> Ahem. The Bellasario rule, so named for the creator of series
> such as Quantum Leap, and well esposed by one B.
> "Gryphon" Hutchins of Eyrie Production fame, can be
> expressed as such:
>
> Don't investigate this to Closely.
Ah! Willing Suspension of Disbelief! (Probably by very, very, strong ropes! [grin])
Sorry, but that's rather against my principles...
Quite a few role playing games I've been in have been greatly improved (IMNVHO) by looking really hard at how things like magic interact with reality. Some of our clues that lead us to complete the scenario had come from this sort of thing. OK, sometimes the ref has said we came at the problem from a way he didn't expect, but, hey, he said he was happy enough, and we all had a good time! [grin]
Yes, there are bits of basics in a lot of settings that everyone, author and readers, ref and players, agree to gloss over, but, given IDEC's way of looking at Doug's magic, I didn't thnk this was _too_ unreasonable an approach! [grin]
One of the things that I like about DW is that it seems really good at covering (almost) all of the bases, and Doug weaves together tech and magic to excellent effect. None of this, "I'm a magician, I don't need to understand all this silly tech" stuff!
--
"It is the business of the future to be dangerous" - Hawkwind
> such as Quantum Leap, and well esposed by one B.
> "Gryphon" Hutchins of Eyrie Production fame, can be
> expressed as such:
>
> Don't investigate this to Closely.
Ah! Willing Suspension of Disbelief! (Probably by very, very, strong ropes! [grin])
Sorry, but that's rather against my principles...
Quite a few role playing games I've been in have been greatly improved (IMNVHO) by looking really hard at how things like magic interact with reality. Some of our clues that lead us to complete the scenario had come from this sort of thing. OK, sometimes the ref has said we came at the problem from a way he didn't expect, but, hey, he said he was happy enough, and we all had a good time! [grin]
Yes, there are bits of basics in a lot of settings that everyone, author and readers, ref and players, agree to gloss over, but, given IDEC's way of looking at Doug's magic, I didn't thnk this was _too_ unreasonable an approach! [grin]
One of the things that I like about DW is that it seems really good at covering (almost) all of the bases, and Doug weaves together tech and magic to excellent effect. None of this, "I'm a magician, I don't need to understand all this silly tech" stuff!
--
"It is the business of the future to be dangerous" - Hawkwind