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Speaking of power-granting songs... |
Posted by: Feinan - 02-15-2006, 03:51 AM - Forum: The Game Everyone Loves To Play
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There's a fun filk rock group called Ookla the Mok. They do some fairly impressive songs, and this one appears to be tailor-made for granting songs to others. I don't know if this should be a targeted song, or if anyone in Doug's area of effect gets tagged. I sort of lean towards the second idea, since it'd generate some lovely chaos. The powers granted...well, Doug could determine them, they could be utterly random, based on the targets' personalities, or maybe their own favorite ideas for powers. But this should do the job fairly well, I'd think.
Super Powers
copyright 1998 Randam music
words by Rand Bellavia and Adam L. English
music by Adam L. English and Rand Bellavia
performed by Ookla the Mok
I got bitten by a radioactive bug
I tried an experimental drug
I went out for a stroll on a gamma testing range
I found an enchanted Uru cane
I made a serum that made me small
I modified the serum so it would make me tall
I got radioactive isotope in my eye
A dying alien helped me accessorize
I gained the proportionate strength of a spider
Now I'm invincible and I can fly
I lost my sight and my other senses were heightened
I'm gonna put on my pajamas and go fight crime
Now I'm a super hero (now I am a)
I'm a super hero now (super hero)
Now I'm a super hero (I'm a super)
I got my super powers (hero now)
My best friend and my girlfriend (and her brother) went into space
Who'da thought we'd get bombarded by cosmic rays
It turns out I'm the last of a powerful alien race
My mother formed me from a lump of magic clay
I'm given super powers by a yellow sun
I studied under the Ancient One
I got an adamantium skeleton
Some grizzled old wizard taught me a magic acronym
Now I got the wisdom of Solomon
And the Strength of Hercules
I haven't memorized what "AZAM" was
But I still fight evil in my red pajamas
Chorus
I gotta get me a helicopter
And you can get a jet plane
We'll take out their surveilance tower
We can make up code names
And when you get home at the end of your day
I'll pack your parachute and put away
Your utility belt and gas grenades
You were never meant to see
I showed you my secret identity
I suppose that I could always hypnotise you
If I wanted to
But I propose another thing
You can wear my decoder ring
We can have matching hovercraft
We can go undercover
After all we might just fall like stars from the sky
You know too but I know you you won't be happy til you try
Super hero team-up
Cowboy secret space detective true love
Super villain two-in-one
The bad guys have taken over Washington
Don't be scared cause I'm prepared
There's an emergency but I'm ready
Cause fortunately I'm a super hero too
I got super powers just like you
Now I'm a super hero
Now I'm a super hero
Now I'm a super hero
I got my
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Update: "Metamorphic Invaders" |
Posted by: NotDavies - 02-15-2006, 02:24 AM - Forum: Bob's Game Writing
- Replies (2)
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In further observance of "I Hate Valentine's Day" Day ...
Metamorphic Invaders -- 285 points.
Attributes: ST +4 [40]; HT +2 [20].
Secondary Characteristics: Basic Move -2 [10].
Advantages: Double-Jointed [15]; Fangs [3]; Hard to Kill +5 [25]; Injury Tolerance (Homogenous, No Neck) [45]; Morph (Up to 35 points; Copies Personality, +100%; Genetic Match 2, +100%; Link, Terror, +10%; No Memorization Needed, +50%; Needs Sample, must consume, -50%; Takes Extra Time, 10 minutes, -60%) [265]; Single Minded [5]; Terror 5 (Link, Morph, +10%) [88].
Perks: Immunity to the Riders [1].
Disadvantages: Appearance (Horrific; Universal, +25%) [-30]; Bad Sight [-25]; Bestial [-15]; Invertebrate [-20]; Low Empathy [-20]; No Sense of Humor [-10]; Obsession (Hunt, Kill & Reproduce) (6) [-20]; Odious Personal Habit (Eats sentient beings) [-15]; Slow Eater [-10]; Unusual Biochemistry [-10]; Weakness (1d/minute, Alcohol) [-40..
