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Bio-Tech (4e) in IST
 
#5
Full analysis of GURPS Bio Tech will follow. The immediate prompt for this necrobump is that I was going through my copy of GURPS Psi-Tech (with an eye to adding some things to the Ultra-Tech thread) and noticed, in the Bio-Psi chapter, that TL9^ is capable of adding up to two levels of a psi Talent and up to 20 points' worth of a given psi advantage. Presumably, in the IST world, this would apply to any power talent (at least with the Psionic or Super modifier, possibly for Biological or Magical as well) and/or advantage. Whether this would be linked to IQ increases (up to +1 is available under brain modifications at TL9, according to p.BT43) is left as an exercise for the student.
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Messages In This Thread
Bio-Tech (4e) in IST - by NotDavies - 07-07-2009, 12:03 AM
[No subject] - by Bob Schroeck - 07-07-2009, 12:45 AM
[No subject] - by NotDavies - 07-07-2009, 09:08 PM
[No subject] - by Foxboy - 07-07-2009, 11:39 PM
[No subject] - by Mamorien - 06-14-2014, 08:49 PM
[No subject] - by Ebony - 06-16-2014, 03:14 PM
[No subject] - by Bob Schroeck - 06-16-2014, 06:16 PM
[No subject] - by robkelk - 06-16-2014, 11:40 PM

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