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I13: Day Jobs
I13: Day Jobs
#1
Taken from http://www.cityofheroes.com/feature_upd ... e_13a.html

Quote:Below is a list of most, but not all, of the Day Jobs available in Issue 13: Power and Responsibility:

Hero Day Jobs

Day Job Name
Log Out Location
Benefit

City Official
City Hall (Atlas Park)
Influence Bonus upon mission complete.

Law Enforcer
Police Stations
Experience Bonus upon mission complete

Commuter
Train Stations
Travel speed bonus.

Shop Keeper
Store Lobbies
Enhancement drop on mission complete.

Intern
Portal Corp Lobbies
Large Inspiration upon mission complete.

Caregiver
Hospital Lobbies
Out of combat regeneration bonus.

Professor
Inside Universities
Random tech salvage drop upon mission complete.

Midnighter
Inside the Midnighter's Club
Random arcane salvage drop upon mission complete.

Banker
Inside a Vault
Influence Bonus upon mission complete.

Clubber
Pocket D
Out of combat recovery bonus.

Fashion Designer
Tailor Lobbies
Coupons that will grant a discount at the tailor.

Mortician
Graveyards
XP Debt Protection


Villain Day Jobs

Day Job Name
Log Out Location
Benefit

Demagogue
Arachnos Building (Marconeville, Port Oakes)
Influence Bonus upon mission complete.

Arachnos Agent
Arachnos Bases and Arachnos Controlled areas.
Experience Bonus upon mission complete

Pilot
Near Black Helicopters
Travel speed bonus.

Smuggler
Ferry Docks
Enhancement drop on mission complete.

Crey Employee
Crey Industries Building in Nerva Archipelago
Large Inspiration upon mission complete.

Pain Specialist
Hospital Lobbies
Out of combat regeneration bonus.

Professor
Inside Universities
Random tech salvage drop upon mission complete.

Midnighter
Inside the Midnighter's Club
Random arcane salvage drop upon mission complete.

Thief
Inside a Vault
Influence Bonus upon mission complete.

Clubber
Pocket D
Out of combat recovery bonus.

Fashion Designer
Tailor Lobbies
Coupons that will grant a discount at the tailor.

Mortician
Graveyards
XP Debt Protection


Accolades
An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. In other words, earning multiple badges unlock Accolades. These Accolades will grant an even more enhanced set of powers and benefits. Additional ‘charges’ can also be earned for your Day Job Accolade powers by logging off from either of the areas associated with the two badges that unlocked the Accolade. Below is a list of some, but not all, of the Day Job Accolades available in Issue 13: Power and Responsibility:

Hero Day Job Accolades

Day Job Accolade
Day Job #1
Day Job #2
Benefit

Police Chief
Law Enforcer
City Official
Baton Power: Melee Minor DMG (Smashing) For Stun.

Security Chief
Law Enforcer
Banker
Tear Gas: Ranged AoE Hold.

Scientist
Professor
Intern
Sleep Gas: Ranged AoE Sleep.

Physician
Professor
Caregiver
Ally Resurrect

Alchemist
Caregiver
Midnighter
Ally Heal


Villain Day Job Accolades

Day Job Accolade
Day Job #1
Day Job #2
Benefit

Web Weaver
Arachnos Agent
Demagogue
Web Grenade: Ranged Foe Immobilize, \-Rech, \-Fly, \-Speed

Black Ops
Arachnos Agent
Thief
Smoke Grenade: Ranged AOE Foe \-Perception, \-To Hit

Crey Scientist
Pain Specialist
Crey Employee
Sleep Gas: Ranged AoE Sleep.

Physician
Professor
Pain Specialist
Ally Resurrect

Alchemist
Pain Specialist
Midnighter
Ally Heal

As well as this, stolen blatantly from WoW:
Quote:On Patrol
In addition to all of the Day Jobs, every character is "On Patrol" after they log out of the game. When players log back into Paragon City or the Rogue Isles they will gain 1 bar of double experience (when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of double experience this way. Double experience is shown as a blue portion of your experience bar. One thing to note is that if a player has any experience debt, the debt will be removed first before any double experience is applied.

If your character has a number of bars of double experience that exceeds the number of experience bars you need to level up, then this double experience will carry over to the next security/threat level.
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