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  [Story][Season 0] In The Bluff
Posted by: Ace Dreamer - 07-14-2012, 03:33 AM - Forum: Fenspace - Replies (30)

In The Bluff - 13/Jul/2012
He felt a bit naked.  Standing there near the air lock.  Only second time 'up'.  And this time no adrenaline armour.  They were making him wait.
Eventually, a woman in a red-marked uniform came in.  Attractive, of course. Looked like they'd adopted that design the Hollywood Machine had put on the AI remotes.  A practical but stylish grey, with colour markings that would be visible from any angle.  Puckish, he wondered about the underwear.  Was that uniform, too?  He never did find out what The Machine had the AIs wearing.
She indicated he should follow.  No introduction.  No handshake.  Had she been carefully ordered what to do?  He'd noticed she'd checked a pad, presumably to, at least, see if he matched his photo.  It wasn't clear why she bothered, security cameras, at least linked to the AIs, covered this entire area.  But, he guessed it was good procedure.
She left him in a security office, not far down the corridor.  A long mirror on the wall, nice to see someone respected tradition, and multiple security cameras.  He politely nodded to the mirror, and took a seat.  As expected someone burst in, a woman in a blue-marked uniform, sat, then spent time reading papers before looking at him.
It was a waiting game.  He'd decided on this, early on.  They made him wait over night, so there wasn't anything immediately time-critical.  He made them wait until noon, as he slaved over the Body Builder and Mather's frustrating AI plans.  Making sure there was nothing he'd over-looked.
His transport had been efficient.  Dublin airport, into a waved Cessna, conventional flight to Shannon, then out over the Atlantic and a climb to space avoiding any airways.  Then a short hop to L5.  He must somehow find time to get a pilots license.
As predicted, they wanted him to sign a whole new set of paper work.  When he asked about consulting a lawyer she said he'd never used one before.  On the surface it was a non-disclosure agreement, and a restatement of his existing contractual arrangements, adding some provisions about repair and support - it would supposedly 'clarify the legal position', and, 'protect both him and them'.
He brought out his own copy of the previous NDA he'd signed, and his contract. The woman across from him got a little flustered.  Comparing the two he remarked that the NDA was unchanged, and that there were a considerable number of sub-clauses in the new contract.  The unintroduced woman appeared to be fighting hard to look calm and in control.
"I think we need to discuss this with your manager."  Hurriedly, the woman gathered her papers, and left.  As expected, Jane stepped in.  Arthur tried for a Zen state, and when he looked at her imagined seeing a spot an inch behind her forehead.  He'd read about it in a Sunday paper, while idly looking for something worth reading, and, it seemed to work.
Jane didn't look shaken, but he'd expected as much.  She was made of much stronger stuff.  He explained that the NDA covered the privacy and confidentiality issues, and he wasn't prepared to sign any new contracts without full disclosure of the situation.  He suspected Jane was quietly satisfied.
It was Del, the first AI in White Team.  Or, to be more precise, her humanoid remote.  The reports were contradictory, but there'd been an airlock problem, after Mr O'Neill's transport had arrived.  Possibly due to it being clipped by a poorly piloted visitor, the previous day.  She'd fought to hold the main airlock closed, so they could get O'Neill into the station, even though she was already injured, by flying debris.
She's succeeded, but collapsed with asphyxia, then bled-out.  There were hints that O'Neill had implied his health was more important than some robot.  He'd been treated by Kelly, Nurse Genny had tried to help Del, but failed.  By the time Kelly got to her there was nothing she could do.
The AI core that was Del's mind went into shock.  Defensively the other two White Team AIs, Epsi and Eta, had voted her off-line.  Then they had disagreed about what to do next.  That locked them off-line, and put Zeta, the Black Team AI, in control of their responsibilities.  "Nice to know all that logic worked", thought Arthur.
Jane was a little shocked to be told there hadn't been an AI logic cascade failure, it was a basic feature of the design.  She got Kelly in, and Arthur showed them on their copy of the AI operations manual, a detail Kelly admitted she'd overlooked.
Next, Arthur asked to see the actual White Team AI cores.  In person, this time, rather than by studying the system displays.  Then he followed up with the rest of the cores; the Black Team AI core was particularly difficult to get to.  Someone had added locked retaining straps, to hold the cores in place.
Kelly wasn't sure, but she thought it was an external technical inspection team, that went around after everything was installed.  She hadn't looked into it herself because none of the AIs commented.  Arthur pointed out that it explicitly broke the AI core installation specification.
Kelly got out the cutting tools.
After things were put to rights Arthur spoke to Epsi and Eta's remotes.  Epsi had been in a bio dome, working on her little garden patch, Eta in a kitchen, making pecan and chocolate chip cookies.  Neither were very happy.  He explained what he thought had happened, and they agreed that matched their experiences.  They said they were still in contact with Del, but she seemed in a semi-conscious state.
"I'll need use of your workshop" remarked Arthur to Kelly, and she led him there, with what looked like a numb expression.  Sweeping the contents of a workbench into a bin, she indicated it to him.  Two of White Team wheeled his luggage in, as he'd requested.
The Hollywood Machine responded in a positive but cautious way to Arthur.  Kelly explained she'd put Del's damaged remote through, but nothing happened.  Arthur shook his head, "It's not magic you know", though that was a bit of a cheap shot.  The new Del remote was processed in five minutes, after Arthur checked everything was OK with a test remote.
Back in Kelly's workshop the extracted Del AI core was open on the bench, and quickly had its new half-pair phone installed, the other half-pair having been processed into the new remote.  A quick AI core cycle, and Del leapt to her feet, and threw herself sobbing into the arms of Epsi and Eta.
Kelly was a bit bemused, and commented that she didn't think they worked like that.  Arthur gave her a sour look.  After a while they all calmed down, and thanked Arthur, who was a little embarrassed by the hugs.  Arthur pointed out Del was only dressed in a robe, seeing as he hadn't been able to match the original sports wear, and she'd need her spare clothes.  Then was shocked to find she didn't have any.
Jane was called in, and agreed there needed to be a re-think on the way the AIs were managed.  Arthur also asked her to witness him starting up another AI, using the test remote that he'd processed, and an AI core from his luggage.
"This is Consultant Engineer Janet.  She is an expert on the maintenance of the AIs, and knows as much as I do about the Hollywood Machine.  I think you need to get on with drawing-up a contract with her.  She nominally works for me, and she will not be resident on this station."
Jane and Kelly looked at each other.  He could almost feel them working the recent events into their story.  He held his breath, unsure what would happen, maybe even violence.  Kelly looked thoughtful.  Jane spoke.
"I suppose this means you wont be signing the revised contract terms with us."
"Yes, and I want all the AIs to read this."
He handed Jane a paperback copy of "Zen and the Art of Motorcycle Maintenance".
--
"It is the business of the future to be dangerous" - Hawkwind

