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| Early shots of the Invention system! |
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Posted by: Mekadave - 10-13-2006, 08:11 PM - Forum: The Legendary
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Apparently some of the university stuff with some of the Invention system active in it leaked onto Test. (Cricket already posted in the thread I linked below that it was a bug that it came out) This is looking awesome, though. A nifty glimpse of the future.
College Pics
CoX board thread on it
Global: @Jimmy Amp
"Broad-minded is just another way of saying a fellow's too lazy to form an opinion." -- Will Rogers
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| Issue 8 is on Test Server! |
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Posted by: Mekadave - 10-13-2006, 04:36 PM - Forum: The Legendary
- Replies (20)
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Issue 8: To Protect and Serve
Noticed by folks on the forums, but not mentioned in patch notes is that if you have an open arc with a contact, it shows a little book symbol next to their name in your contact list. No more guessing!
NOTE: Veteran Rewards are not a part of Issue 8's initial launch *ON TRAINING ROOM* (will be added to Test in later patch)
Approximate Arrival to Training Room - 10/12/06 10PM CST
Issue 8: To Protect and Serve
Pocket D Changes
Arena Kiosks: These Kiosks will allow Heroes and Villains to fight against each other more easily if they want to settle personal issues.
In front of the bars are two arena officials, an "Arena Information Operator", who will provide information on how to use the kiosks; and a "Games Information Operator", who will provide detailed information on each of the game types of the arena.
Rikti Monkey Fight Club: Due to a combination of the Family cutting in to the RMFC profits in Sharkhead, and an offer from DJ Zero to expand their enterprise, Joe Young and Cornelius have moved their "entertainment concern" on up to the Pocket D. They have set up a new "Lounge" on the hero side of the club. Its a lot classier than the old place, says Joe Young.
Its loud in Pocket D! Local chat in Pocket D will only be heard by players within 50ft of each other now.
Powers
Many objects in the game which were meant to be immune to Teleportation have been made so. This affects several powers in the Traps Secondary and Gadgets secondary for players.
Various Build Up and Aim powers now have a new look.
Alternate flying poses. Fly and Hover (and temporary powers that duplicate their effects) have new poses. Your character will transition into an alternate pose after flying forward for a few seconds. Also implemented a banking animation for flying forward while strafing left or right.
Increased the base flight speed of Hover by 10%.
Added a slight delay to the usage of Team Teleport. This should alleviate the issue of Teammates randomly being left behind after a Teleport.
Soul Storm is now escapable. There is still a bit of delay after you escape before you can move or attack again, but its much less of an I win power.
Rikti ambushers will once again show teleportation FX.
The Helmet enhancement (Mutation/Magic Range) was giving twice the bonus of other Range DOs. It has been reduced to match.
Rebalanced some of the high end Longbow critters to make them less frustrating.
Fixed some animation issues with the Jump Jet Pack power granted from the Good vs. Evil Edition.
Titles
Players may now change their title at levels 15, 25, 35, and 45. These title changes do not stack (if you do not use the one you get at level 25 when you reach level 35, you only have the level 35 change, and lose the level 25 one). At 50, players may change their title without restriction. Talk to any trainer to change your title in this manner.
Tailor
New costume pieces are available at the Tailor and at Character Generation:
Male/Huge/Female
(Head Detail 1)
Galactic Glasses
Government Glasses
Blast Goggles up
(Head Ears)
Floppy
Bunny
Cat
Rat
Teddy
Wildcat
Female
(Upper Body - Chest - Tops with Skin)
Angelic
Assassin
Excess
Savage
Tanker
(Lower body - Legs - Bottoms with Skin)
Angelic
Assassin
Excess
Savage
CITY OF HEROES
Faultline Redux
Faultline officials recently provided funding for reconstruction and work was underway in the first neighborhood, when major disaster struck. Due to strange seismic activity on the moon, tidal anomalies caused the Overbrook Dam to rupture flooding the zone. Additional crews have been called in to assess the Dam and shore up the rest of the zone, however, they are continually thwarted by the recent arrival of new villain groups to the area and one group, in particular, that no one expected: Arachnos. It appears Arachnos has been poking around supergroup base wreckage in Faultline for some time, searching for technology that will further Lord Recluses nefarious plans. Paragon Officials have called in small detachments of the Paragon Police Department and Freedom Corps, but are also asking heroes to come forward and protect the new city.
