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Am I mad? Or Just addicted somehow. |
Posted by: Dartz - 11-11-2014, 11:14 PM - Forum: General Chatter
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About six months ago, I did a silly thing.
I bought a car.
But that's not silly, you might say. I suppose, that depends on what sort of car I bought. What I bought, was a Mazda Rx8. You know, with the wankel engine.
Now, a picture should've immediately formed in your mind if you're in any way knowledgeable about cars and you're probably nodding your head and going, yep, that's a stupid thing to buy. It made sense at the time, believe me. It's a sports car, but because of the unique engine having a low-tax capacity and the fact that it was registered as a 4-door saloon means that the annual tax and insurance I pay on it, is a good deal less than I would otherwise.
It still took me a while to find a good one. The first one I tried was a shed, with a dying engine. But, the third one I found - which I bought - is fairly decent. Good engine, solid interior. All happy.
The thing I'm finding with this car however, is that it tends to make demagogues of people. If you drive it, you either love it or hate it, and it makes you want to shout about it. You can probably guess which side I fall on.
I paid about 4,900 for it. Since then, I've had a full service that cost me a grand, then another grand in a repair and upgrade of the ignition system. It's a lot of money for me – but at the same time it's not especially something I regret doing.
Because this car's just so damned intoxicating. I'm not sure what it is exactly.
I learned to drive in the family diesel. It was a chugging, gutless, heavy thing but harmlessly numb to drive. It sort of made the process of operating it as forgettable as possible. This Rx is basically the exact opposite to it in every way.
It allows you to be involved, if you want to. It tells you what it's doing and responds to you. The front wheels snout there way over imperfections in the road, tugging at the wheel to let you know what's down there. Inside meanwhile, it's comfortable, with a proper entertainment systems and enough luxury features to make it feel like a proper, high-priced Grand Tourer. Then put your foot down in the right gear and it takes off with a howl from the engine.
That engine is part of it, I think. It's a wankel motor. In this day and age, it's literally unique. It's an endangered species, slowly becoming rarer and rarer. No more are being made. It's entirely likely that no more will be made for road-going vehicles. The experience it offers is effectively unique.
It's this compact little cube of power. And because there's no reciprocating motion in it like a conventional engine, it runs smooth as a turbine, without ever feeling under stress. There's no vibration like you feel with any conventional engine, no harshness. There's effectively just three moving parts in it; two rotors, and an eccentric shaft.
And that's its biggest strength, but also the biggest weakness of the engine. When something does go wrong, it has a tendency to cascade through and damage more and more parts, until it finally kills the motor.
A worn sparkplug damaged an ignition coil on my car. It also damaged the catalytic converter by blasting it with unburned petrol. I replaced the sparkplugs, but the damaged coil continued to get worse before finally failing. It was replaced with an upgrade kit that came in at a cool 500 quid. The damaged catalytic converter finally failed and clogged itself, effectively half-blocking the car's exhaust and causing the engine to run hot and suffocate on it's own backpressure. Eventually, that'd kill the engine seals, which kills the engine.
I had the catalyst removed before that happened. It smells like a refinery fire going down the road, but it seems to back to full health. Still, there's the possibility that I did damage to the engine core that'll show itself in the near future.
And that's the first thing that everyone says to me about it. Don't you know those things like to blow their engines? Well, yeah? The engine seals do tend to wear out; it's the nature of the beast. You can help it live longer by adding a little lubricating oil to the fuel, and changing the engine oil regularly – but eventually it's going to lose compression and say 'nope'.
And when it does, I'll end up paying another 2,500 to a specialist to overhaul it.
Why would I do something that mad?
It's almost quixotic, isn't it? It just sort of makes you do it, like an addiction. And I can sort of justify it, buy saying that with the cheaper tax and insurance, I'm saving the cost of an engine overhaul every year compared to owning another car with similar performance. Buy a BMW, being the obvious suggestion.
