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The Vault |
Posted by: Ace Dreamer - 07-28-2012, 07:35 PM - Forum: Fenspace
- Replies (17)
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The Vault
This appears on the surface to be quite a conventional prison, run on quite enlightened grounds. Prisoners are expected to find good use for their time, in exercise, work or study; suitably qualified inmates can also teach. There is ubiquitous surveillance, but that isn't too surprising in a prison. The Vault is made up of a number of Annexes, distributed around in geographically separate locations, which are all tied together so with a bit of admin work prisoners can interact.
If fact, this is all a virtual environment, running at just about real world quality. The bodies of the inmates are in a protective and regenerative suspended animation state, and their minds are stimulated to a conscious state, though running a bit slower than real time. The staff are AIs, running multiple instances, each with individual characters. Except the Warden, who runs the place. The underlying system is based on the "Metaverse" virtual world.
Non-AIs can be hooked-up to the system, to visit or interact with the inmates; teaching might be done this way. Some inmates may work in gardens, or on (simulated) external projects. If needed, inmates may be released, though all undergo a "medical examination" on leaving, where they are awoken back to real life. The process on entering The Vault isn't dissimilar. The various parts of The Vault, the Annexes, are tied together by a net of FTL communicators (the 'very difficult to find the end-points' variety).
Quite major efforts are made to ensure that inmates benefit from their confinement. The aim is that they leave at least as healthy as they arrived. And, no longer criminals. While physical activity may not give full benefit, research shows rehearsal of activities does improve them. Mental activity will have much clearer long-term effects.
The Vault was first built in Kandor City, after it became clear that the first design for a Supers prison, the 'Phantom Zone Projector' project, just wasn't acceptable. The Annexes are multiple underground structures, each of which consists of 'perpetual' power supplies, a redundant array of waved server farms, which runs at least one AI and the simulation, and the actual inmate confinement area (ICA). The ICA has its own triplet of 'perpetual' power supplies and primary and backup suspension units, with dedicated medical support units.
Few annexes have more than a couple of dozen prisoners, though they are all rated for fifty. The annexes are heavily shielded, and are rated Moon-quake proof; on Earth they'd be considered pretty good nuclear shelters.
Access to the annexes is via KAR (Kandor Automatic Railway), and every so often, 'for administrative reasons' (also personal interaction problems), prisoners are moved between annexes (in their sleep). Inter-annex communication is pretty good (holo conferencing might be allowed), so this shouldn't cause too many social problems. The recycling is pretty good, but if needed KAR also delivers all needed supplies. Prisoner release is done via KAR to one of several Kandor City official buildings, after a 'medical examination'.
Prisoners are placed in an annex via KAR. A number of carefully annonymised transports, five to eight in number, are sent out in quick succession, and only one contains the prisoner. All the transports will be automatically cleaned before further use.
Note that The Vault also holds criminal AIs, and it is made quite clear to these they will be operating in a highly constrained environment, and regular backups will be taken of them. Their privacy will not be intruded on, but if things go wrong they may find themselves 'running' a previous version of themselves.
A variety of drones are provided for AIs to interact with other prisoners, and if they are resident in a fixed body, that's what they'll believe themselves to be using (maybe with some hard-wired constraints to prevent escape). If they didn't sleep before, they'll find they've acquired that ability, and need.
Prisoners with really unconventional metabolisms, say due to a biomod, will end up in one or more specialised annexes that have customised facilities. They may be suspicious that they acquire the ability and need for regular sleep while they're in The Vault – but this may be good for their long-term mental health.
The Simulation
The Vault looks like a holo-enhanced immense underground cavern, with an artificial day and night cycle, to the prisoners. There are a number of other structures visible some ways off, but it isn't clear if these are real or fake, due to the 'holo haze'. Over time, it will become clear some of these are other Annexes. Presumably some are guard buildings.