Features of the new Faultline:
Transition from Trial Zone to a City Zone (with Overbrook Dam as a Hazard area)
Level range has been adjusted to 15 25
Missions have been added (see Jim Temblor in New Overbrook at the Memorial statue in the park as your initial contact)
New Villain groups added: Arachnos, Freakshow, The Lost, Sky Raidersand something lurking in the water.
More plaques and badges
Entrance to Pocket D
Stores, Trainer (Mirror Spirit), and a hospital have been added to Faultline
Police Band Missions
PPD Contacts have been added to all City Zones except for Atlas Park and Galaxy City. They will be added to a Heros contact list as soon as they enter a zone. These contacts will direct characters to missions aiding the PPD in fighting crime in Paragon City.
Once you talk to a PPD Contact, your contact list will have a "Police Band Tuner" added to the top of the list. Clicking this will bring up an assortment of crimes-in-progress.
You will fight level-appropriate Villain Groups in random maps and random mission objectives. Once you have outlevelled a zone, however, you will no longer be able to get Police Band missions in that zone.
In addition to normal missions, the PPD will give out Safeguard Missions. You get Safeguard missions after performing three to five Police Band missions.
Safeguard Missions
Safeguard missions allow the Hero player to enter a large outdoor mission map and defend the city from invading villains. The goal is to defeat the Villain behind the attack, preventing a bank robbery, but there are lots of other things going on, too. Safeguard missions are set up for single players and teams.
When you enter the instance, the bank is immediately being robbed. Dont delay in getting to the bank, or the crooks could get away with the cash, failing the mission.
A 15 minute timer starts once the bank heist has been stopped and the mission is completed. At this point you can use the given time to secure the map, and explore and fight for additional badges and rewards. This allows the players to end the mission quickly, or hunt for additional XP and rewards if they choose.
There are several goals and multiple side missions that can be unlocked and played once the bank robbery has been thwarted. Completing any section of goals or each side mission rewards the players with a special bonus (such as extra XP, temp powers, or unique salvage) and will add some time back to the counter. The more they complete the longer they have to try and complete more goals, so the better they do the higher their rewards.
Giant Monster Spawns Increased
The following Giant Monster Spawns have had their frequency increased;
o Kraken - Perez Park
o Babbage - Boomtown
o Jack in Irons (non-scripted, individual) - Croatoa
o Eochai (non-scripted, individual) - Croatoa
o Adamastor - Dark Astoria
o Jurassik - Crey's Folly
Powers
Controllers Fossilize power will now properly have critical hold effects versus critters. This is a bug fix -- this aspect of the power already existed, but was set to always fail.
Fixed the Short Help text on Stone Cages to properly reflect the powers usage.
Game
Trains will now stay at station longer, there will be shorter times between trains and the doors of the trains will be clickable while the train is in the station.
CITY OF VILLAINS
Powers
Many Darkness powers have a new look attached.
Removed Double Stacked Super Jump from Ninja Mastermind Pets.
Added slightly increased running speed to all Mastermind pets.
Updated the power description on Thermal Radiation.
Arachnos Night Widow Bosses have had their Defense values slightly reduced.
The Arachnos Arch Villain Nocturne has been rebalanced.
Dominators will now build Domination faster depending on the size of the Team they are grouped with. Each member of the team (aside from the Dominator himself) increases the speed of Domination gain by approximately 16%. Note that this bonus does NOT apply to the existing bonus Assault powers gain in PvP. The maximum bonus to Domination will happen in a full 8 person group.
Base Domination gain increased by 50% (to 3 points per attack up from 2 points per attack.)
Global: @Jimmy Amp
"Broad-minded is just another way of saying a fellow's too lazy to form an opinion." -- Will Rogers
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| Almost back now (Edit: Finally back) |
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Posted by: The Hunterminator - 10-13-2006, 04:18 PM - Forum: The Legendary
- Replies (6)
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Finally, and after so much wait, a technician is coming tomorrow to install the cables required for me to have the Internet.
