Regen players and other folks, can you give me your opinion on this? It's a high-recharge, high-damage DM/Regen build. I seriously need advice on this, because this is new territory for me.
See, I've always preached the virtues of budget IO builds. Without purples.
But to hell with it.
Syndesis is my oldest and favourite character. Once I finish my current IO project, my Inv tank, I'm thinking of pulling a Valles (or Terrence, for that matter), and simply investing all my inf earnings into this.
Thoughts on the build? The end result here is 77.5% global recharge from IOs (meaning Hasten's about 20-30 seconds short of perma). With that much +rech and Hasten running, well, I figure it gives good milage on Regen's heals and click buffs.
Attacks are all slotted with procs - again, with the rech, they can cycle pretty quickly.
I realise, by the way, that it's possible to squeeze out another 10% global recharge by taking Laser Beam Eyes and slotting it with the ranged purple set, but that doesn't fit Syn's concept. I already have one power just for purp mule purposes - Boxing. Not sure I want a second.
Note, I'm not too sure about the slotting for Midnight Grasp. What's there is just my best current take.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Syndesis: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite
Level 1: Brawl
------------
Set Bonus Totals:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
-- Acyl
See, I've always preached the virtues of budget IO builds. Without purples.
But to hell with it.
Syndesis is my oldest and favourite character. Once I finish my current IO project, my Inv tank, I'm thinking of pulling a Valles (or Terrence, for that matter), and simply investing all my inf earnings into this.
Thoughts on the build? The end result here is 77.5% global recharge from IOs (meaning Hasten's about 20-30 seconds short of perma). With that much +rech and Hasten running, well, I figure it gives good milage on Regen's heals and click buffs.
Attacks are all slotted with procs - again, with the rech, they can cycle pretty quickly.
I realise, by the way, that it's possible to squeeze out another 10% global recharge by taking Laser Beam Eyes and slotting it with the ranged purple set, but that doesn't fit Syn's concept. I already have one power just for purp mule purposes - Boxing. Not sure I want a second.
Note, I'm not too sure about the slotting for Midnight Grasp. What's there is just my best current take.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Syndesis: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite
- (A) Hecatomb - Damage
- (3) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (5) Hecatomb - Accuracy/Recharge
- (5) Hecatomb - Chance of Damage(Negative)
- (7) Cloud Senses - Chance for Negative Energy Damage
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (36) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - Heal
- (A) Armageddon - Damage/Endurance
- (7) Armageddon - Damage/Recharge
- (9) Armageddon - Accuracy/Damage/Recharge
- (9) Armageddon - Accuracy/Recharge
- (11) Armageddon - Chance for Fire Damage
- (A) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (15) Doctored Wounds - Heal
- (15) Doctored Wounds - Recharge
- (A) Performance Shifter - Chance for +End
- (17) Performance Shifter - EndMod
- (17) Performance Shifter - EndMod/Recharge
- (A) HamiO:Nucleolus Exposure
- (11) HamiO:Nucleolus Exposure
- (19) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Chance of Damage(Lethal)
- (21) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Recharge
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Absolute Amazement - Stun
- (23) Absolute Amazement - Stun/Recharge
- (25) Absolute Amazement - Accuracy/Stun/Recharge
- (25) Absolute Amazement - Accuracy/Recharge
- (27) Absolute Amazement - Chance for ToHit Debuff
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Doctored Wounds - Heal/Endurance
- (27) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Heal/Recharge
- (29) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Heal
- (A) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (33) Doctored Wounds - Heal
- (33) Doctored Wounds - Recharge
- (A) Aegis - Resistance/Endurance
- (21) Aegis - Resistance/Recharge
- (33) Aegis - Resistance/Endurance/Recharge
- (34) Aegis - Resistance
- (34) Aegis - Endurance/Recharge
- (A) Jumping IO
- (A) Miracle - +Recovery
- (37) Miracle - Heal
- (37) Miracle - Heal/Endurance
- (39) Miracle - Heal/Recharge
- (A) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (A) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (42) Doctored Wounds - Heal
- (42) Doctored Wounds - Recharge
- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (34) Mako's Bite - Damage/Endurance
- (36) Mako's Bite - Damage/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (43) Focused Smite - Accuracy/Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Endurance/Recharge
- (45) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - Chance for +End
- (50) Healing IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Steadfast Protection - Resistance/Endurance
- (48) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 7.69% Defense(Fire)
- 7.69% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 7.69% Defense(AoE)
- 27% Enhancement(Heal)
- 77.5% Enhancement(RechargeTime)
- 54% Enhancement(Accuracy)
- 15% FlySpeed
- 160.6 HP (12%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 8.8%
- 16% (0.27 End/sec) Recovery
- 34% (1.9 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 12.6% Resistance(Fire)
- 12.6% Resistance(Cold)
- 20% RunSpeed
- 2.5% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
-- Acyl