But none of them will be quite like the Rx. None of them will have that eerily smooth engine. None of them will scream up to 9500rpm, with the only sign that the engine's in any way perturbed by this being a little beep from the tacho. And if you just need to get somewhere down a motorway, it'll happily sit back and let you get on with getting there, humming quietly along.
There's another thing I like about this car. Since that first service, I've done a lot of my own maintenance on it. I fitted the upgraded coils. I replaced the brakes. I can follow the maintenance schedule, no problem. It's just that simple to work on. It's probably one of the last cars that responds really well to the home mechanic. And it needs some care in the way modern cars just don't.
Maybe that's it.
It's the end of an era. It's the last of the affordable, entertaining, sports cars that used to proliferate before the automobile became an appliance. It's the last wankel – the final-result of a fourty-year experiment that was long since abandoned by everyone else. It's one of the last cars that can be worked on effectively the amateur at home. It's not a corporate exercise in cynicism and artificially packaged, overpriced fun, but something put together because the company doing it decided it would be a fun and interesting thing to do.
It's a passion-project, and maybe that's why it inspires so much passion in some people.
I've taken a few people for a drive in it, and the response has always been the same.
I can't believe you bought this thing, and I'd never buy one myself, but I'm glad it exists.
I guess I'm just one of the madmen who feel the need to keep these unusual things moving, because when the last one finally splutters to a halt, the automotive world will be a less interesting place to be.
Would I suggest someone go out and buy one? Probably not. But if someone came to me and asked me if they should buy one, I wouldn't tell them not to.
________________________________
--m(^0^)m-- Wot, no sig?
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Windows Search question |
Posted by: Bob Schroeck - 11-11-2014, 03:42 AM - Forum: General Chatter
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Here's a query for Windows7 that I hope someone will know the answer to, because I can find no solution on Google -- It's almost like no one has ever asked this before.
How can I use Windows 7 Search to look for all MP3 files in which the title or artist fields on the "Details" tab are empty? Can I do this at all? I know that entering 'title:""' in the search prompt doesn't do what I want -- it seems to match everything instead of nothing. Anyone have an answer?
Thanks.
-- Bob
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Then the horns kicked in...
...and my shoes began to squeak.
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A little something Eva related.... |
Posted by: Dartz - 11-10-2014, 05:41 PM - Forum: Other People's Fanfiction
- Replies (2)
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It's easy to forget, but under the depression and angst and judeo-christian mythology, there's the guts of a genuine grand science fiction plot spread over aeons of time. Maybe that's what I like about it so much.... there's a lot more going on. Or hinted at.
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When we stared into the desolate abyss of annihilation, we created the Evangelion. It was our hope that, long after we had gone, some marker of who we were would remain, that someone would find it and the human within and know that this is what a human being was, and what humans had accomplished before time overtook them. It was eternal proof of mankind's existance.
Now, we know our existance was planned. Humans are not a natural species. The roadmap to our evolution is written in our genes, our past and future development encoded aeons before the first basic proteins came into being.
That's a staggering thing to process. For many people, it's a frightening concept. Thoughts turn to Gods when such things are suggested.
But, whatever they were, we call them the First Ancestral Race.
They were a people who were born on a world formed when the Galaxies themselves were young and the Universe was filled with brilliant stars. They grew and evolved beneath this shining new sky until they reached point where they could leave their homeworld behind and turn outwards to worlds beyond theirs.
They reached out, searching for others like them in the vast cosmos of possibility, certain that sheer probability guaranteed that somewhere, someone else had to exist.
And they found no-one.
The cosmos that greeted them was a desolate and empty place, scorched barren by the death-spasms of hypergiants.
Gradually, they came to realise that they were an accident in time, a race born billions of years too early in a universe actively hostile to life. They were an infinitesimal fluke so unlikely, that the chances of them ever finding another civilisation like themselves were so small as to effectively be zero.
They carried on nevertheless, striving towards new heights and new understandings in the hopes that they might somehow find a way to find someone out there. They mastered the clockwork chaos of the cosmos in ways that would be like Gods compared to us.
