Thanks, Dren -- this is exactly the kind of help I was looking for.
Expensive isn't too much of a problem -- Eva's got about 130 million infl at the moment, and I can of course funnel funds to her from other toons.
Interesting build; I never would have come up with some of those combinations...
Hm. Swift at 6, Superjump at 14... what's the advantage of doing it that way instead of the other way around, if any? I was thinking of replacing Swift with Hurdle, actually, as she relies far more on superjumping than running.
Oh, and for comparison, here're the bonuses from the original build; if these numbers are absolute, your build halves her general accuracy bonus (from 48% to 27%), which I'm not sure I'm comfortable with. The improved damage buffs, though... wow. Niiiiice. Likewise the defenses.
Set Bonus Totals:
Set Bonuses:
Crushing Impact
(Slash)
(Resist Physical Damage)
(Hack)
(Temp Invulnerability)
(Slice)
(Parry)
(Super Jump)
(Disembowel)
(Invincibility)
(Whirling Sword)
(Unyielding)
(Head Splitter)
---------
Then the horns kicked in...
...and my shoes began to squeak.
Expensive isn't too much of a problem -- Eva's got about 130 million infl at the moment, and I can of course funnel funds to her from other toons.
Interesting build; I never would have come up with some of those combinations...
Hm. Swift at 6, Superjump at 14... what's the advantage of doing it that way instead of the other way around, if any? I was thinking of replacing Swift with Hurdle, actually, as she relies far more on superjumping than running.
Oh, and for comparison, here're the bonuses from the original build; if these numbers are absolute, your build halves her general accuracy bonus (from 48% to 27%), which I'm not sure I'm comfortable with. The improved damage buffs, though... wow. Niiiiice. Likewise the defenses.
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 14.1% Defense(Fire)
- 14.1% Defense(Cold)
- 1.88% Defense(Energy)
- 1.88% Defense(Negative)
- 9.38% Defense(Psionic)
- 3.75% Defense(Ranged)
- 18.8% Defense(AoE)
- 15% Enhancement(RechargeTime)
- 48% Enhancement(Accuracy)
- 95.4 HP (7.12%) HitPoints
- 2% JumpHeight
- 2% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 12.1%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 30% (1.68 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 9.38% Resistance(Negative)
- 3.13% Resistance(Toxic)
- 10.5% Resistance(Psionic)
- 10% RunSpeed
- 5% XPDebtProtection
Set Bonuses:
Crushing Impact
(Slash)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Resist Physical Damage)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Resistance(Toxic)
- 3% Resistance(Psionic)
(Hack)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Temp Invulnerability)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Slice)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
(Parry)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Super Jump)
- 2% JumpSpeed, 2% JumpHeight
- 10 HP (0.75%) HitPoints
(Disembowel)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Invincibility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
(Whirling Sword)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
(Unyielding)
- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
(Head Splitter)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
---------
Then the horns kicked in...
...and my shoes began to squeak.