I have been asked repeatedly by many to post the build for Namoru Hayataki, my signature toon, a MA/SR Scrapper. This is his current build, which I am referring to as the "Storm God" build, in reference to his current Incarnate persona.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Namoru Hayataki: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
Level 1: Brawl
Level 4: Ninja Run
Level 2: Swift
Set Bonus Totals:
Set Bonuses:
Kinetic Combat
(Storm Kick)
(Focused Fighting)
(Focused Senses)
(Focus Chi)
(Crane Kick)
(Combat Jumping)
(Tough)
(Tough)
(Weave)
(Lucky)
(Eagles Claw)
(Evasion)
(Stealth)
(Focused Accuracy)
(Energy Torrent)
(Health)
(Stamina)
Now, as you might have noticed I have exceeded the 9% accuracy cap in the "Adjusted Targetting" set in "Focused Accuracy". I have been debating switching to 5 slot "Doctored Wounds" in "Aid Self". This would lose 2% damage bonus, but keep his 82.5% recharge rate, up his heal from 29% to around 40%, and add 2.2% resist to Terrorize, something he's lacking in. "Focused Accuracy would become single slotted with the "Rectified Reticle" +Perception Proc.
Opinions?
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Namoru Hayataki: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (13) Kinetic Combat - Damage/Endurance: Level 35
- (15) Kinetic Combat - Knockdown Bonus: Level 35
- (15) Kinetic Combat - Damage/Recharge: Level 35
- (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Luck of the Gambler - Defense: Level 50
- (3) Luck of the Gambler - Defense/Endurance: Level 50
- (5) Luck of the Gambler - Defense/Recharge: Level 50
- (17) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (3) Luck of the Gambler - Defense/Endurance: Level 50
- (5) Luck of the Gambler - Defense/Recharge: Level 50
- (29) Luck of the Gambler - Recharge Speed: Level 50
- (A) Defense Buff IO: Level 50
- (11) Defense Buff IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (9) Touch of Death - Damage/Endurance: Level 40
- (9) Touch of Death - Damage/Recharge: Level 40
- (11) Touch of Death - Damage/Endurance/Recharge: Level 40
- (13) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (34) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (19) Luck of the Gambler - Defense/Endurance: Level 50
- (21) Luck of the Gambler - Defense/Recharge: Level 50
- (25) Luck of the Gambler - Recharge Speed: Level 50
- (A) Jumping IO: Level 50
- (A) Razzle Dazzle - Chance of Immobilize: Level 30
- (A) Defense Buff IO: Level 50
- (19) Defense Buff IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (23) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (A) Red Fortune - Defense: Level 50
- (25) Red Fortune - Endurance/Recharge: Level 50
- (27) Red Fortune - Defense/Endurance/Recharge: Level 50
- (31) Red Fortune - Endurance: Level 50
- (39) Red Fortune - Defense/Endurance: Level 50
- (39) Red Fortune - Defense/Recharge: Level 50
- (A) Interrupt Reduction IO: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
- (37) Luck of the Gambler - Defense/Recharge: Level 50
- (37) Luck of the Gambler - Recharge Speed: Level 50
- (A) Healing IO: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (33) Mako's Bite - Damage/Endurance: Level 50
- (33) Mako's Bite - Damage/Recharge: Level 50
- (34) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (43) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Luck of the Gambler - Defense/Recharge: Level 50
- (36) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (40) Red Fortune - Defense/Recharge: Level 50
- (43) Red Fortune - Endurance/Recharge: Level 50
- (45) Red Fortune - Defense/Endurance/Recharge: Level 50
- (45) Red Fortune - Defense: Level 50
- (50) Red Fortune - Endurance: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 21
- (42) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (42) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (43) Adjusted Targeting - Endurance/Recharge: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 30
- (46) Miracle - +Recovery: Level 40
- (50) Performance Shifter - Chance for +End: Level 50
- (A) Ragnarok - Damage: Level 50
- (48) Ragnarok - Damage/Endurance: Level 50
- (48) Ragnarok - Damage/Recharge: Level 50
- (48) Ragnarok - Accuracy/Recharge: Level 50
- (50) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
Level 1: Brawl
- (A) Kinetic Combat - Knockdown Bonus: Level 35
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (34) Numina's Convalescence - Endurance/Recharge: Level 50
- (36) Numina's Convalescence - Heal/Recharge: Level 50
- (37) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (45) Numina's Convalescence - Heal: Level 50
- (46) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (23) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (27) Performance Shifter - Accuracy/Recharge: Level 50
- (31) Performance Shifter - EndMod/Accuracy: Level 50
- (46) Performance Shifter - Chance for +End: Level 50
Set Bonus Totals:
- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 12.88% Defense(Smashing)
- 12.88% Defense(Lethal)
- 8.813% Defense(Fire)
- 8.813% Defense(Cold)
- 13.5% Defense(Energy)
- 13.5% Defense(Negative)
- 6% Defense(Psionic)
- 14.13% Defense(Melee)
- 21% Defense(Ranged)
- 11.63% Defense(AoE)
- 62.5% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 60% Enhancement(Accuracy)
- 15% FlySpeed
- 210.83 HP (15.75%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 9.35%
- MezResist(Immobilize) 13.2%
- 9% (0.15 End/sec) Recovery
- 62% (3.466 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 15% RunSpeed
Set Bonuses:
Kinetic Combat
(Storm Kick)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Focused Fighting)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Senses)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focus Chi)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Crane Kick)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Combat Jumping)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Tough)
- 3% Defense(All)
(Tough)
- 3% Defense(All)
(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Lucky)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Eagles Claw)
- MezResist(Immobilize) 3.3%
- 20.08 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Evasion)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Stealth)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Focused Accuracy)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime)
(Energy Torrent)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Health)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Opinions?