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[Story] Bolostomp
 
#16
Hee. If you want to have a look, come on over. Anyone who's interested can have a look, we won't mind.
The site is "http://gamers.romanus.ca". You'll have to make an account, do the usual stuff, and send me a tell so I can add you to the member's list for the game so you can poke around.
I'm always looking for ways to streamline the game, which is why it underwent a major overhaul earlier this year, replacing a much clunkier system with one that runs much more smoothly now. I was originally using Mekton 1, and resisting change, because I've run something like half a dozen local RL games using that heavily customized game system. But it just doesn't work in a forum setting, where you want the game to run as fluidly as possible. The older system was too dependant on number tracking and had multiple tables for situation tracking. The newer Mekton Zeta based game rules are a lot simpler, and allow for much more streamlined play.
A known flaw that I've been fixing in this system has to do with the fact that in the d10-based game system it has always been a bit of a hurdle that two otherwise equal characters with a single point difference between them can create a vast gulf between them. The fact that the difference between 4 and 5 in a primary stat can cause characters to hit or miss regularly. I'm currently experimenting with altering the Luck stat, so that it becomes like Fate points in other systems. This allows the player to spend Luck points to adjust die rolls. And because many players will often use Luck as a dump stat, and only have 2 or 3 points in it, the pool automatically refills with the beginning of the next scene. This encourages the players to use the pool to adjust critical rolls without worrying about not having more when they need it later on. As forum games develop slowly, it's a work in progress. But it seems more solid right now.
At present, the PC's decided to ambush a bandit camp. It wasn't much of a fight, really. I'd already decided the bandits would take one look at the well-armed PC's and give them a wide berth, but the Lensman picked them up on a routine telepathic scan as they traveled, and after that, the players decided it was time to be Good Samaritans and take out the bandit camp. It took about a round and a half. Smile
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Those who fear the darkness have never seen what the light can do.
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Messages In This Thread
[Story] Bolostomp - by CattyNebulart - 08-10-2011, 06:57 AM
[No subject] - by ClassicDrogn - 08-10-2011, 05:05 PM
[No subject] - by CattyNebulart - 08-10-2011, 07:41 PM
[No subject] - by ClassicDrogn - 08-10-2011, 10:40 PM
[No subject] - by CattyNebulart - 08-11-2011, 12:42 AM
[No subject] - by RomanFanboy - 08-11-2011, 04:49 AM
[No subject] - by CattyNebulart - 08-11-2011, 05:28 AM
[No subject] - by RomanFanboy - 08-13-2011, 06:32 AM
[No subject] - by ClassicDrogn - 08-13-2011, 06:59 AM
[No subject] - by sweno - 08-13-2011, 08:16 AM
[No subject] - by RomanFanboy - 08-13-2011, 06:50 PM
[No subject] - by SkyeFire - 08-13-2011, 07:38 PM
[No subject] - by RomanFanboy - 08-13-2011, 09:39 PM
[No subject] - by Dragonflight - 09-01-2011, 06:39 AM
[No subject] - by ClassicDrogn - 09-01-2011, 06:48 AM
[No subject] - by Dragonflight - 09-03-2011, 02:50 AM
[No subject] - by Dragonflight - 09-03-2011, 03:31 PM
[No subject] - by ClassicDrogn - 09-03-2011, 11:44 PM

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