Hazy figures and non-human shapes can been seen moving between the structures when the light is right – these can be assumed to be concealed guards and guard-bots. People sometimes come and go via light electric buggies. When people move between Annexes, or enter and leave The Vault, they drive for a while through a holo fog, taking a number of turns, at forks and cross-roads on their path. Prisoners are moved between Annexes while asleep, and other prisoners don't get to see them come or go.
There are about fifty people, AI and not, who know this is a simulation. Some were on the design team, that was given the 'underground cavern' specification and told to make it secure, some on the (anonymous) ethics over-watch group, some on the actual running staff. Yes, they know that sooner or later the secret will get out – some are amazed it's lasted this long.
Dr. Asmodeus Grey was on the design team. But, he hasn't told anyone else. He considers it amusing, and is keeping the knowledge as a 'card', in case he needs it. (He's worked-out how to become a prisoner, and leave when he wants to, for example.) In fact, he killed a number of criminals who found out, and he didn't think would be closed-mouthed enough about it.
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"It is the business of the future to be dangerous" - Hawkwind
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KAR: Kandor Automatic Railway |
Posted by: Ace Dreamer - 07-28-2012, 04:09 PM - Forum: Fenspace
- Replies (13)
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KAR, the 'Kandor Automatic Railroad', was a critical part of the rapid construction of The Watchtower, Old Town, and later the greater Kandor area; Kandor City in general. KAR took and takes material from the surface and sub-surface mines, to the buried autofabs, processed material to the build yards, and where needed also moves personnel and medium-sized machinery around. Over time machinery has been deliberately redesigned so it will split into modules convenient for KAR transport.
Early attempts to control the rapidly expanding network were mixed. The initial monolithic system was quickly replaced by a distributed net of controllers, but none of the classic programming methods made these operate well. Eventually a system based on a genetically programmed logistic net, which continually simulated future load, and evolved routing schemes, proved to work quite well.
Unfortunately, various contractors learned to 'play the system'. They tweaked orders and routing priorities so their competitors just couldn't keep up with them. When this was unravelled the system was re-designed, after the style of the 'Tor Project', so cargo was moved and routed anonymously; all 'routing frauds' promptly collapsed. Theft of material in transit nearly completely stopped, as well.
There were complaints that you didn't know exactly when your goods were going to arrive. That KAR was deliberately blocking people's attempts to track their goods in transit (a number of the control systems seem to take a malicious pleasure in this). But, everything seems to have worked pretty well for quite a few years now.
The 'Ghost of the Lost Commuter' is an urban legend, and a desperate face, looking out from a personal transit car, waving for help, or banging on a window to be released, is believed to be a practical joke a few people find amusing. A news crew spent weeks trying to track one down, and eventually found a number of cars with disposable holo projectors, configured to show a 'ghost'. Kandor City Tourist Department declined to comment.
The personal transit cars have proved a popular, though a little slow, way of moving around the rim of Kandor City, to a network of places under the nearby Lunar terrain, and most recently to areas within the crater. Their free use for light goods has helped a lot of local business. Transit charges are only made for moving heavy, commercial, goods, and to those who have maliciously abused the system.
When needed cars are automatically routed-off for cleaning and repair. Short-term logs, thoroughly erased, are kept of those entering and leaving cars. Carefully separated statistics are kept about the need for cleaning and repair after transit. No logs are kept of who has travelled where. AIs with designed to be erasable short-term memories watch the stations for security and safety reasons.
Commuters are sent a warning if they start causing statistically significant extra work. They have to start paying for travel and are eventually charged with malicious abuse if these warnings are ignored. This system was all carefully secured and anonymised after a transit official was blackmailing businesses with threats they'd find themselves paying for travel.
In more recent years the Heavy Cargo Transport system on the crater rim has become more lightly used, as if possible goods are split into medium-loads to go on KAR. If you want to move around quickly, then you'll use the Kandor City Maglev trains, as they run on the surface, whereas most of KAR is underground - tourists typically prefer that as well. KAR is one of the things which has contributed to Kandor City staying green.