So, if you see Yukiyo gleefully leaping off a building, please do not be surprised.
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| I am going on vacation |
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Posted by: Bob Schroeck - 10-11-2006, 02:16 AM - Forum: The Legendary
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As I noted in General/General, Peg and I got a chance to take a week off on very short notice -- so I'm going to be gone from Friday 13 to Friday 20. The odds that I can get onto a machine with COH during that time is vanishingly small, so I just wanted people warned when I dropped out of sight for a while.
-- Bob
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...The President is on the line
As ninety-nine crab rangoons go by...
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| Challenge fic! |
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Posted by: Sirrocco - 10-09-2006, 10:29 PM - Forum: Other People's Fanfiction
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Not quite ROFL. Not quite Crossovers That Should Never Be. This one is for bizarre and improbable fic challenges. Feel free to chime in with your own wackiness, and if one of these inspires you, then by all means run with it.
I'll give it a start: it's a concept that's shown up from time to time, as an expression of impossibility, or a technique for the male members of the cast to douse their own ardor. That's right. Snape in a tutu. It has to be real, and he has to have put it on voluntarily, fully aware of its nature. Everything else is entirely up to you. Bonus points if someone (anyone, anyone at all) sees him in it, and finds him strangely attractive/compelling. Super extra double bonus points if you can figure out a way to wind up with Snape in a tutu, fleeing desperately from a horde largely made up of adoring schoolgirls.
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| I have decided |
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Posted by: Valles - 10-09-2006, 06:31 AM - Forum: The Legendary
- Replies (131)
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...to found a super group.
I picked Triumph, since it's supposed to be relatively empty.
Now, Rev, Foxboy, and the Lovely Wife will perhaps remember our improvising a magical girl team on Virtue several days back. At about that point, the idea of creating a mahou shoujo SG and raising it up as an organized concept from level one on lodged itself in my brain and has flat-out refused to go away.
And yes, I fully recognize that the Mirror sibs and Kingdom have already pretty much beaten me to most of this punch. I'm trying to placate my muse, here, not be original.
Of course, the minimum level requirement for SG founding is a bit of a bump on the 'all at once' part of the concept.
At this point I've managed to dream up titles and potential powersets for a full eleven characters. There'd be room for Kamen types, of course - male or female, even - but I'd prefer to get all the girls spoken for before investing anything in them.
Which just means they'd need to be pitched beforehand, rather than showing up. ^_^
So, without further ado, I give you The Facets of The Yrmaw:
Inez of the Wildfire - Evil Midnight Lurker
Blaster: Fire Blast/Fire Manipulation
Lia of the Sea - His Lovely Wife
Blaster: Energy Blast/Ice Manipulation
Rina of the Shadow - Morganni
Scrapper: Dark Melee/Dark Armor
Lloelie of the Songs - Hunterminator
Controller: Mind Control/Sonic Resonance
Grace of the Spirit - Acyl
Defender: Empathy/Psychic Blast
Tonya of the Snows - Foxboy
Blaster: Ice Blast/Ice Manipulation
Yin of the Spheres - Chibi Konatsu
Controller: Gravity Control/Kinetics
Satomi of the Stars - Drenevian
Defender: Radiation Emission/Radiation Blast
Sara of the Earth - Valles
Dominator: Plant Control/Firey Assault
Sasha of the Storm - Sweno
Controller: Gravity Control/Storm Summoning
Kara of the Thunder - Valles
Blaster: Electrical Blast/Electricity Manipulation
Yes, most of those combinations are rather obvious. They seem apropos nontheless. I'll wait to see how much - if any - interest there is before I start getting into backstory and costuming instructions and such...
Ja, -n
===============================================
"Puripuri puripuri... Bang!"
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| My Naruto self-insert character (ie. ego-stroking/deflating) |
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Posted by: Acyl - 10-09-2006, 12:27 AM - Forum: Other People's Fanfiction
- Replies (16)
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As the subject line suggests, I went and wrote myself up as a Naruto self-insert character.
Yeap. SI. I don't normally do this, so I'm not sure why. Well, okay, the stuff here sorta popped into my head a couple nights ago, while I was trying to sleep. So I scribbled it down, and then I had a really strange dream...
