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Revisiting Jelidan: Kat/SR - Build advise before I start slotting...
Revisiting Jelidan: Kat/SR - Build advise before I start slotting...
#1
So I was talking to Terrence the other day, and due too a combination of events... namely my finding a Purple in my recipes and a PvP match against Light... well, to cut a long story short: Net result I'm posting Jelidan's build here to and asking for opinions.
I said that Kat/SR was tight beforehand and now that Stamina is inherent, it's tighter still. TK said I needed to shake a slot or two loose and put them in Aid Self. He also said that Hecatombs would be good for Jelidan....Make a note: If you can get Purples in the a Kat/SR build and still beat the Defensive soft-cap, I'd like to see it. I've tried. I have 12 different builds on my computer where I've tried... none work.
Here's the build that I went up against Alpha Slotted Light's Retributions ... that's right. It's all SOs, and Jelidan is yet to get enough shards to slot her alpha slot. And after she popped her Elude button to simulate the set bonuses and +End of sets, she managed to basically tie with Light.
At the end of the above mentioned PvP fight, I came out saying that she needed End (having to pop Elude mainly for the +End), Damage (something that Katana always basically lacks), and Accuracy (to ease off the need of Focused Acc, and so that DA would actually land).
The vital stats for this build: Def Pos: (M/R/A): 36.4%, +End 2.83/s -End 1.39/s Reg 2.11%
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Jelidan-prep19: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Concealment
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- Acc(A), Acc(3), EndRdx(11), Dmg(31), Dmg(37), Dmg(43)
Level 1: Focused Fighting -- EndRdx(A), DefBuff(5), DefBuff(25), DefBuff(31)
Level 2: Focused Senses -- EndRdx(A), DefBuff(3), DefBuff(25), DefBuff(31)
Level 4: Flashing Steel -- Acc(A), Acc(5), EndRdx(13), Dmg(37), Dmg(43)
Level 6: Agile -- DefBuff(A), DefBuff(7), DefBuff(7)
Level 8: Divine Avalanche -- Acc(A), Acc(9), DefBuff(9), DefBuff(42), Dmg(42)
Level 10: Practiced Brawler -- RechRdx(A), RechRdx(11)
Level 12: Build Up -- RechRdx(A), RechRdx(13), RechRdx(15), ToHit(42)
Level 14: Super Speed -- EndRdx(A), EndRdx(15)
Level 16: Dodge -- DefBuff(A), DefBuff(17), DefBuff(17)
Level 18: The Lotus Drops -- Acc(A), Acc(19), EndRdx(19), Dmg(40), Dmg(40)
Level 20: Quickness -- Run(A)
Level 22: Hasten -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 24: Stealth -- EndRdx(A)
Level 26: Soaring Dragon -- Acc(A), Acc(27), EndRdx(27), Dmg(34), Dmg(43), Dmg(46)
Level 28: Lucky -- DefBuff(A), DefBuff(29), DefBuff(29)
Level 30: Aid Other -- Heal(A)
Level 32: Golden Dragonfly -- Acc(A), Acc(33), EndRdx(33), Dmg(33), Dmg(34), Dmg(34)
Level 35: Evasion -- EndRdx(A), DefBuff(36), DefBuff(36), DefBuff(36), Empty(37), Empty(50)
Level 38: Elude -- RechRdx(A), RechRdx(39), RechRdx(39), Empty(39), Empty(40)
Level 41: Aid Self -- Heal(A)
Level 44: Focused Accuracy -- EndRdx(A), EndRdx(45), EndRdx(45), ToHit(45), ToHit(46), ToHit(46)
Level 47: Physical Perfection -- EndMod(A), EndMod(48), Heal(48), Heal(48)
Level 49: Maneuvers -- EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Heal(A), Heal(50), Heal(50)
Level 2: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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---
Here is the build that I intend to eventually IO the above into. It goes partway into addressing these issues. You'll notice, NO PURPLES. They muck up the bonuses. Another thing is that despite staring at it for ages, I still feel like I'm missing something... Something glaringly plain to see. That it's performance will be not -quite- 100% because of this slight flaw. And yes, I know there are slots with nothing in them in Elude... I've forgotten what goes there.
Here are the vital stats for this build:
Def Pos: (M/R/A) 47.7/40.8/48.7
+End: 3.67/s
Max End 105.4%
-End: 1.48/s
Reg: 262% with 106.7% MaxHP
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Jelidan-prep19: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Concealment
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp
  • (A) Touch of Death - Accuracy/Damage: Level 28
  • (3) Touch of Death - Damage/Endurance: Level 28
  • (11) Touch of Death - Damage/Recharge: Level 28
  • (31) Touch of Death - Accuracy/Damage/Endurance: Level 28
  • (37) Touch of Death - Damage/Endurance/Recharge: Level 28
  • (43) Touch of Death - Chance of Damage(Negative): Level 28
Level 1: Focused Fighting
  • (A) Gift of the Ancients - Defense: Level 33
  • (5) Gift of the Ancients - Defense/Endurance: Level 33