--
"It is the business of the future to be dangerous" - Hawkwind
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M.I.A. for a few days |
Posted by: Terrenceknight - 07-28-2012, 03:56 PM - Forum: The Legendary
- Replies (11)
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So due to a large fire in our building me and roommate are kinda out of a place to live for a few days until the authorities can assess the damage and will let us back in. Given the location of our unit reletive to the fire we should hopefuly only have to deal with water damages, given there was a partial collapse just above our unit we may be kinda outta luck for more than the stated minimum of 24 hours heh. I just hope my computer is alright @_@
So yeah no Terr for a couple days.
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[RFC] Biomodification (meta) |
Posted by: robkelk - 07-27-2012, 01:34 AM - Forum: Fenspace
- Replies (25)
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In the thread "[Story][Season 0] Technology Exchange", Ace Dreamer asked:
Quote:Are most of the people in active service with the 'Sammies' biomods (via their special handwavium)? So, strong and athletic and generally female? With the odd strong and athletic tuxedo-clad male, mostly in a supporting role?
Then Star Ranger4 referred Ace to me.
That touched off an essay of a reply.... specifically, this essay. Feedback is requested before I add this to the FenWiki and link to it from the "Biomodification" page. Mind the FenWiki markup.
In case the request for feedback wasn't clear: Everything in this post is subject to change if enough of you don't like it. Besides, there are still unwritten parts of this essay...
Page Title: Biomodification (meta)
{{meta}}{{quote|That guy's part of my crew! I want him returned intact, same species and same gender he was when you found him, y'hear?|20px|20px|[[S. Malaclypse Fnord|Mal Fnord], at [[SOS-Con]}}{{TOC right}}
Along with [[Spacecraft Registry#Space Craft|flying cars] and human-grade [[Artificial Intelligence|AIs], [[Biomodification|biomods] are one of the three pillars of the background of Fenspace. Unlike flying cars and AIs, biomods are tricky to imagine, if you don't go with the blatanty obvious. Not that there's anything wrong with "blatantly obvious" in Fenspace - this is a setting that has, amongst others, [[April Roberts|an Andorian] in Starfleet, [[Hélène Aronnax|a Creature from the Black Lagoon] in the Submariners, [[the Jason|a Saiyan] in the Main Belt, and [[catgirls] all over the place. But it also has [[Katz Schrödinger] and [[Joseph Corcoran].
These are some guidelines on how to handle biomods in Fenspace stories. They are '''''not''''' hard-and-fast rules.
==How Common Are They?==
Not everybody in Fenspace has a biomod. Not everybody in Fenspace wants a biomod - for every person who desperately wants to change the body he or she lives in, there's a person who's completely happy in the body that he or she was born in, and a handful of people who wouldn't mind something different but don't know what they might want. Given that, biomods are in the minority across Fenspace as a whole.
Some factions are heavier on the biomods than others due to the nature of their fandoms - for example, [[Furries] tend to a high percentage of biomods, while [[Pulpers] have hardly any.
On the whole, biomodded Fen are roughly 10% of the population; enough to be noticeable while not dominating society.
(Pre-publication Question: Is 10% too high? Is it too low?)
==How Powerful Can They Be?==
Well, you're not going to biomod into Superman. It's not too likely that you'll biomod into Stephen Hawking, either, but that is at least possible.
If an ability exists somewhere in the animal (or plant) kingdom already, then it's fair game for a biomod, no questions asked. [[Leda Swansen]'s biomod is taken straight from the electric eel, for example.
If the biomod is a trivial change - gender, height and weight, hair and skin color, that sort of thing - without granting any superhuman abilities, then it's probably acceptable.
On the flip side, if the proposed ability exists solely to make a character look good all the time in all situations, then it's probably too powerful - even if the character is intended to be an Open Character that any writer can use and abuse. This ties back to [[Fenspace Rules#Rule #0|Rule #0] - No Fair Hogging All the Cool.
