO
Level 24: Havoc Punch
(A) Accuracy IO
(25) Damage Increase IO
(25) Endurance Modification IO
(37) Endurance Reduction IO
Level 26: Lightning Clap
(A) Accuracy IO
(27) Disorient Duration IO
(27) Endurance Reduction IO
Level 28: Thunder Strike
(A) Accuracy IO
(29) Damage Increase IO
(29) Endurance Reduction IO
(37) Endurance Reduction IO
Level 30: Voltaic Sentinel
(A) Endurance Modification IO
(31) Endurance Modification IO
(31) Endurance Reduction IO
(31) Endurance Reduction IO
Level 32: Thunderous Blast
(A) Endurance Modification IO
(33) Endurance Modification IO
(33) Damage Increase IO
(33) Damage Increase IO
Level 35: Power Sink
(A) Endurance Modification IO
(36) Endurance Modification IO
(36) Recharge Reduction IO
(36) Recharge Reduction IO
Level 38: Shocking Grasp
(A) Hold Duration IO
(39) Hold Duration IO
(39) Accuracy IO
(39) Endurance Modification IO
(40) Endurance Reduction IO
Level 41: Shocking Bolt
(A) Endurance Modification IO
(42) Hold Duration IO
(42) Hold Duration IO
(42) Endurance Reduction IO
(43) Accuracy IO
Level 44: Charged Armor
(A) Resist Damage IO
(45) Resist Damage IO
(45) Endurance Reduction IO
(45) Endurance Reduction IO
Level 47: Static Discharge
(A) Endurance Modification IO
(48) Endurance Modification IO
(48) Endurance Reduction IO
(48) Accuracy IO
Level 49: EM Pulse
(A) Endurance Modification IO
(50) Endurance Modification IO
(50) Accuracy IO
(50) Endurance Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Defiance
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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===========
===============================================
"V, did you do something foolish?"
"Yes, and it was glorious."