Quirks, Features, & Taboo Traits: No Social Skills [0]; Uncongenial [-1].
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The Void, 4E |
Posted by: NotDavies - 02-15-2006, 02:16 AM - Forum: IST/Supers
- Replies (2)
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In honor of "I Hate Valentine's Day" Day ...
The Void -- 4236 points.
Attributes: ST 83 [730]; DX 15 [100]; IQ 12 [40]; HT 10 [0].
Secondary Characteristics: Dmg 9d+1/11d+1; BL 2021 lbs; HP 83 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 6.25 [0]; Basic Move 6 [0].
Social Background: CF Western [0]; Languages: English (Accented) [4], Spanish (Native) [0]; TL 8^ [0].
Advantages: Alternate Form (Unpowered Human; Reduced Time 4, +80%) [27]; Control 12 (Gravity; Singularity, +50%) [360]; DR 65 (Absorption, any trait, +100%; Cannot Wear Armor, -40%; Force Field, +20%; Limited, Energy, -20%; Singularity, +50%) [683]; Doesn't Breathe [20]; Doesn't Eat or Drink [10]; Flight (Low Ceiling, 10 feet, -20%; Singularity, +50%) [52]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous) [40]; Lifting ST +19 (Super Effort, +400%; Singularity, +50%) [314]; Matter Absorption (33d Corrosive Attack [Always On, -40%; Aura, +80%; Cosmic, Irresistable Attack, +250%; Melee Attack, Reach C, -30%; Selectivity, +10%; Singularity, +50%; Variable, +5%) [1403]; Pressure Support 3 [15]; Sealed [15]; Singularity Talent 5 [25]; Telekinesis 16 (Singularity, +50%) [120]; Unusual Background [50]; Vacuum Support [5]; Warp (Blind, +50%; Naked, -30%; Reliable 9, +45%; Singularity, +50%) [215].
Disadvantages: Appearance (Monstrous) [-20]; Compulsive Behavior (Construction of strange devices) (9) [-15]; Delusion (I become another person when I transform) [-15]; Insomniac (Mild) [-10]; Loner (6) [-10]; Megalomania [-10]; Paranoia [-10].
Quirks: Believes the machine she's constructing will separate her forms; hates her "alternate personality"; wants to know why she's being persecuted.
Skills: Brawling (DX+1, E)-16 [2]; Engineer (Electronics) (IQ, H)-12 [4]; Mathematics (Applied) (IQ-2, H)-10 [1]; Mechanics (Automobile) (IQ, A)-12 [2]; Scrounging (Per+2, E)-14 [4]; Stealth (DX+1, A)-16 [4].
* Her Matter Absorption ability is based on the Disintegration example in Powers, under "Absolutes". It is easily the most frightening thing I've built in roughly twenty years of gaming. Anyone who touches or strikes her will take an average of 117 points of damage. This annihilates anyone with 11 HP or less, regardless of armor or other protections. I gave her the ability to turn it down (but not off [Edit: except for the "ignores DR" portion]), so that she can pick things up and throw them at the PCs. Big things.
* Her normal press is 8 tons. Her extra effort press is 7600 tons. Using Telekinesis, she can move an extra-heavy encumbrance of 510 lbs; she uses this when she doesn't want to damage what she touches -- i.e. the electronics equipment she steals.
* For that reason, I decided not to give her Telekinesis the Attraction/Repulsion limitation, even though it's highly appropriate.
* I changed her mental disadvantages slightly. I discussed why she's not a Split Personality under 4e before; in her background, her compulsion seems to be to build a weird machine, with theft as the only way that she can get the parts that she "needs".
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Song of last resort.... |
Posted by: Feinan - 02-14-2006, 12:51 PM - Forum: The Game Everyone Loves To Play
- Replies (3)
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Leslie Fish is a favorite filker of mine, and when I came across this song, I thought I'd throw it out to the forums. In my mind, this song's like Twist of Fate, only more so. This one is reserved for when the excrement is not only about to hit the fan, but the excrement is antimatter and the fan is regular matter....
