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A stompier curbstomp song
A stompier curbstomp song
#1


Jack in, let's spread some hate

Handout of pain awaits

Oh my, the fire rate, we'll need those supply crates

Stock up on weapons and ammo before you go

Do we make our own fate?

Do we retaliate?

Should we surveil the gate?

Play house and police state to keep all those imaginary wolves at bay?

Time for the final blow, last stand, now go, go, go

The time for running now is over

You will reap what you sow, payback for what you owe

No more, we won't just hand it over

Do we shape our own truth?

Do we lie to our youth?

Do we place our own creed above our enemy's?

We tell our children who to hate and who to be

Time for the final blow, last stand, now go, go, go

The time for running now is over

You will reap what you sow, payback for what you owe

No more, we won't just hand it over

Time for the final blow, last stand, now go, go, go

The time for running now is over

You will reap what you sow, payback for what you owe

No more, we won't just hand it over

In for the final blow, last stand, now go, go, go

The time for running now is over

This ain't no tic tac toe, you will be thoroughly owned

You are outnumbered ten times over

I dunno if it's much of a power song - maybe Emotion Control: Bolster Allies/Demoralize Enemies? I suppose it could be used to suck one or more targets into a VR first person shooter. It's a nice battle theme, even if there's no direct superpower effect.

- CD

ETA: Perhaps it acts like an "infinite ammo" powerup, if Doug or an ally in his AoE is using weapons which need it. Of course, such ammunition would be subject to the same rules as anything Doug conjures, but that's not such a terrible limitation with something that's literally one shot use.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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#2
It definitely has potential as a pure theme song, and god knows I have enough scenes throughout the Walk that could make use of BGM like that. But as a power effect... Mm. While I like the emotion control idea, it could also be a booster, adding a force multiplier to Doug's side of a combat. Not a huge amount, but maybe something on the order of a top-end COH inspiration...
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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