But they were still mortal. They were still fallible. They were lonely. The inevitability of entropy, that all things must eventually run down, finally caught up with them. And they were faced with the knowledge that, not only where they alone, but that every single thing that they had ever achieved would be lost. Everything they had done and achieved would be gone, and nothing and no memory of who and what they were would remain because there was nobody to remember them.
And faced with the stark desolation of time, they made one last great effort to leave something behind – some marker that they once existed, and someone to know that they once where. They created these automated terraforming systems we called Seeds of Life and launched them across empty space towards young stars which looked like they might one day in the future form worlds capable of supporting life.
Five billion years after they passed into the ashes of history, at least one little ember of who and what they where still burns.
Us.
And with us, their hope that someone, somewhere might grow to a point that they could reach to the stars and maybe find some evidence of who they once where. And hopefully, a universe teeming with life for us to meet.
________________________________
--m(^0^)m-- Wot, no sig?
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This is goddamn scary. |
Posted by: Logan Darklighter - 11-08-2014, 01:34 AM - Forum: General Chatter
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Wonderful...
Youtube's new copyright rules and reporting structure were incredibly bad when they were implemented last year. Now stalkers, terrorists and other dangerous sorts have found loopholes in the new system to get personal info on their enemies or potential victims. If youtube doesn't do anything to address this problem, could it be the end of the platform?
EDIT: Here's the original article link:
http://www.dailydot.com/politics/dmca-y ... -al-hayat/
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Chapter 4 Teaser |
Posted by: Bob Schroeck - 11-07-2014, 08:40 PM - Forum: Drunkard's Walk VIII: Harry Potter and the Man from Otherearth
- Replies (3)
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As a result of recent developments in the Pottermore thread (namely, JKR posting Dolores Umbridge's biography, which holds a couple surprises), I've decided to post the following scene as a teaser. It was written before Rowling posted the Umbridge bio, and I was... darkly amused at how close I came to the new canon with what some prereaders said were exaggerations.
Enjoy.
The British Ministry of Magic, London, UK. Thursday, September
5, 1995, 4:37 PMDolores Umbridge scowled at the parchments which lay spread outacross the top of her desk. At the request of the Minister's
very good friend Lucius Malfoy, she had begun investigating the
background of Hogwarts' new Defense professor. She had had high
hopes of finding something in Sangnoir's history with which to
embarrass and perhaps even disgrace Dumbledore, but to her
growing fury, her investigation had to date gone nowhere.
The Americans, uncultured barbarians that they were, were
disrespectful and barely helpful at the best of times. Only
their diplomatic status had prevented Dolores from teaching them
a well-deserved lesson in manners and deference to their betters
on more than one occasion. She hated dealing with them; they
were all disgusting egalitarians and Mudblood-lovers, little
better than animals as far as she was concerned.
And this time they were worse than useless. When Dolores had
demanded everything they had on Douglas Sangnoir, the magicalembassy's attache had all but laughed in her face. "Unlike
certain corrupt and oppressive regimes," he had said in a snotty
tone, "*we* don't compile dossiers on our citizens, nor would we
just hand them over to any two-bit foreign functionary if we
did." It had taken all her willpower to resist cursing him
through the Floo connection, and it had required the threat of a
diplomatic incident and an escalation to a superior before the
Americans would even consent to look through their records.
And then the impertinent ruffians had had the temerity to come
back and claim they had *nothing* on Sangnoir at all. Not even
the bare minimum paperwork a proper magical government should
possess for a Wizarding citizen, particularly one working outside
of his country. "Are you sure he's from the United States?"
another insolent lout had demanded of her. "Maybe he's from
Canada -- I know all we North Americans look alike to you Brits.
With that name he might be Quebecois." Uncivilized, impudent
savages, the lot of them!
