So, after the latest stint in AE, I realized that, as effective as Largo was as a walking buff generator, I could probably do somewhat better. Also, that I was
sick of Teleport as a travel power, but that's another story.
So I didn't take a chisel to his build. I took a chainsaw, swapping out power choices and generally exploiting set bonuses to attempt to address the main
points of weakness in his current build.
The points I'm looking to address here are:
1. Endurance. MMs may not NEED endurance, but I've finally gotten sick of not having it, so this build is meant to allow me to do stuff while running all
my toggles, etc. etc.
2. Boring Invincible Gameplay. Largo's gameplay style is very much "sit there and buff the bots while they kill everything", and while that's
fine, I felt I could adjust it so that I can actually do something WHILE buffing the bots and the bots are killing everything. This ties into #1 above.
3. Synchronization. This is mostly the reason I dropped the GW Patron toggle in exchange for the ranged cone. Defense is Largo's stock and trade, so an
attack focused on To Hit Debuff would benefit him and everyone around him.
Admittedly, this build dropped Resuscitate, the Teleport pool entirely, and Vengeance, so Largo's now a much more solo-centric build as compared to Clank.
While he still has utility (Aid Other, the shields), he doesn't have powers that don't really benefit him if he's not teamed at present.
Anyway, tl;dr, here's the build.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Maximilian Largo: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Flight
Power Pool: Medicine
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Battle Drones
Level 1: Brawl
| Copy & Paste this data into Mids' Hero Designer to view the build |
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---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
sick of Teleport as a travel power, but that's another story.
So I didn't take a chisel to his build. I took a chainsaw, swapping out power choices and generally exploiting set bonuses to attempt to address the main
points of weakness in his current build.
The points I'm looking to address here are:
1. Endurance. MMs may not NEED endurance, but I've finally gotten sick of not having it, so this build is meant to allow me to do stuff while running all
my toggles, etc. etc.
2. Boring Invincible Gameplay. Largo's gameplay style is very much "sit there and buff the bots while they kill everything", and while that's
fine, I felt I could adjust it so that I can actually do something WHILE buffing the bots and the bots are killing everything. This ties into #1 above.
3. Synchronization. This is mostly the reason I dropped the GW Patron toggle in exchange for the ranged cone. Defense is Largo's stock and trade, so an
attack focused on To Hit Debuff would benefit him and everyone around him.
Admittedly, this build dropped Resuscitate, the Teleport pool entirely, and Vengeance, so Largo's now a much more solo-centric build as compared to Clank.
While he still has utility (Aid Other, the shields), he doesn't have powers that don't really benefit him if he's not teamed at present.
Anyway, tl;dr, here's the build.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Maximilian Largo: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Flight
Power Pool: Medicine
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage
- (9) Blood Mandate - Accuracy/Damage/Endurance
- (11) Blood Mandate - Damage
- (34) Sovereign Right - Resistance Bonus
- (A) Devastation - Chance of Hold
- (39) Devastation - Accuracy/Damage
- (39) Thunderstrike - Accuracy/Damage
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (42) Entropic Chaos - Chance of Heal Self
- (A) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (5) Gift of the Ancients - Defense
- (13) Gift of the Ancients - Defense/Endurance
- (37) Gift of the Ancients - Run Speed +7.5%
- (A) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (7) Gift of the Ancients - Defense
- (15) Gift of the Ancients - Defense/Endurance
- (40) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (9) Endurance Reduction IO
- (A) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense/Recharge
- (37) Luck of the Gambler - Endurance/Recharge
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Defense Buff IO
- (A) Blood Mandate - Accuracy/Damage
- (15) Blood Mandate - Accuracy
- (29) Blood Mandate - Damage/Endurance
- (29) Blood Mandate - Damage
- (33) Blood Mandate - Accuracy/Endurance
- (34) Blood Mandate - Accuracy/Damage/Endurance
- (A) Flight Speed IO
- (A) Defense Buff IO
- (17) Defense Buff IO
- (17) Defense Buff IO
- (A) Miracle - Heal
- (19) Miracle - Heal/Recharge
- (19) Miracle - Heal/Endurance/Recharge
- (25) Miracle - Endurance/Recharge
- (46) Miracle - Heal/Endurance
- (A) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (21) Kismet - Accuracy +6%
- (23) Kismet - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (23) Doctored Wounds - Heal
- (25) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Endurance/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (A) Flight Speed IO
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (27) Blood Mandate - Accuracy/Damage/Endurance
- (31) Blood Mandate - Damage
- (33) Blood Mandate - Accuracy/Endurance
- (34) Blood Mandate - Accuracy
- (A) Miracle - +Recovery
- (43) Miracle - Heal/Endurance
- (43) Miracle - Heal
- (A) Efficacy Adaptor - EndMod
- (31) Efficacy Adaptor - EndMod/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Endurance Reduction IO
- (39) Endurance Reduction IO
- (A) Endurance Reduction IO
- (42) Endurance Reduction IO
- (A) Dark Watcher's Despair - To Hit Debuff
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (45) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Trap of the Hunter - Accuracy/Recharge
- (48) Trap of the Hunter - Immobilize/Accuracy
- (48) Trap of the Hunter - Endurance/Immobilize
- (48) Trap of the Hunter - Accuracy/Endurance
- (A) Ghost Widow's Embrace - Accuracy/Recharge
- (50) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (50) Ghost Widow's Embrace - Accuracy/Endurance
- (50) Ghost Widow's Embrace - Endurance/Hold
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."