  • (25) Gift of the Ancients - Run Speed +7.5%: Level 33
  • (31) Gift of the Ancients - Defense/Recharge: Level 33
Level 2: Focused Senses
  • (A) Gift of the Ancients - Defense: Level 33
  • (3) Gift of the Ancients - Defense/Endurance: Level 33
  • (25) Gift of the Ancients - Defense/Recharge: Level 33
  • (31) Gift of the Ancients - Run Speed +7.5%: Level 33
Level 4: Flashing Steel
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 28
  • (5) Scirocco's Dervish - Damage/Endurance: Level 28
  • (13) Scirocco's Dervish - Damage/Recharge: Level 28
  • (37) Scirocco's Dervish - Accuracy/Recharge: Level 28
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 28
Level 6: Agile
  • (A) Kismet - Accuracy +6%: Level 30
  • (7) Kismet - Defense/Endurance: Level 30
  • (7) Luck of the Gambler - Recharge Speed: Level 50
Level 8: Divine Avalanche
  • (A) Gift of the Ancients - Defense/Endurance: Level 28
  • (9) Gift of the Ancients - Defense/Recharge: Level 28
  • (9) Gift of the Ancients - Defense: Level 28
  • (42) Gift of the Ancients - Run Speed +7.5%: Level 28
  • (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO: Level 50
  • (11) Recharge Reduction IO: Level 50
Level 12: Build Up
  • (A) Adjusted Targeting - Recharge: Level 28
  • (13) Adjusted Targeting - To Hit Buff/Recharge: Level 28
  • (15) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 28
  • (42) Adjusted Targeting - To Hit Buff: Level 28
Level 14: Super Speed
  • (A) Celerity - Endurance: Level 28
  • (15) Celerity - +Stealth: Level 28
Level 16: Dodge
  • (A) Defense Buff IO: Level 50
  • (17) Defense Buff IO: Level 50
  • (17) Defense Buff IO: Level 50
Level 18: The Lotus Drops
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 28
  • (19) Scirocco's Dervish - Damage/Endurance: Level 28
  • (19) Scirocco's Dervish - Damage/Recharge: Level 28
  • (40) Scirocco's Dervish - Accuracy/Recharge: Level 28
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 28
Level 20: Quickness
  • (A) Run Speed IO: Level 50
Level 22: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
Level 24: Stealth
  • (A) Gift of the Ancients - Defense/Endurance: Level 33
Level 26: Soaring Dragon
  • (A) Touch of Death - Accuracy/Damage: Level 28
  • (27) Touch of Death - Damage/Endurance: Level 28
  • (27) Touch of Death - Damage/Recharge: Level 28
  • (34) Touch of Death - Accuracy/Damage/Endurance: Level 28
  • (43) Touch of Death - Damage/Endurance/Recharge: Level 28
  • (46) Touch of Death - Chance of Damage(Negative): Level 28
Level 28: Lucky
  • (A) Serendipity - Defense: Level 33
  • (29) Serendipity - Defense/Endurance: Level 33
  • (29) Serendipity - Defense/Recharge: Level 33
Level 30: Aid Other
  • (A) Healing IO: Level 50
Level 32: Golden Dragonfly
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 35
  • (33) Scirocco's Dervish - Damage/Endurance: Level 35
  • (33) Scirocco's Dervish - Damage/Recharge: Level 35
  • (33) Scirocco's Dervish - Accuracy/Recharge: Level 35
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 35
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 35
Level 35: Evasion
  • (A) Red Fortune - Defense: Level 38
  • (36) Red Fortune - Defense/Endurance: Level 38
  • (36) Red Fortune - Defense/Recharge: Level 38
  • (36) Red Fortune - Endurance/Recharge: Level 38
  • (37) Red Fortune - Defense/Endurance/Recharge: Level 38
  • (50) Red Fortune - Endurance: Level 38
Level 38: Elude
  • (A) Recharge Reduction
  • (39) Recharge Reduction
  • (39) Recharge Reduction
  • (39) Empty
  • (40) Empty
Level 41: Aid Self
  • (A) Healing IO: Level 50
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 47: Physical Perfection
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (48) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (48) Miracle - +Recovery: Level 40
  • (48) Miracle - Heal: Level 40
Level 49: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance: Level 33
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
  • (50) Numina's Convalescence - Heal: Level 30
  • (50) Healing IO: Level 30
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 5% Defense(Smashing)
  • 5% Defense(Lethal)
  • 5.938% Defense(Fire)
  • 5.938% Defense(Cold)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 10% Defense(Melee)
  • 5% Defense(Ranged)
  • 11.88% Defense(AoE)
  • 5.4% Max End
  • 12.5% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 5% FlySpeed
  • 90.36 HP (6.748%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 9.9%
  • 12.5% (0.209 End/sec) Recovery
  • 46% (2.572 HP/sec) Regeneration
  • 8.76% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 10.64% Resistance(Negative)
  • 27.5% RunSpeed

