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OM's Guide to Ridiculously Fast Blueside Leveling
OM's Guide to Ridiculously Fast Blueside Leveling
#1
This came up in the channel chat the other day, and basically, I thought some people who, like me, have entirely too many alts might be interested. Basically,
with existing blueside content, it's easily possible, with a little dedication and a few buddies, to hit 35 within a little over two weeks. Example:

Step 1: Beginning Leveling (1-10/15*)

This is usually pretty easy. The early levels come quickly, and between contacts and street sweeping, you can usually get this done in a couple days of
dedicated play. Or cheat and use BP world from a willing patsy to skip this entirely.

Step 1A: Posi TF (10-15)

Keep a low number of team members here, obviously. No more than 4. Even with this low number and thus lower difficulty, you'll hit either 15 or 16 with
ease, just based off the sheer number of kill-alls Posi sends you. Alternatively, if you're not much for a TF Commander accolade, skip this step and level
all the way to 15.

Step 2: Synapse TF (15-20)

The best way to do this is with a full team, but with about 6, you'll see spawn sizes necessary to get you all the way to 21. You'll also pick up
Clockstopper(for Babbage) and Gearsmasher(for the Phalanx Accolade). Pretty easy, and if you can get two Psi/ Blasters, you'll easily wipe out the entire
TF in short order. The Clocks' weakness to psi is immense and they're the only enemy group in the entire TF.

Step 3: Psyche TF (20-25)

Another long Phalanx TF, earning your TF commander accolade, but which also gains you Tank Smasher easily, given a large team with time to burn killing,
ravaging, and generally making a mess of every tank in their path. Electrical attacks will speed this up, due to the Freaks' shoddy wiring, but aren't
necessary. Plan on dealing with Clamor's rads at the end, and you'll be fine.

Step 4: Aliens, Robots, and Fascists, Oh My! (25-30)

This is the stickiest section of the leveling area, and you'll probably be sick of the Council once you exit it. Three major TFs are available here, with
Citadel and Moonfire having no pre-access requirements and Ernesto Hess requiring an unlock. Citadel will get you further credit for the TFC Accolade, Moonfire
with a full team of 8 will pretty much all but assure you Slayer and Silver Bullet(for Atlas Medallion Accolade), and Ernesto Hess is fast and one of the most
downright awesome TFs to play in the game.

One trick to note here is the Citadel TF has a small trick to it to save time. The first mission is always in Independence Port, the second mission always
spawns in the same door as the first, and the final mission will always be in Dark Astoria.

Personally, I recommend doing Citadel only the one time you need for it, Moonfire twice to make sure you get the enemy kill badges, and then spend the rest of
the time spamming Hess. Just remember that Burkholder's a load bearing boss.

Step 5: Time For Fun (30-35)

Now, you've slogged through 25-30. Time for some actual fun TFs to play.

The crème de' le' crème of EXP, fun value, and speediness here is the Mender Lazarus TF. You get five
AVs, an awesome final battle, and backup from two of the AVs you defeat in the last two levels. For an ideal MLTF, make sure to have a tank with high defense,
lots of purple insps, or accuracy debuffs for Nossie. If he can't hit anyone, he can't heal himself. Also, on the second mission, DO NOT CLICK THE
GLOWIE until you have cleared the room it's in. That's the big red button that says to Nossie "Hello, I'm right here! Your mother stunk of
garlic and holy water!", so make sure you're ready for him before you click it. On the final mission, you'll come into the AV room on a balcony
overlooking the parade grounds. Pulling the folks down on those grounds with a tank or other method is recommended. Then you get to single pull the AVs. Why do
you want to do this? Because every single one of them spawns waves of reinforcements at 25%, 50%, and 75% damage. These waves of elite troops are more
dangerous than the AVs themselves. But how to single pull in such limited space? Simple. As you enter, you'll hear a glowie, which will lead you to a room
with a crate, giving you some cryptic message about the Menders, as usual. This is Das Bunker, and it shall do you a hell of a lot more good than Hitler's
did him. Once you've cleared out the parade grounds, stuff everyone in there, and have a sniper take aim at an AV(I prefer Vandal, Requiem, Maestro, but
YMMV). After he fires, RUN back into Das Bunker. Break LOS immediately. This will prevent the other two from aggroing on you, and lure the one you want to you.
Once he's followed you upstairs, dogpile him and prepare for the waves of Column he'll spawn as he's damaged. Repeat three times, if possible, as
the thin door will prevent the Column from surrounding you by bottlenecking their entryway(they come in from doors that open on the ground floor, thus forcing
them up the steps to where you are).