The question is, where do the writers draw the line?
more - I know there's a discussion about this somewhere in the forums, but I don't have time to look for it right now
==What Are the Downsides of a Biomod?==
That depends.
more - do moer powerful biomods have more powerful downsides? do some biomods have no downsides at all?
==What Are the More Common Biomods?==
With the exception of the [[Catgirling Machine] and similar devices, it is impossible to reliably copy a biomod exactly. There are, however, some obvious broad classes of biomods.
===Furries===
Thanks to [[Boskonian]s turning unwilling victims into catgirls (and a small handful of wolf-people), the anthropomorphic biomod is the most common biomod by far. [[Rabbit people] are the next-most-common type of "furry" biomod.
Kelly Harrison, majordomo of the Hotel Stellvia, is possibly the setting's best-known full-time anthropomorphic biomod; she's a rabbit person.
Shapeshifters who can become animals or animal-people are also possible; [[Dakota] is a werewolf, and [[Andrew Fauho] is a werefox.
===Fictional Races===
more - describe them as a class
[[April Roberts] is essentially an Andorian, and [[the Jason] pretty much turned himself into a Saiyan.
===Gender-Benders===
The ability to change gender (reliably or not) is one of the less-obvious common biomods. [[Jeph Antilles] and [[KJ DeRosia] are known gender-benders.
In a related area, there are persistent rumors that the [[Crystal Millennium] has the ability to permanently change a person's gender from male to female. This would explain why a demographic that is predominantly male - SF and fantasy fandom - has a predominantly-female presence around [[Venus].
(Pre-publication Question: Should anything else be in this article?)
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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[META] Season Zero Reiver Management |
Posted by: Ace Dreamer - 07-26-2012, 10:36 PM - Forum: Fenspace
- Replies (13)
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Prior to SOS-Con, close to the end of Season Zero, what would you do if you'd collected a load of reivers who'd tried to kill and/or kidnapp and/or rob you? (Add hi-jacking and rape threats to your taste.)
Where would you go in Fenspace and who would you ask for help?
And, who might be prepared to help you get information out of them, with minimum bending of the Geneva Convention?
--
"It is the business of the future to be dangerous" - Hawkwind
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[Story][Series 0] Loss Management |
Posted by: Ace Dreamer - 07-26-2012, 10:26 PM - Forum: Fenspace
- Replies (1)
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Loss Management - 25/Jul/2012
September 2011, Dublin.
Dave Mathers. Barking mad. AI genius. Occultist. Sitting across the table from him. Was Arthur mad?
*b-Beep* "Sorry, that's for me." Mathers inspected his wrist, and a watch that looked more like a medical display, or maybe a colourful pie-chart. He cocked his head to one side, apparently doing some sort of calculation, or maybe reciting a mantra. Then, extracted a multi-layered pill box from his pocket, rotated it so the coloured bands matched the watch, and shook out a few pills.
"Cool! Blue, I expected that, but, a brown as well? Must have worked its way up." He swallowed them, and Arthur held out a glass of water. "Thanks!"
Mathers thought for a moment. "It's all based on sound principles. This" and he held-up the wrist display "measures my aura, and bio rhythms, and tells me what is needed to keep me in balance. The pills, all natural herbal. Some of them are placebos, but I've carefully forgotten which."
'No', thought Arthur, 'He wasn't mad. Mathers was'. "Thanks for making time for this consultancy. I know you have a busy weekend."
Mathers winked and tapped the side of his nose. "I know who arranged my lecture tour and workshops. Yes, I appreciate the chance to visit Dublin, again, but I know how things work."
"Now. What made you think you needed me? Any problems with those discs I made-up for you?" "No", replied Arthur, "but there are a couple of, maybe three, AI projects I wondered if you could help with..."
Arthur remembered his last visit to Kevin Wright. He'd improved a great deal, but looked a little drawn. Arthur had asked if he might be over-doing it. Nurse Blake, in the background, as always, frowned at him. As he was leaving she approached him, and snarled in his face, that Kevin's health was her concern, and no one else's. He'd noticed, in an abstract way, that she was trembling - most of his attention was on the scalpel held, nearly out of sight, behind her back.