And then, of course, there's the wonderful stuff Griever, ClassicDrogn, Drakensis and Nathan have been doing. Certainly an influence, there.
This really isn't a story, it's just a character sketch in prose. I dunno if I'll ever do anything with this.
That said, I've already written a bit of Naruto fanfic (about the Waterfall village, entitled "Lesser Nin"), and I've got a couple story ideas revolving around the canon Leaf-nin cast in Konoha. So this might still see the light of day. Sometime. I should probably run through those ideas in a seperate thread, but anyway...
Ake Ichiwa isn't a particularly imposing figure. He stands around 5' 7", with glasses and a sleepy look. His hair's messy, and he's only clean-shaven if you have a very forgiving definition of 'clean'. Half-lidded gazes and stubble might be intimidating on some, but not Ichiwa. He doesn't look disreputable or seedy, just dishevelled.
A Leaf Chuunin, Ichiwa wears a variant on the regular village uniform. Granted, taking dress code liberties like that probably defeats the purpose of "uniform", but he doesn't care. Ichiwa's outfit is the standard green and blue, but he has a full-sleeved jacket instead of a vest. He also has more pouches at his waist and pant legs, on the principle that there's no such thing as too many pockets. In addition, Ichiwa's got an unhealthy obsession with storage scrolls, using them to carry even more.
He's developed a jutsu that activates all his storage seals at the same time, manifesting the items in a large pile in front of him. He usually does this to organise his stuff, but there's a rumour floating round the Hokage tower...that he actually killed someone this way.
And he didn't even bury the guy in weapons. No, apparently his victim suffocated on paperwork.
Ake Ichiwa isn't a frontline shinobi. Members of his family usually aren't. The Ake are recognised as a clan under village law, but they've only been ninja for two generations.
The Hidden Leaf was formed by two brothers, the men who would eventually become the First and Second Hokage. The brothers united the Fire Country's ninja. But to forge a new village, a new nation, they needed more than just soldiers. They needed civilians, too. They needed food, labour, trade links, money. That's where the Ake came in. They were a merchant family that threw their lot in with the new village.
A wise investment, as it turned out.
Today, the Ake still do trading and business. But many of their sons and daughters have taken up the ninja trade. Ichiwa's father organised the Leaf's logistics during their war with the Hidden Stone, while Ichiwa's eldest cousin is the one who builds all those nasty trap-filled training grounds.
And Ake Ichiwa is one of the Leaf's best intelligence analysts. Given the nature of shinobi relations, he also often serves as a diplomatic advisor, making him a regular fixture in official delegations to other villages. The Leaf is a government unto itself, after all. The Hokage needs a good staff.
Ichiwa is field-qualified, but combat is not his forte. He made Chuunin at age 15, passing his first and only exam. Yet only recently - in his early twenties - has he achieved the fighting skills corresponding to his rank.
Of course, he wasn't promoted for his ability to break heads. He literally talked his way past the first two Chuunin tests, before being defeated in the tournament. But he didn't lose. Not really. Somehow, Ichiwa got hold of a psychological profile on his opponent - quite a feat, since she was from a different village. Ichiwa goaded the Grass kunoichi so hard that she lost her temper. The resulting Jounin-level jutsu put Ichiwa into the hospital for weeks.
Except...the jutsu she used was a clan secret. A technique which had remained closely guarded for decades. Never taught to outsiders.
And a strangely large number of Uchiha just happened to be watching from the stands, sharingans open.
If there's one thing the Ake family is good at, it's making deals.
Like most of his kin, Ichiwa is considered a "genjutsu type". That said, he isn't great at genjutsu - he's merely adequate. But he's sub-par at taijutsu, and doesn't have the chakra for really destructive ninjutsu. Generally, he fights by using illusions to conceal traps and explosive notes. However, this tactic obviously works best when he's had time to prepare a battleground beforehand, something he can't always do. Enemies have this annoying tendency to be uncooperative.
