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[/table]
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
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#2
Very impressive. Nice work.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
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#3
I'm working a Travel Powers spreadsheet right now, and fly is just.. disgusting.

I want a global Travel Power Cap Raise, and I want Teleport to be buffed, and I want it _now_.

Fly caps at 58.6mph, SS caps at 92.5..

Haven't done SJ yet.

preview below

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[/table]
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Reply
 
#4
I was SHOCKED to see some of the numbers that came out of this little project.

Did you know that slotting quickness is useless?

Did you know that Combat Jumping does not improve your forward speed? (.4mph for _6_ lvl 50 jump IO.. not even worth charting)

Here is the Travel Powers spreadsheet, again, Excel 97-2003
'.xls' format..

Looks like I got what I wanted out of this - the best way to get back my old 'fastest tank in the west' feeling, without having to have SJ on all the
time, is to 2-slot Hurdle with Jump IO, and not bother with anything but +def in CJ..
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Reply
 
#5
travel powers and set bonusses, what should I examine next?
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Reply
 
#6
And people used to tell me to turn off SJ and SS when I was in combat with Morgan because of the End drain. Screw the end drain, I want the mobility. Glad my
instincts were correct.
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#7
You don't slot CJ for jump speed, you slot it for jump height. It makes it more useful when you do Hurdle/CJ travel.
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#8
Hell, some people slot Hurdle, Combat Jumping, and Sprint for Jump height. And as Para says, that's height, not forward distance.

I think Super Speed does more for your forward jump distance than anything else, offhand.

(I have two characters with Super Speed + CJ/SJ...I like my mobility.)
-- Acyl
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#9
You... have way too much time on your hands sir -_-
There is no coincidence, only necessity....
- Clow Reed
Reply
Data of Heroes (was 'data data data'), now with more numbers!
Data of Heroes (was 'data data data'), now with more numbers!
#1
I just uploaded a spreadsheet of the set bonuses (I think I got them all, I got them off Paragonwiki) in Excel format, suitable for sorting and calculations,
or printing and framing fish.

The file is at this link, and is Excel 97-2003 formatted. All the
action is in the tabs, anyway. I split things up into pretty broad categories ('blue stuff', 'green stuff', 'status stuff'), but being
able to sort by size of bonus, or amount of bonus vs amount of slots consumed..

It make happy. Below is an excerpt from the 'Movement' tab.

[table]








Jumping
Invention Set Type Levels # Enhs Bonus Bonus/Piece
Brilliant Leadership Pet Damage 15-40 5 2% 0.004
Edict of the Master Pet Damage 15-40 2 4% 0.02
Focused Smite Melee Damage 25-40 5 3% 0.006
Kinetic Combat Melee Damage 20-35 5 5% 0.01
Springfoot Leaping 15-50 2 2% 0.01
Thunderstrike Ranged Damage 30-50 5 4% 0.008
Unbounded Leap Leaping 15-50 2 4% 0.02
Flight Speed
Invention Set Type Levels # Enhs Bonus Bonus/Piece
Brilliant Leadership Pet Damage 15-40 5 2% 0.004
Focused Smite Melee Damage 25-40 5 3% 0.006
Kinetic Combat Melee Damage 20-35 5 5% 0.01
Thunderstrike Ranged Damage 30-50 5 4% 0.008
Run Speed
Invention Set Type Levels # Enhs Bonus Bonus/Piece
Aegis Resist Damage 25-50 2 5% 0.025
Flying No Fly Fly/0 Fly/1 Fly/2 Fly/3 Fly/4 Fly/5 Fly/6
No Swift 0 36.4 44.7 52.7 55.8 57 58.3 59.5
With # of 50 IO in Swift 0 0 38.4 46.7 54.7 57.8 59 60.3 61.5
1 0 39.2 47.5 55.5 58.6 59.8 61.1 62.3
Fly Cap = 58.6 2 0 40 48.3 56.3 59.4 60.6 61.9 63.1
3 0 40.3 48.6 56.6 59.7 60.9 62.2 63.4
4 0 40.5 48.8 56.8 59.9 61.1 62.4 63.6
5 0 40.6 48.9 56.9 59.9 61.2 62.4 63.7
6 0 40.7 49 57 58.6 61.3 62.6 63.8


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