Arthur recounted the process by which Nurse Blake had come about. "It's a bad idea designing an AI when you're angry", remarked Mathers. "It's particularly bad when you're waving-up hardware for that AI to live in. Sounds like you did both. The only thing that's saved you so far is the anger originated in Love."
"Now, tell me about the other two..."
It'd been difficult, but they'd pinned Nurse Blake. Kevin Wright had toured the production facility, and they'd managed to manoeuvre her into the grip of a power lifter. She'd still bent metal. Kevin remarked she'd been getting a little strange, just as loving and dutiful as ever to him, but increasingly touchy around others.
Mathers helped them install the simulation set-up on the company server, based on the "Metaverse" code Arthur'd been tinkering with. They used the backups of Nurse Blake, and did several runs, projecting likely futures, with an early version of her watching.
Though not happy, as all the runs resulted in either Kevin getting hurt, her destruction, or both, she agreed to her current personality being adjusted. It was agreed that they'd run the early version of her, at regular intervals, to monitor developments. They hadn't really got anyone else who could be responsible. Mather's said he'd forward a procedure to merge the early back into the current version, when she was happy with the situation.
Janet and Alice got a clean bill of health, though Mathers wasn't happy about Arthur's blood getting in Janet's handwavium; he mumbled about 'blood bond'. Mathers spoke privately to Janet, and afterwards seemed satisfied. For Alice he recommended several books on meditation, and that she take up Hatha Yoga, as she needed to work on her body consciousness, due to her 'Gaia link'.
The Lear Jet arrived, fully refurbished, and waved-up. Apparently it ran on filk music, and needed "Caledonia Girls" (the 1983 advert version, not the modern one) at least every fifteen minutes, unless you just flew it as a normal jet. Arthur and Rod went over every inch of it, and pronounced themselves satisfied.
Arthur took it out on a few test flights, spent two solid days in his workshop, then slept thirteen hours. Only Alice knew what'd caused this, and she wasn't talking. The day after, he filed a flight plan, and took-off. The day after that Alice announced, tearfully, that he was "Gone", and, she didn't know where.
--
"It is the business of the future to be dangerous" - Hawkwind
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[Story][Series 0] Second Hand |
Posted by: Ace Dreamer - 07-26-2012, 10:22 PM - Forum: Fenspace
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Second Hand - 24/Jul/2012
August 2011, Dublin.
Looking back, Arthur thought most of what he'd dealt with was second-hand. Second-hand equipment, ideas, maybe even motivation. He hadn't really planned anything, it'd more just happened, he'd responded to events.
Rod had rejoined them. Finished college. He had a job, of course, assistant production supervisor and senior laboratory technician. Rod had filled-out a bit, but greasy food was still his bane. He'd dropped-in occasionally, even during his course, but seemed a bit bemused at working with attractive women, such as Janet and Alice. Arthur's secretary, Dana Lidzt, just terrified him.
He was interested in the company vehicles, and seemed a bit surprised all there were was a few Australian-waved vans. Arthur cheered him up by saying they were waiting delivery of a double-decker bus, for multiple uses, and, Arthur had an ancient Lear Jet, which would, when refurbished, be prestige company transport.
Janet had managed to scrape together the hours to get her pilot license, so Arthur wasn't the only person (officially) with that skill, any more. While he approved of that, for some reason Arthur felt a little hollow. Neither Sarah or Kelly had visited, recently, and messages from Jane were terse, and suggested some sort of crisis was brewing.
Recently, he'd taken up Tai Chi. He didn't really have the spare time, but, it was that or take-up gambling, again. Something was... wrong.
These days, he was speaking to important Fen, and, there was a tone, an impression, that he really didn't like. After a particularly good tai chi session, he realised it most reminded him of when he first got involved with handwavium. But, that was a feeling of hope, possibilities, and this was anything but that.