With a vicious swipe of her wand Dolores gathered up the few
sheets of parchment into a stack -- an irritatingly short one --
and wrapped it in a pink ribbon and bow. After depositing it in
a drawer with a glare, she turned her attention to the next
inconvenience facing her and the Minister: the Prophecy.
Its very existence incensed her. Prophecy spheres were supposedto be dusty relics all but ignored on their shelves in theDepartment of Mysteries. That was why the Ministry put them
there, after all -- to keep them out of the way, where they couldcause no trouble. But this one had been drawing far too much
interest since the disaster had brought it to the Unspeakables'attention. They had all but built a fortress around it and were
now devoting almost half their entire staff to its study --
something Cornelius had been unable to prevent, as Mysteries'
budget was controlled directly by the Wizengamot and the
Minister's Office had no veto power over it or its allocation.
Cornelius was pulling what strings he could, but the best he
could do would be to reduce *next* year's funding for Mysteries,
and even that wasn't guaranteed -- it seemed Mysteries had its
own hooks into the Wizengamot.
Even this would have been bearable had the Merlin-be-damned
sphere not been about Harry Potter and He-Who-Must-Not-Be-Named.And still yet to be fulfilled according to the Unspeakables. Ofcourse, Cornelius had classified *that* bit of information at thehighest level of security, but as Dolores well knew these thingshad a way of getting out. The amount of attention and manpowerthe Unspeakables were devoting to the blasted thing had already
been common knowledge among the Ministry staff before they could
clamp down on it. Worse yet, her informants were reporting thatinfuriatingly accurate rumors about the Sphere's subjects hadbegun circulating among the Ministry staff.
Dolores gritted her teeth and clenched her fists until her fleshyknuckles turned white. Something had to be done about that
prophecy! Already its existence and the gossip about it wereundermining her campaign to show Wizarding Britain that Harry
Potter was a lying attention-seeker trying to sabotage the
Minister. Too many Ministry employees were already doubting the
official truth of the matter. And if word of the Prophecy's
existence were to reach the Wizengamot (or worse, the *press*)
then Cornelius's prestige -- and by extension her own prestige,
not to mention her future prospects -- would be irretrievably
damaged.
Dolores Umbridge was, at her heart, a simple woman who believedsimple things. One of those things was that the truth was always
and *only* what Authority said it was, and that denying it was
treason. That if something or someone defied the truth, they had
to be destroyed. And that she, Dolores Umbridge, was (and
deserved to be) part of the Authority that defined Truth for theinferior masses. After some thought, she drew up a memo toCornelius proposing severe penalties to any Ministry employee who
repeated seditious rumors judged to be counter to Ministry policy
or goals -- for the ultimate good of the Ministry and WizardingBritain, of course. With a wave of her wand it folded itself
into a paper airplane and took off for the Minister's office.
That done, she considered other, less official, avenues. Theidea that the Dark Lord could return -- or might possibly have
*already* returned -- was patently ridiculous. The prophecy
sphere was obviously malfunctioning; it should have registered
its contents as fulfilled after the events of Halloween 1981. As
long as it continued to malfunction, though, its lies would only
reinforce those of Harry Potter and Albus Dumbledore, threatening
the stable, peaceful society that defined Wizarding Britain under
the benevolent rule of Dolor... Cornelius Fudge.
For the good of that society, the Prophecy had to be destroyed.It was the only logical option. With the sphere gone, theUnspeakables would return to their uninteresting little esotericprojects, the rumors would cease to circulate, and the threat to
the Minister (and by extension herself) would vanish. Sadly, thefanatics in the Department of Mysteries would disagree with herand refuse to properly dispose of the sphere. So Dolores wouldjust have to contact some more of the ... independent contractors
whom she had hired for similar tasks in the past.
-- Bob
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Then the horns kicked in...
...and my shoes began to squeak.