Completing this TF gives you no recipe, but with a full team at Rugged, it will give you a boatload of XP. Make sure to have plenty of mentors, however, as the
requirements are 30-39, not 30-35.

Manticore's TF is rather long, but relatively straightforward. You're up against Crey, Crey, more Crey, Crey subsidiaries, Crey shell companies, Crey,
more Crey, some more Crey, and finally, Crey. Good for you looking to get the Conspiracy Theorist accolade, as there are a lot of Paragon Protectors here to
hunt, and the sheer length of the TF means that you'll probably jump from 30-33 at the LEAST. The only downside is this requires 7 people to start, and
it's long, so it may take a bit to get. As always, this gets you TF Commander Credit.

As if to apologize for all the stupidly long TFs beforehand, the third TF of this area is Katie Hannon. Unlockable, but the shortest TF in the game. I imagine
most of you know the KHTF progression by now, but for a quick reminder: Defeat Mary 10 times, Defeat captor mob around Amy, Kill All, Rescue Katie and lead her
out via high altitude flight. This is part of your Croatoa Geas accolade, so it's worth your time, and unlike MLTF(which is actually the same length), you
get a recipe reward from here.

By the time you've played all three of these TFs, you'll be at 35 easily. Cimerora(and ITF) as well as the RWZ(and LGTF) are now open to you. For TF
Commander, you merely have the final TF, Numina, to complete for that tasty 10% HP bonus(if you beat Posi way back at the beginning), and some small
completions for your Accolade bonuses. Mender Lazarus, in particular, can be run repeatedly at this point to get you all the way to 39, at which point
you're 11 levels from 50(and in my opinion, have reached the end of the "must level more" tree, unless you want STF).

So, there's that quick little guide. Hopefully someone finds it useful/amusing/not TL;DR.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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#2
I'll have to agree with most of what you have said. It's too late to pick it apart looking for nits Smile

I just wish that redside had half of these options.
-Terry
-----
"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
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#3
Hmmm. Fun. I should try to clear time to run Freefall and Alicia through some of that... ... after I get back from vacation.
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.
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#4
Quote:Step 1: Beginning Leveling (1-10/15*)
Sewer missions are a good way to get to level 8 or so very quickly, if you find a good team to delve with. If you can get anyone to go into the deeper sewers instead of just going back up to another zone, you might even do better than that. I've managed to get to level 8 in three hours of play with a continuous sewer run. (And no deaths...)
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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#5
I'll be honest, I've almost never gone down in the sewers, except on instanced missions...
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.
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#6
I hardly ever start a new toon without taking him into the sewers as fast as I can get on a team. It's sometimes a little tough at first -- there are often 4th & 5th level Hellions right at the door -- but if the team is right and you get into a groove, you can really rack up the XP fast. Sometimes I do it before I even talk to my first contact, who then shrugs and says, "see this guy in KR" when we finally meet.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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#7
I'm practicing Threadnomancy, I know, but I discovered something on Saturday and thought it'd be a good alternative to share.

The Praetorian Arc.

Get yerself a few 50's to mentor, and that shouldn't be hard -- *everyone* likes the Praetorian Arc. SK to one of them. Commence stompage.

OSHA Enforcer blasted out 7 levels, from 14 to 21, in just a couple hours. And he had hardly any Patrol XP, either, 'cause I'd used it all up getting
to 14 couple days previously.

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
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#8
Quote:as well as the RWZ(and LGTF) are now open to you

One note here to make is that with i13 being launched, the LGTF is now truely 45-50, you can no longer SK into it, and since it was always viewed as a 'bug' that the Dev's didn't go all "OMG STOP EXPLOITING!" over there's nothing much left to do about it.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
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