I think that there would be extreme difficulties involved with a new Starcraft RTS - especially if it had any of the replay value found in the original.
Namely, the problems inherent in providing multiple copies of the game to every gamer, everywhere.. Wire Geek - Burning the weak and trampling the dead since 1979Wire Geek - Burning the weak and trampling the dead since 1979
Namely, the problems inherent in providing multiple copies of the game to every gamer, everywhere.. Wire Geek - Burning the weak and trampling the dead since 1979Wire Geek - Burning the weak and trampling the dead since 1979