Chickasaw Mountain
Leslie Fish
High up on the mountain of Chickasaw, they say,
There's one patch of darkness that never yields to day;
Deep are those shadows, old as the mountain,
Something is waiting in there; call on her if you dare!
Seek no level of God or devil; she's something older by far,
Call her "Lady Of the Morning Star".
She offers two bargains. The price is steep and dark;
The one takes your life, and the other leaves a mark.
If there's a third one, I've never heard one,
Choose for yourself, what's the fee?
Nothing she gives is free!
Name your goal--she won't ask your soul--
she might even give you her own--
And maybe you'd be better off alone!
My old fellow rebel: I know what deal he made;
The Power rang through every song he wrote and played;
Made him the best of his generation,
Sang to the end of the War--and not a moment more.
Then it left him. The Power bereft him,
left him but one fate to see--
Hanging on his sister's apple tree.
Forgive my old buddy, who soon forgot my name;
I chose not to follow his seven years of fame.
He took the high road, I take the low road,
Sing second place, but sing long--
and have always one more song!
Take your stars and give me my scars,
I'd rather live long and be free--
So take his cup the hell away from me!
Whoever has wisdom can guess what lies unsaid
The cost of the Gift to the living and the dead;
Still, if you feel you'll gain by the deal,
You'll play with the old Morning Star--no need to travel far.
Don't just count on Chickasaw Mountain
if there's a Deal meant for you
Any wild place on Earth will do.
Another 'Bargain with the Powers' song...for whatever one goal you absolutely HAVE to achieve, regardless of the costs to yourself.
--Feinan
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Stock up on lead now... |
Posted by: Feinan - 02-14-2006, 11:14 AM - Forum: The Game Everyone Loves To Play
- Replies (4)
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Yet another weird idea spawned from my new player.
The Future's So Bright, I Gotta Wear Shades
Recorded by "Timbuk 3"
Album: "Greetings From Timbuk 3" - 1989
I study nuclear science
I love my classes
I got a crazy teacher, he wears dark glasses
Things are going great, and they're only getting better
I'm doing all right, getting good grades
The future's so bright, I gotta wear shades
I've got a job waiting for my graduation
Fifty thou a year -- buys a lot of beer
Things are going great, and they're only getting better
I'm doing all right, getting good grades
The future's so bright, I gotta wear shades
Well I'm heavenly blessed and worldly wise
I'm a peeping-tom techie with x-ray eyes
Things are going great, and they're only getting better
I'm doing all right, getting good grades
The future's so bright, I gotta wear shades
I study nuclear science
I love my classes
I got a crazy teacher, he wears dark glasses
Things are going great, and they're only getting better
I'm doing all right, getting good grades
The future's so bright, I gotta wear shades
I gotta wear shades, I gotta wear shades
The effect that got into my head for this song was the creation of a pair of sunglasses for Doug during the duration of the song. Wearing them enables two powers: first, everything can be seen clearly - even at night, just as if it were as bright as day. Second power - they're x-ray specs. Full X-ray vision, able to see through anything...except lead, of course. You might play with the possibilities - can he offer them to someone else for the song's duration, for instance? Enjoy.
--Feinan
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Non Hero Summons |
Posted by: Necratoid - 02-14-2006, 04:00 AM - Forum: The Game Everyone Loves To Play
- Replies (5)
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Considering that Doug's subcontious is the thing creating his simulacrums, why hasn't anyone suggested villain summoning songs? Any villain he has encountered more than once that isn't generic gunman #27 is going to leave an impression on him.
