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Namoru Hayataki - The "Storm God" Build
Namoru Hayataki - The "Storm God" Build
#1
I have been asked repeatedly by many to post the build for Namoru Hayataki, my signature toon, a MA/SR Scrapper. This is his current build, which I am referring to as the "Storm God" build, in reference to his current Incarnate persona.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Namoru Hayataki: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (13) Kinetic Combat - Damage/Endurance: Level 35
  • (15) Kinetic Combat - Knockdown Bonus: Level 35
  • (15) Kinetic Combat - Damage/Recharge: Level 35
  • (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Defense: Level 50
  • (3) Luck of the Gambler - Defense/Endurance: Level 50
  • (5) Luck of the Gambler - Defense/Recharge: Level 50
  • (17) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Focused Senses
  • (A) Luck of the Gambler - Defense: Level 50
  • (3) Luck of the Gambler - Defense/Endurance: Level 50
  • (5) Luck of the Gambler - Defense/Recharge: Level 50
  • (29) Luck of the Gambler - Recharge Speed: Level 50
Level 4: Agile
  • (A) Defense Buff IO: Level 50
  • (11) Defense Buff IO: Level 50
Level 6: Focus Chi
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 8: Crane Kick
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (9) Touch of Death - Damage/Endurance: Level 40
  • (9) Touch of Death - Damage/Recharge: Level 40
  • (11) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (13) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (34) Touch of Death - Chance of Damage(Negative): Level 40
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO: Level 50
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense: Level 50
  • (19) Luck of the Gambler - Defense/Endurance: Level 50
  • (21) Luck of the Gambler - Defense/Recharge: Level 50
  • (25) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Super Jump
  • (A) Jumping IO: Level 50
Level 16: Boxing
  • (A) Razzle Dazzle - Chance of Immobilize: Level 30
Level 18: Dodge
  • (A) Defense Buff IO: Level 50
  • (19) Defense Buff IO: Level 50
Level 20: Quickness
  • (A) Run Speed IO: Level 50
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (23) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 24: Weave
  • (A) Red Fortune - Defense: Level 50
  • (25) Red Fortune - Endurance/Recharge: Level 50
  • (27) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (31) Red Fortune - Endurance: Level 50
  • (39) Red Fortune - Defense/Endurance: Level 50
  • (39) Red Fortune - Defense/Recharge: Level 50
Level 26: Aid Other
  • (A) Interrupt Reduction IO: Level 50
Level 28: Lucky
  • (A) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
  • (37) Luck of the Gambler - Defense/Recharge: Level 50
  • (37) Luck of the Gambler - Recharge Speed: Level 50
Level 30: Aid Self
  • (A) Healing IO: Level 50
Level 32: Eagles Claw
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (33) Mako's Bite - Damage/Endurance: Level 50
  • (33) Mako's Bite - Damage/Recharge: Level 50
  • (34) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 35: Evasion
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense/Recharge: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (39) Luck of the Gambler - Defense: Level 50
Level 38: Stealth
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (40) Red Fortune - Defense/Recharge: Level 50
  • (43) Red Fortune - Endurance/Recharge: Level 50
  • (45) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (45) Red Fortune - Defense: Level 50
  • (50) Red Fortune - Endurance: Level 50
Level 41: Focused Accuracy
  • (A) Adjusted Targeting - To Hit Buff: Level 21
  • (42) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (42) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (43) Adjusted Targeting - Endurance/Recharge: Level 50
Level 44: Physical Perfection
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (46) Miracle - +Recovery: Level 40
  • (50) Performance Shifter - Chance for +End: Level 50
Level 47: Energy Torrent
  • (A) Ragnarok - Damage: Level 50
  • (48) Ragnarok - Damage/Endurance: Level 50
  • (48) Ragnarok - Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Recharge: Level 50
  • (50) Ragnarok - Accuracy/Damage/Recharge: Level 50
Level 49: Elude
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Kinetic Combat - Knockdown Bonus: Level 35
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (34) Numina's Convalescence - Endurance/Recharge: Level 50
  • (36) Numina's Convalescence - Heal/Recharge: Level 50
  • (37) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (45) Numina's Convalescence - Heal: Level 50
  • (46) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - EndMod/Recharge: Level 50
  • (23) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (27) Performance Shifter - Accuracy/Recharge: Level 50
  • (31) Performance Shifter - EndMod/Accuracy: Level 50
  • (46) Performance Shifter - Chance for +End: Level 50
------------
Set Bonus Totals:
  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 12.88% Defense(Smashing)
  • 12.88% Defense(Lethal)
  • 8.813% Defense(Fire)
  • 8.813% Defense(Cold)
  • 13.5% Defense(Energy)
  • 13.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.13% Defense(Melee)
  • 21% Defense(Ranged)
  • 11.63% Defense(AoE)
  • 62.5% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 60% Enhancement(Accuracy)
  • 15% FlySpeed
  • 210.83 HP (15.75%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 13.2%
  • 9% (0.15 End/sec) Recovery
  • 62% (3.466 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 15% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Storm Kick)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
  • 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
Luck of the Gambler
(Focused Fighting)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Focused Senses)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focus Chi)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.874%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Touch of Death
(Crane Kick)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Gladiator's Armor
(Tough)
  • 3% Defense(All)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler
(Lucky)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Eagles Claw)
  • MezResist(Immobilize) 3.3%
  • 20.08 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Luck of the Gambler
(Evasion)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Stealth)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Adjusted Targeting
(Focused Accuracy)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 5% Enhancement(RechargeTime)
Ragnarok
(Energy Torrent)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.671 HP/sec) Regeneration
  • 25.1 HP (1.874%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.874%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)

Code:
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Now, as you might have noticed I have exceeded the 9% accuracy cap in the "Adjusted Targetting" set in "Focused Accuracy". I have been debating switching to 5 slot "Doctored Wounds" in "Aid Self". This would lose 2% damage bonus, but keep his 82.5% recharge rate, up his heal from 29% to around 40%, and add 2.2% resist to Terrorize, something he's lacking in. "Focused Accuracy would become single slotted with the "Rectified Reticle" +Perception Proc.
Opinions?
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#2
I just wanted to mention that I really appreciate you posting this build, Ran. Even if using it exactly as you post it here wasn't right for Cyberman 8, using parts of it as inspiration finally allowed me to bump C8's defense numbers firmly past the softcap. Nam is going to remain better at defense than Pete is. But I think I prefer having the multiple attack chains that I have available. I believe that Cyberman 8 does more sustained DPS than Nam does, but Nam is somewhat more survivable. I'd like to do a PVP arena match sometime soon to test/compare. Although I probably wouldn't recommend it as a match for people to watch, since it might be kinda boring for a lot of the duration. (*WHIFF*WHIFF*WHIFF*WHIFF*WHIFFITYWHIFF-IFF-IFF*)

I mention all this because I'm going to post Cyberman 8's new build today and I wanted to give credit where it's due. And also acknowledge that you did this a bit under duress, as both me and Dark Seraph were badgering you non-stop about posting the build. ^_^
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