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Acyl Tries Purps: A Draft Syndesis Build
Acyl Tries Purps: A Draft Syndesis Build
#1
Regen players and other folks, can you give me your opinion on this? It's a high-recharge, high-damage DM/Regen build. I seriously need advice on this, because this is new territory for me.
See, I've always preached the virtues of budget IO builds. Without purples.
But to hell with it.
Syndesis is my oldest and favourite character. Once I finish my current IO project, my Inv tank, I'm thinking of pulling a Valles (or Terrence, for that matter), and simply investing all my inf earnings into this.
Thoughts on the build? The end result here is 77.5% global recharge from IOs (meaning Hasten's about 20-30 seconds short of perma). With that much +rech and Hasten running, well, I figure it gives good milage on Regen's heals and click buffs.
Attacks are all slotted with procs - again, with the rech, they can cycle pretty quickly.
I realise, by the way, that it's possible to squeeze out another 10% global recharge by taking Laser Beam Eyes and slotting it with the ranged purple set, but that doesn't fit Syn's concept. I already have one power just for purp mule purposes - Boxing. Not sure I want a second.
Note, I'm not too sure about the slotting for Midnight Grasp. What's there is just my best current take.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Syndesis: Level 50 Science Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite
  • (A) Hecatomb - Damage
  • (3) Hecatomb - Damage/Recharge
  • (3) Hecatomb - Accuracy/Damage/Recharge
  • (5) Hecatomb - Accuracy/Recharge
  • (5) Hecatomb - Chance of Damage(Negative)
  • (7) Cloud Senses - Chance for Negative Energy Damage
Level 1: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (36) Numina's Convalescence - Heal/Endurance
  • (37) Numina's Convalescence - Heal/Recharge
  • (50) Numina's Convalescence - Heal
Level 2: Shadow Maul
  • (A) Armageddon - Damage/Endurance
  • (7) Armageddon - Damage/Recharge
  • (9) Armageddon - Accuracy/Damage/Recharge
  • (9) Armageddon - Accuracy/Recharge
  • (11) Armageddon - Chance for Fire Damage
Level 4: Reconstruction
  • (A) Doctored Wounds - Endurance/Recharge
  • (13) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (15) Doctored Wounds - Heal
  • (15) Doctored Wounds - Recharge
Level 6: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod
  • (17) Performance Shifter - EndMod/Recharge
Level 8: Siphon Life
  • (A) HamiO:Nucleolus Exposure
  • (11) HamiO:Nucleolus Exposure
  • (19) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Chance of Damage(Lethal)
  • (21) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - Heal/Recharge
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 12: Boxing
  • (A) Absolute Amazement - Stun
  • (23) Absolute Amazement - Stun/Recharge
  • (25) Absolute Amazement - Accuracy/Stun/Recharge
  • (25) Absolute Amazement - Accuracy/Recharge
  • (27) Absolute Amazement - Chance for ToHit Debuff
Level 14: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Integration
  • (A) Doctored Wounds - Heal/Endurance
  • (27) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal
Level 18: Dull Pain
  • (A) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
  • (33) Doctored Wounds - Heal
  • (33) Doctored Wounds - Recharge
Level 20: Tough
  • (A) Aegis - Resistance/Endurance
  • (21) Aegis - Resistance/Recharge
  • (33) Aegis - Resistance/Endurance/Recharge
  • (34) Aegis - Resistance
  • (34) Aegis - Endurance/Recharge
Level 22: Hurdle
  • (A) Jumping IO
Level 24: Health
  • (A) Miracle - +Recovery
  • (37) Miracle - Heal
  • (37) Miracle - Heal/Endurance
  • (39) Miracle - Heal/Recharge
Level 26: Soul Drain
  • (A) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 28: Instant Healing
  • (A) Doctored Wounds - Endurance/Recharge
  • (40) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (42) Doctored Wounds - Heal
  • (42) Doctored Wounds - Recharge
Level 30: Stamina
  • (A) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Recharge
Level 32: Midnight Grasp
  • (A) Mako's Bite - Accuracy/Damage
  • (34) Mako's Bite - Damage/Endurance
  • (36) Mako's Bite - Damage/Recharge
  • (42) Mako's Bite - Chance of Damage(Lethal)
  • (43) Focused Smite - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Recharge
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Recharge Reduction IO
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (50) Healing IO
Level 47: Resilience
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Steadfast Protection - Resistance/Endurance
  • (48) Resist Damage IO
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 27% Enhancement(Heal)
  • 77.5% Enhancement(RechargeTime)
  • 54% Enhancement(Accuracy)
  • 15% FlySpeed
  • 160.6 HP (12%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 8.8%
  • 16% (0.27 End/sec) Recovery
  • 34% (1.9 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 12.6% Resistance(Fire)
  • 12.6% Resistance(Cold)
  • 20% RunSpeed
  • 2.5% XPDebtProtection



| Copy & Paste this data into Mids' Hero Designer to view the build |
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|EF3B6|
|-------------------------------------------------------------------|
-- Acyl
Reply
 
#2
I took a look at this and applied what may be a bit more of the design philosophy I've used on Utena to it, to see what I could hammer out, and got this as
a result:

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|232|
|-------------------------------------------------------------------|

Overall, the main difference from shifting the slots around is that you wind up with a touch(like, decimal points) more recovery, 682% regen vs. 635%, but the
tradeoff is that you go down in global recharge boosts by about 20% (77.5 to 55.5). Whether the 47% regen boost makes up for that or not is mainly your call,
and I admit, Utena's died more often due to not having clickies than any other reason, so it may be that focusing on boosting the global hasten rate is
more effective. I suppose this is more of an alternate "heal vs. recharge" build to consider than anything. But the frankenslotting in your original
build is fiendishly effective.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
Reply
 
#3
Also, on Midnight's Grasp, I'd suggest swapping out the proc for the additional Crushing Impact Acc/Damage piece. This leaves you with ED nerfed damage
output and nudges your accuracy into the yellow sweet spot of juuuuuust below ED nerfage.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
Reply
 
#4
Thanks for looking at it Ops, I really appreciate the feedback. The build based on your Utena logic looks solid - very solid, in fact. It's just not the direction I'd be going in, I suspect. There's some things you have there that are good, but...
On the subject of regen rate versus pure recharge, I'm liable to err on the side of, well, the recharge.
Here's where I'm coming from. See, in a way, the pure recharge adds more global regen than regen set bonuses would...by getting Instant Healing and Dull Pain up way more often.
As for Midnight Grasp...with all the purples in, the character has massive global accuracy, so individual acc slotting in the powers is not that great a concern. But the purples, of course, won't be in for a very long time - obviously they'll be the last thing. But even then, generally speaking you don't need that much global acc.
With the enhancements as they are, and the fact the Focused Smite and Crushing Impact can be pure max-level frankenslotted enhancements since they aren't contributing bonuses...the power will be past or close enough to the ED line anyway, on damage.
Given this, there's better milage in using a proc - especially one like Mako's or Cloud Senses with a high 20% trigger rate. The times it does go off will more than make up for the slight percentage dropoff in pure damage numbers.
-- Acyl
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