For instance, "Young, Dumb, and Ugly", by Weird Al is a song for summoning a pack of thugs. Summoning a random assortment of thugs, both memorable individuals and generic type casts. Basically, summons a pack of Crunchy minions and lets him test a more powerful opponent. Though after the Slayers step it may include a utterly random assortment of idiot bandits. In game terms you role dice to see which random idiots make up this pack of thugs... For example a punk in a school uniform, 3 medieval bandits, two generic cyberpunks, and 7 bikers. Nothing major just fodder that calls him Bossman. The smell would make them not for polite company though,
The more advanced type would be ones to summon particular opponents, much like he can summon teammates. A song about his own worst enemy may summon a Quincy drone. Metallica's 'Master of Puppets' may summon the guy who made the Servitor Virus... making this one of his least favorite songs. Something about a feral beast with crushing power would summon a Doberman boomer.
The real problem with these summons are that you'd have to be careful with the,... they'll act like Doug's mental image of the villain. Any with self preservation won't try to kill Doug... though they may do bad things to annoy him.
On the other hand, summoning people you don't like and using them to set off traps is rather cathartic.
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Witchwind, 4e |
Posted by: NotDavies - 02-14-2006, 01:22 AM - Forum: IST/Supers
- Replies (3)
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This is my first character done using information from GURPS Powers. I have probably screwed quite a few things up, so expect revisions.
As with all my write-ups, this is a direct translation, not an update.
Witchwind -- 1147 points.
Attributes: ST 10 [0]; DX 16 [120]; IQ 15 [100]; HT 14 [40].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 18 [15]; Per 15 [0]; FP 14 [0]; Basic Speed 9.50 [20]; Basic Move 9 [0].
Social Background: CR East Asian [1], Western [0]; Languages: English (Native) [6], German (Native) [0], Japanese (Native) [6]; TL 8^ [0].
Advantages: Appearance (Beautiful) [12]; Call Hail (see below) [6]; Call Lightning (see below) [113]; Charisma +3 [15]; Control 9 (Weather; Natural Phenomena, +100%; Weather Control, -10%) [342]; DR 5 (No Signature, +20%) [30]; Enhanced Move (Air Speed 36; Weather Control, -10%) [18]; Flight (Weather Control, -10%) [36]; High Pain Threshold [10]; Legal Enforcement Powers [10]; Military Rank 7 [35]; Patron (U.N., 12 or less; Special Power, political influence, +50%) [90]; Reputation +3 (Law-abiding citizens of UN member nations, always) [10]; Status 2* [0]; Temperature Control 5 (Area Effect, 3[4] yard radius, +50%; Weather Control, -10%) [35]; Temperature Tolerance 10 (-35 to 160 degrees) [10]; Unusual Background [50]; Weather Control Talent 4 [20]; Whirlwind (see below) [52].
* Includes +2 for Military Rank.
Disadvantages: Bad Sight (far-sighted; Mitigator, -60%) [-10]; Bad Temper (12) [-10]; Bloodlust (15) [-5]; Duty (IST, 15 or less) [-15]; Overconfidence (6) [-10]; Reputation -1 (Criminals, always) [-2]; Reputation -3 (Citizens and officials of UN-hostile governments/NGOs, always) [-7]; Secret Identity [-10]; Secret Identity [-10]; Sense of Duty (Friends) [-5]; Sense of Duty (Humanity) [-15]; Stubborness [-5]; Unluckiness [-10].
Quirks: Comes off as distant and foreboding; enjoys comedy of all types, but never laughs; views no one as an enemy until they draw her blood; wears lifts in her boots.
Skills: Administration (IQ+1, A)-16 [4]; Area Knowledge (Japan) (IQ, E)-15 [1]; Area Knowledge (Tokyo) (IQ+1, E)-16 [2]; Biology (Earthlike, Ecology) (IQ-2, H)-13 [1]; Computer Operation (IQ, E)-15 [1]; Diplomacy (IQ-2, H)-13 [1]; First Aid (IQ+1, E)-16 [2]; Gardening (IQ, E)-15 [1]; History (United Nations) (IQ, H)-15 [4]; Innate Attack (Beam) (DX+4, E)-20* [1]; Intelligence Analysis (IQ, H)-15 [4]; Karate (DX+1, H)-17 [8]; Leadership (IQ+2, A)-17** [1]; Meteorolgy (IQ+3, A)-18 [12]; Strategy (Supers) (IQ-1, H)-14 [2]; Swimming (HT, E)-14 [1]; Tactics (IQ, H)-15 [4].