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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That said... While poking around my computer I fould two builds ... both for Kat/SR. One was label KatSRpvp and the other was labeled KosmoKatSR. Both have around 50% positional defense across the board (no hole in Range). However becuase they are not labeled Jel I have no idea where they came from, or which or the three are best or if there is a 'better' build out there.
Thus before I start actually construction IOs could I have some advice? Any and all advise is taken at this point. Should I go to one of the builds below? Can someone tweak the build above? Is it about the best I can expect? Maybe someone here can come up with a better build?
HELP!
Shader.
----
KatSRpvp:
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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KosmoKatSR:
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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#2
*Insert non-expert, my Kat/SR is 31 disclaimer here*.

Comparing those builds, it looks like they use a lot of the same sets in the same ways, but there's one big difference between yours and the other two - they both have the fighting pool.

This ends up being a pretty major difference. Weave with a single L50 defense IO gives more defense than Stealth and Maneuvers combined give your build, for less end, and it benefits more from adding slots than any other pool defense you can get. (Arguably, it also provides more net benefit than slotting the SR passives, but that's a more involved argument.) Then there's the Steadfast Protection +3% defense IO in Tough. The resistance from Tough doesn't hurt either, if you can afford to run it. Then they add Combat Jumping, which isn't as good for slotting out (although I don't regret doing so on one of my characters), but is pretty respectable for all-around gain.

Going the other way. KosmosKatSR has a great deal less regen than your build. (Also missing medicine, but since it's on legacy fitness, getting medicine in could be done without any real changes.) KatSRpvp doesn't have anywhere near the recovery. Neither has Divine Avalanche.

From now on, I think I'll drop KosmosKatSR from comparison, because trying to compare three things is a real hassle, and the other seems to be far more comparable to your overall design anyway.

Mostly the same power choices. Differences: You have Divine Avalanche, Stealth, Maneuvers, Physical Perfection. Other has the fighting pool and Combat Jumping.

Stealth and Maneuvers I'm pretty comfortable to recommend dropping in order to get the fighting pool. Divine Avalanche is a bit uncertain; I'm pretty sure there's some scenarios where it's worth having once you're past the softcap, but I'm not sure if they'd be common enough to justify it. (Unless it's a PvP thing, in which case I've got no idea.) Physical Perfection... I'm a bit less sure. It certainly makes a big difference to your recovery, and a moderate but noticable one to regen, and SR is a set that benefits a lot from regen bonuses.

I like the other's slotting on Elude, if you can afford the HOs for it. Plenty of recharge plus some more defense. And if you're looking down the barrel of cascading defense debuff, you probably want as much as you can get. (Although in that case I'd go for 3 Membranes. The difference in recharge is negligible, the defense might matter.)

The Performance Shifter proc is probably more effective over time than the third common EndMod in Stamina.

A single L50 common recharge is probably enough for Practiced Brawler. It's near-perma with that and Quickness, and then you've got recharge bonuses.

Unless you routinely have Super Speed on while fighting, the EndRed seems superfluous. If you do routinely do that... I don't know, really.

If it were me, I think I'd drop Divine Avalanche, Stealth, and Maneuvers, and get the fighting pool. With 2 level 50 common defense in Weave, the Res/Def in Tough, and swapping a couple sets, I got 47/46/49, which strikes me as pretty decent on the face of it. This does use Mako's Bite to get the ranged defense, and if you want all the IOs at 30 (which I assume is for exemplaring purposes), it's going to lose a bit on damage compared to the Touch of Death set. (Not to mention that the proc is a more resisted damage type, but I think that's less likely to matter much.) Switching 5 Scirocco's for 6 Multi-Strike is a bit better for damage, a bit worse for recharge. ... And that's about as far as I've gone with it. I feel like it's probably acceptable to give up some more AoE defense to have better margins against debuff on melee and ranged, and Weave could hold another set of Red Fortune for the ranged, but at this point, it's going to take a lot more shuffling to get the slots at the right levels, and it feels like time to stop and see if any of this sounds reasonable to you. '.'

-Morgan.
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