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Tapestry (Tabletop game setting/ruleset WIP) |
Posted by: Bluemage - 11-07-2014, 06:57 AM - Forum: Other People's Fanfiction
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This is a collection of ideas that's been bouncing around my head for some time now. Over the last couple days, they've been coalescing into part of a tabletop RPG. I'm a lot better at worldbuilding and general design than I am at mechanics, so bear with me, please.Setting: High fantasy. Civilization exists, but is constantly under threat. Monsters- stronger, faster, tougher than mortal man- roam the wild places of the world, striking out against towns and villages. Magic is fairly common- maybe one in ten has the talent for it.Character System: This is the core of what I'm going for. The thought that prompted this whole thing was basically 'How do I make fighters and wizards feel distinct, badass and balanced?' The answer was pretty simple.
There are three general character classes. Casters are your wizardly sorts- inherently gifted with magic, focusing on casting spells in battle. Clerics make pacts with supernatural entities- primarily gods, but demons and unaligned spirits are also options- who use magic on their behalf. The magic they get is more refined, more complex than Caster magic, but also less flexible. Finally, Combatants are, on their own, entirely mundane. They compete with Casters, Clerics, and the superhuman monsters of the world through unparalleled martial skill, borrowing the magic of others (in the form of stat-boosting enchantments and magically empowered equipment), and finding non-magical ways to get things done.
Note that this isn't a class system. Instead, character development is done more like the way White Wolf handles it- characters earn XP, which lets them buy skills, spells, proficiencies, martial arts, spirit pacts, enchantments... basically, every form of character development possible. Certain purchases- the unique features of each class- tend to be mutually exclusive, but everything that isn't directly excluded (or dependent on an excluded purchase) is available. The rub is that class features synergize. Investing in a class gets you discounts on further purchases tied to that class, and investing in skill/spell/martial art trees gets you additional discounts on the rest of that tree. The more you specialize, the more you get out of it. Ironically enough, some class features can offer discounts on out-of-class features that synergize well.
I'm envisioning each class as being very wide- wider than any one- or three- characters can possibly master. There's room to specialize, to play each class several different ways, even before you start to consider multiclassing. The Combatant, for instance, can be played as a traditional thief, ninja, fighter, ranger... basically, as any mundane class. Cleric encompasses the D&D cleric, (parts of the) warlock, druid, and artificer, just off the top of my head, and Caster can be played as a wizard, sorcerer, (the rest of) warlock, and many more.
Magic System: Here's the other bit that really inspired what I have. 'Magic' is the ability to 'push' against the fabric of the world. If you wanted to put it in sci-fi terms, think of it as an inherent ability to make 'waves' in the quantum foam. Each wave has a limited- and incredibly blunt- impact on the world; useless on its own, but when you put enough waves together in the right positions... you get a spell.
'Spells' are four-dimensional patterns, drawn out of magic, whose creation has a useful effect. This isn't easy to do; casting a spell is a lot like drawing a picture on the surface of a lake by running around the edge of it with a wave generator... only in 3D, instead of 2D. Half the effort involved isn't even spent creating the pattern, but neutralizing the bits of the waves that aren't part of the pattern. When you don't do that, you get the effect you want... plus a menagerie of other, random, side effects.
This is where the name comes from. The people of this world think of it as, metaphysically, a tapestry. Magic is the act of reweaving it into a new pattern. Gods, demons, and spirits- technically all the same thing- are repeated motifs. A god of fire, for instance, is the pattern of fire, shaped by belief into a sapient being. This is why Clerics are different from Casters; instead of doing magic themselves, they have spirits (who, existing only as patterns, are not limited as mortal beings are) performing magic for them. Spirits can shape patterns more complex than even a dozen Casters working in unison... but each Cleric can only get a fraction of their attention, and they don't quite understand the mortal mentality. Clerical magic is less flexible than Caster magic because the Caster can cast what he wants at the time; the Cleric can only receive the precise boons their pacted spirits have agreed to provide.
More on this later, as I think of it... and as people ask questions. Please, offer anything that comes to mind. Questions about what I've written? Elaborations? Suggested game mechanics? Quibbles? Even suggestions on where to ask? Post it!
My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.
I've been writing a bit.
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