* Includes +4 for Talent.
** Includes +3 for Charisma.
Call Hail: Piercing Attack 1d-1 (Area Effect 9[16] yard radius, +200%; Bombardment, -5%; Environmental, -40%; Overhead, +30%; Weather Control, -10%) [6].
Call Lightning: Burning Attack 15d (Environmental, -40%; Overhead, +30%; Side Effect, Stunning, +50%; Surge, +20%; Weather Control, -10%) [113].
Whirlwind: Crushing Attack 2d (Accessibility, Not in a vacuum, -10%; Accessibility, Only when flying, -30%; Area Effect, 12[16] yard radius, +200%; Double Knockback, +20%; Emanation, -20%; Link, +10%; Side Effect, -2 DX, +70%; Weather Control, -10%) + Obscure 5 (vision) [Accessibility, Not in a vacuum, -10%; Accessibility, Only when flying, -30%; Area Effect, 12[16] yard radius, +150%; Emanation, -20%; Link, +10%; Weather Control, -10%) [52]
* Her Whirlwind ability is based on the Twister ability in Powers, modified so that it's always centered on her and only operates while she's in flight.
* I dropped the "Known for posing in Playboy" quirk, since that's obviously a Reputation that affects a vanishingly small group ("People who read Playboys from the late 70s.")
* I gave her a high resistance to her Bloodlust, since it's really not the sort of thing a commanding officer in an international peacekeeping force should succumb to very often.
* Due to rules changes, Area Effect is a fixed set of radiuses (2, 4, 8, 16, etc.) rather than the more flexible numbers that were in place when the character was designed. So I listed both numbers -- I figure you can take the lower ones if you want (as with range and speed advantages) but you're not really getting full value for your points if you do ...
*According to Powers, all Innate Attacks based on Weather Control have to have all three of Area Effect, Bombardment, and Overhead. I ignored this for both her Call Lightning (one big bolt, not a lot of little ones that affect everyone in the area) and Whirlwind abilities ...
Edit: Trying out a different format for complicated abilities.
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Pretty Cure Splash Star and Naruto |
Posted by: classicdrogn - 02-13-2006, 10:10 PM - Forum: Other People's Fanfiction
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Well, I just watched the sub of the first ep of Splash Star, and two thoughts are foremost in my mind:
1) This is really pathetic comparred to the original continuity, both in the grab of the first episode plot and enemy, and the character deisgns
2) "If you lack earth, run in the fields and become strong - if you lack heaven, study and gain wisdom - this is the meaning of chuunin." Being empowered by the spirits of flowers and birds, Cure Blossom and Cure Egret defend the ancient forest and seek to regenerate some kind of mystical fountain-thingies. Right off the bat, this looks like The Secret adventures of Ino and Sakura, pre-graduation... and then we learn the fiull names of the girls, and the one I had pegged as Ino is a Hyuuga, which is SO not right. The whole energy barier and wind blast thing would fit with Hyuugas, though.
Also, the theme song is generic craptastic J-rock, another big letdown from the original version - granted, it was also relatively generic J-rock, but at least it was CATCHY J-rock. And I miss the chrome-plated henshin sequence, and the Marvelous Screw being the finishing blow energy attack used by Cure Black and Cure White.
- CDSERVO: Loook *deeeeply* into my eyes... Tell me, what do you see?
CROW: (hypnotized) A twisted man who wants to inflict his pain upon others.
Dr. Akagi will recover. Observe, Rei smiled. Shinji-kun, are these your clothes?
Ritsuko shot up like a spring loaded meerkat. What? Shinji-kun is naked?
See, Anata? Dr. Hentai is alive and well. - Innortal's _I Do_
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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