If forced to fight head to head, Ichiwa tries to stay at a distance and bombard the enemy with ranged weaponry. He has a pair of shuriken and kunai launchers strapped to his arms - the mechanisms rapid-fire projectiles, reloading through storage seals. He needs a large volume of fire because his aim isn't great. It's terrible. Back in his Academy days, Ichiwa set a new record in his final weapons test. He had perfect throwing technique, no pause between throws, and all his kunai landed at the very same spot. Unfortunately, that spot was 13 feet to the left of the target.
He's improved since then, but there's a reason why most of his jutsu are area-effect. It's the concept of spray-and-pray.
And he does pray. Ichiwa claims to be religious, though precisely what religion he belongs to isn't clear to his fellow shinobi. Well, aside from the fact it was started by some carpenter...who apparently had really amazing jutsu...and preached something about God's enduring love for man and the need to put complete faith in him for salvation. Or something. They're not sure. In any case, it all sounds very very strange for a shinobi, since the ninja lifestyle's basically about depending on your own strength and your compatriots, not some nebulous spiritual deity thing.
Especially one that can't even be summoned.
Ichiwa does have an actual summon contract, however. He summons fish.
Koi, specifically. The contract belongs to the Hidden Waterfall, but he made some friends there during treaty talks some years back. His summons are often laughed at by other shinobi, but Ichiwa insists they're more useful than they seem...
...and besides, it's the principle of the matter. He has to summon fish. It's spiritually significant.
His friends usually ignore him when he starts to talk like that. Ichiwa can be really confusing, and he has a truly strange sense of humour. He's a nice enough person, though, if a little odd. Perhaps overly kind and honest for a shinobi, a bit too vocal...mostly harmless, anyway.
It's well known, though, that Ichiwa has a long-running feud with Morino Ibiki, the head of ANBU's Torture and Interrogation Force. They intensely dislike each other. Morino Ibiki is tight-lipped about the subject, but he's hinted in vague terms that Ichiwa might be somewhat less than trustworthy. Ichiwa, on the other hand, insists he has nothing but respect for Ibiki, and it's all just a terrible misunderstanding.
He never explains what the misunderstanding's about.
Unfortunately, as one of the Leaf's intelligence analysts, Ichiwa has to work with Ibiki on a fairly regular basis. Those days are not good for domestic tranquillity in the Hokage Tower.
As an intelligence officer, Ichiwa has special authorisation from the Hokage's office, and security clearance far higher than most Chunnin. His day job essentially consists of figuring out ways to pry into other people's business, how to forward the Leaf's agenda, how to best stab rival villages in the kidneys...and it's not all foreign, either. A fair bit of his scope overlaps into the Leaf's internal affairs. Ichiwa is a member of what he calls the "Censorship Board"...the panel that decides just what is classified information, and how much to tell the rank and file. He can be quite ruthless in this regard, a trait seemingly at odds with his professed moral code - though if questioned, Ichiwa says he doesn't see the discrepancy.
Ichiwa is one of the few people who knows the Legendary Sannin Jiraiya is actually the author of the infamous "Icha Icha" series. Tsunade let that slip during a staff meeting, while commenting on the quality of Jiraiya's intel reports. It's been occupying Ichiwa's mind ever since. He doesn't like the novels. He finds the prose too florid. But the books are international bestsellers, read by people across the world. And it'd be wonderful if he could persuade Jiraiya to slip subtle political messages into the stories. Pro-Leaf propaganda, you see...
And he'd like a set of autographed copies. It could be a good investment.
"Ake" is a fancy word for red, and "Ichiwa" is one wheel (well, ring, etc). It's an overly complex multilingual pun on my Chinese name, Zhu Yilun. Kanji, you know.
The story about Ichiwa's aim...is true. I did that with an M16 in Basic Military Training. Singapore Army. It was the simulator, you see. I was wired up, and they could measure everything. Perfect posture, perfect grip, perfect timing, perfect trigger pull, perfect precision, perfect shot grouping...nowhere near the target. 13-14 feet to the left, to be precise. In my defence, I was shooting from a few hundred feet away, and another guy did even worse...
But there's a reason I served in a support vocation, and why I always had the cleanest rifle, remarkably free of carbon, during inspection time...
And yes, I really have invented several assassination jutsu involving fish.
-- Acyl
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