So, he had two choices, retreat into his hole and try and pretend there was nothing wrong, maybe that he was having an early 'mid-life crisis', or try and figure it out, so he, or someone, could do something about it. How? He was impersonating a businessman, but he was really technical. If this was a technical problem, how might he start solving it?
Elimination. His life wasn't perfect, he had to get back in the dating scene, but he was pretty sure it wasn't that. Eire, the world, was in a real financial mess, further confused by handwavium, but... he didn't think it was the problem. Near-Earth Fenspace, the Inner Solar System, again a bit of a mess, but basically OK. That put the problem further out.
There were times he'd wished he'd paid more attention when he'd been forced to study History. But, it never seemed to have much to do with real life. Maybe he'd idealised the Fen, thought they knew what they were doing, had things basically under control? What happened with Alice. Now that looked like a sign, a hint; no matter how benevolent handwavium seemed to be, someone would try and exploit it, and not in a good way.
Back to his science fiction friends. Few of them called themselves 'fen', or planned to 'go up'. But, they seemed to think about things. Yes, it might be second-hand knowledge, but, that'd done him pretty well, so far.
He was going to need to get ready...
--
"It is the business of the future to be dangerous" - Hawkwind
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[Story][Series 0] Service Sector |
Posted by: Ace Dreamer - 07-26-2012, 10:19 PM - Forum: Fenspace
- Replies (1)
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Service Sector - 22/Jul/2012
Late February 2011, Kandor City.
Slow start. Steady business. Happy investors. Jan wasn't sure. Was she suited for retail? But, she was doing it.
Having six remotes helped. Rarely were more than two required in the front office, the 'shop'. That let the other four of her do other things, like research, poke around Kandor, read a book, or even day-dream. Less stress than any of her memories of being Janet recalled.
Each of the other five remotes was a bit customised, from her base 'Jan', that looked just like Janet. She guessed she'd have to come-up with names for all of them, but so far she'd just used "Jayon", "Jayto", "Jaytre", "Jayfor" and "Jayfi" - 'Jay?', 'Jen?', something different like 'Alex?'; it was hard to decide. After all, they were all her, it was other people who might, would, get confused.
Seeing as she'd been wearing 'the product', 24/7, a few things had arisen. It was truly a "Hollywood Spacesuit" - when the life support was active it somehow suppressed hunger, thirst and... toilet requirements. This was OK for the couple of hours that the suit was rated for, but people'd better have multiple occupancy toilet facilities real near their airlocks.
Accessories had been an interesting area. Redundant ear bud communicators were going nicely, as well as a medical monitor in the form of a throat band, echoed on a PDA wrist display, which doubled as a communicator. She was offering extended life support, six hours, on top of the two hours the tool belts gave, with a PDA wrist communicator that warned of medical stress (including too long without food, water or a toilet break).
A 'Buy One Get One Free' offer had worked well on the tool belts, so people would have a spare, as well as one recharging. Stuff always got broken or lost, and it would be bad if this happening to important parts of a space suit. Cleaning kits for both inside and outside of the suits went well, though there were clear 'dos and don'ts' in both the vacuum-proof paper and the electronic versions of the manual.
Further down the line, she guessed they'd offer active medical aids, though, acting as a franchise for a specialist might be better. She wondered if anyone had come up with that science fiction drug which dropped you into a safe suspended animation state when its injector detected pretty certain death? Hope you had friends who read your dog tags or medical bracelet, so they didn't just hold a funeral service.
There were, of course, 'requests'. One lady couldn't see why she shouldn't have a matching suit for her handbag dog. Jan did her best to hide her boggle, and suggested the lady custom-order a handbag that acted as a doggy spacesuit. She left without buying anything, but seemed reasonably pleased. A cat walked in and asked for a suit, and didn't seem surprised to hear their range didn't go that far. Fortunately, that'd been about as weird as it got.
But, she'd heard there were Muppets, running a shop, somewhere near-by...
--
"It is the business of the future to be dangerous" - Hawkwind
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