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That sounds similar to a kind of mission that's already in the game that everyone hates. '.'
-Morgan. I wanna jump on top of the vehicles rolling around and ride them around...
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Oh? What type?
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
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The one where you have to stop a particular enemy from escaping. (Easy for controllers though...)
Though I think part of the hate for those was that there was a bug causing the enemy to escape immediately if they were knocked down.
-Morgan.
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I think we are talking about the firbog mission in Croatoa.
I have played it two ways:
1) everyone piles at the gate and waits for the flood
2) 1 or 2 people are stationed at the gate, the rest go out and thin the herd
1 is HARD. Because towards the end it just turns into an endless stream as more and more come from multiple angles. I have only won once doing it, and that was
on an AoE heavy team that had the spike damage to burn them to the ground. We still ended up close (only 5 or 6 under the threshold) though.
2 is much easier. The majority of the team is killing firbog before they even start to walk towards the gate, and those that do have a large enough gap between
them that the guards can recover.
But back to the original topic.
I could see something like this in Steel Canyon, Brickstown, or Founders. Where you have a hostile zone entrance (Boomtown, Creys folly, Eden) at the other end
of the zone from an entrance to the "lowbie" zones. Slap the 'escape' AI in place from other missions (where it takes a significant effort to
make the enemy pay attention to you and not just run), Make it a GM, limit it to a slow speed (you have 5-10 minutes) and it could be fun.
Could be. I haven't playtested anything like this.
It could also turn into the raid ships from the test server, where (given a significant number of heroes) you could bring one down.
-Terry
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"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy