ACYL SEZ: BUILD IN FIRST POST IS OLD! - thread updated with i19 build, scroll down for that.
Posted at Unicorna's request, for comparison and review purposes. Hope this helps.
Leading Lady is a Inv/EM tank built primarily to soft-cap defenses. An Inv tank can get pretty good defense numbers based purely on Invincibility, but LL is designed to do push it as far as it can go. She runs Weave and Hover at all times, and has 18% in Smashing/Lethal defense bonuses (12.4% to Energy/Negative/Fire/Cold). This puts her pretty close to cap for S/L with just one enemy in Invincibility range. Also, a lot of the set bonuses come from fully slotting the passive resistances in the Inv set, which many tanks ignore. This means she's got full resistances for an Inv tank as well, in addition to the defenses. Finally, building for defense set bonuses means that she has some positional defense left over, which does give at least a thin veneer against positional psionic damage.
It's possible to save a few slots here and there - from the attacks and Invincibility - and fully slot out Build Up with Gaussian's or something as an alternative way of earning defense, but frankly I'd much rather have the slots elsewhere.
The build is relatively cheap. I say relatively - it does not use purples or PvP sets, but some of the sets and uniques may be costly. The key Kinetic Combat and Reactive Armor were pretty pricey at one point. I'm not sure how much the Zephyr pieces are now after the nerf. You could probably drop all the Luck of the Gambler bits as well, if cost is a concern - I like having the sizable chunk of global recharge for Energy Transfer and Total Focus, but it's not essential.
Ignore the enhancement levels in Mids. I don't use level 50 IOs as a general rule; most of mine are pegged around level 30-40 for exemplar reasons.
Note that a serious weakness in this build is the lack of AoE damage. However the basic build plan would work equally as well for any tanker damage set. With EM though...between the global recharge and attack slotting, it does have quite good single-target damage for a tank.
Leading Lady's built to perma-hover because she's a Superman/Supergirl-type flying brick. For any other concept, I'd substitute combat jumping or something, or just drop the travel power entirely and do something else with those slots. After the nerf to Zephyr they don't really contribute much numerically anyway.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Leading Lady: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(7), RctvArm-EndRdx(15), S'fstPrt-ResDam/Def+(45)
Level 1: Barrage -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(3), P'ngFist-Acc/Dmg/EndRdx/Rchg(7), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/EndRdx(27), P'ngS'Fest-Dmg/Rchg(43)
Level 2: Dull Pain -- Numna-Heal/Rchg(A), Numna-EndRdx/Rchg(5), Mrcl-Heal(11), Mrcl-EndRdx/Rchg(43), Mrcl-Heal/Rchg(46)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(17), F'dSmite-Acc/Dmg/Rchg(19)
Level 6: Swift -- Flight-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(11), RctvArm-EndRdx(19)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Flight-I(13), LkGmblr-Rchg+(34)
Level 12: Taunt -- Mocking-Taunt/Rchg(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Winter-ResSlow(29)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(17), Mrcl-Heal(27), Mrcl-Rcvry+(43), RgnTis-Regen+(50)
Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(21), HO:Enzym(21), LkGmblr-Rchg+(34), Taunt-I(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(34)
Level 22: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(42), HO:Nucle(42)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(46)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(37)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(40)
Level 30: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(31), RechRdx-I(33)
Level 32: Resist Physical Damage -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(33)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), S'ngH'mkr-Dmg/EndRdx/Rchg(37), F'dSmite-Acc/EndRdx/Rchg(37)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(40), F'dSmite-Acc/EndRdx/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-ResDam(48)
Level 49: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|F7B|
|-------------------------------------------------------------------|
-- Acyl
Posted at Unicorna's request, for comparison and review purposes. Hope this helps.
Leading Lady is a Inv/EM tank built primarily to soft-cap defenses. An Inv tank can get pretty good defense numbers based purely on Invincibility, but LL is designed to do push it as far as it can go. She runs Weave and Hover at all times, and has 18% in Smashing/Lethal defense bonuses (12.4% to Energy/Negative/Fire/Cold). This puts her pretty close to cap for S/L with just one enemy in Invincibility range. Also, a lot of the set bonuses come from fully slotting the passive resistances in the Inv set, which many tanks ignore. This means she's got full resistances for an Inv tank as well, in addition to the defenses. Finally, building for defense set bonuses means that she has some positional defense left over, which does give at least a thin veneer against positional psionic damage.
It's possible to save a few slots here and there - from the attacks and Invincibility - and fully slot out Build Up with Gaussian's or something as an alternative way of earning defense, but frankly I'd much rather have the slots elsewhere.
The build is relatively cheap. I say relatively - it does not use purples or PvP sets, but some of the sets and uniques may be costly. The key Kinetic Combat and Reactive Armor were pretty pricey at one point. I'm not sure how much the Zephyr pieces are now after the nerf. You could probably drop all the Luck of the Gambler bits as well, if cost is a concern - I like having the sizable chunk of global recharge for Energy Transfer and Total Focus, but it's not essential.
Ignore the enhancement levels in Mids. I don't use level 50 IOs as a general rule; most of mine are pegged around level 30-40 for exemplar reasons.
Note that a serious weakness in this build is the lack of AoE damage. However the basic build plan would work equally as well for any tanker damage set. With EM though...between the global recharge and attack slotting, it does have quite good single-target damage for a tank.
Leading Lady's built to perma-hover because she's a Superman/Supergirl-type flying brick. For any other concept, I'd substitute combat jumping or something, or just drop the travel power entirely and do something else with those slots. After the nerf to Zephyr they don't really contribute much numerically anyway.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Leading Lady: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(7), RctvArm-EndRdx(15), S'fstPrt-ResDam/Def+(45)
Level 1: Barrage -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(3), P'ngFist-Acc/Dmg/EndRdx/Rchg(7), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/EndRdx(27), P'ngS'Fest-Dmg/Rchg(43)
Level 2: Dull Pain -- Numna-Heal/Rchg(A), Numna-EndRdx/Rchg(5), Mrcl-Heal(11), Mrcl-EndRdx/Rchg(43), Mrcl-Heal/Rchg(46)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(17), F'dSmite-Acc/Dmg/Rchg(19)
Level 6: Swift -- Flight-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(11), RctvArm-EndRdx(19)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Flight-I(13), LkGmblr-Rchg+(34)
Level 12: Taunt -- Mocking-Taunt/Rchg(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Winter-ResSlow(29)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(17), Mrcl-Heal(27), Mrcl-Rcvry+(43), RgnTis-Regen+(50)
Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(21), HO:Enzym(21), LkGmblr-Rchg+(34), Taunt-I(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(34)
Level 22: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(42), HO:Nucle(42)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(46)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(37)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(40)
Level 30: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(31), RechRdx-I(33)
Level 32: Resist Physical Damage -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(33)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), S'ngH'mkr-Dmg/EndRdx/Rchg(37), F'dSmite-Acc/EndRdx/Rchg(37)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(40), F'dSmite-Acc/EndRdx/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-ResDam(48)
Level 49: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 12.4% Defense(Fire)
- 12.4% Defense(Cold)
- 12.4% Defense(Energy)
- 12.4% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 12.4% Defense(Ranged)
- 7.69% Defense(AoE)
- 30% Enhancement(RechargeTime)
- 5% FlySpeed
- 196.8 HP (10.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 11.6%
- MezResist(Sleep) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 60% (4.69 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Psionic)
- 20% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|F7B|
|-------------------------------------------------------------------|
-- Acyl