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  [Story][Season 0] Defective Work
Posted by: Ace Dreamer - 07-14-2012, 03:26 AM - Forum: Fenspace - Replies (1)

Defective Work - 12/Jul/2012
Arthur didn't understand.  One of his AIs had failed.  Up on O'Neill Station. They said it was defective.  He'd messed-up the design.
They were threatening him with massive damages.  His incompetence was risking basic infrastructure.  The repair bill could be immense.
The message had come in last thing in the day.  He stayed late, sending requests for more details, confirmation.  Nothing.  That night, he hadn't slept much.  He'd read all the Asimov he'd been loaned.  'The Three Laws' wouldn't work, of course, but at least they were a start.
His secretary, Miss Lidzt, was in before him.  She was an ex-glamour addict, returned from O'Neill Station.  She'd worked there in a similar role, but the homesickness got too bad, so she broke her contact and came back to Dublin.  A good chunk of her pay went to pay-off the loan she'd needed so as to leave before her contract renewal date.  Arthur considered employing her a bit of a gesture of defiance.
The office was new, too.  The repair side of the business had expanded, and he was called in to fix things it was claimed were irreparable.  And, that wasn't just restricted to electronics.  Several times he'd had to turn-down requests, saying that was outside his field.  He seemed to have got a reputation for safe use of handwavium.  How?
Arthur had developed a a suite of waved tools.  Some analytic, some manipulative, some a mixture.  All were 'clean', and didn't contaminate with handwavium.  He guessed he was a 'Wave Consultant'.
He'd asked his aunt, seeing as she always seemed to know things, or knew someone who did.  "You didn't see the article, dear?  'Waving The Future'?  Came out a few months ago.  I'll see if I can find my clipping."  And, she had.  It was very flattering, if a bit inaccurate.
He wasn't really a 'medical researcher', he hadn't said 'careful use of handwavium can fix any problem', or 'used carefully handwavium is no more dangerous than gas'.  Wait a minute.  You could read 'gas' as either methane or gasoline.  This smelled a bit too much of the 'Wright Stuff'.
He'd never contacted Kevin Wright.  He'd been too busy.  Now he had another reason.  "OK.  Calm down, Arthur.  Analyse the situation.  Who sent the message?"  That's what he liked about Kevin.  Straight to the point.
He hadn't checked that.  'Admin & Legal Departments' it said.  Wouldn't that be Jane, and Sarah?  Maybe they'd found him out!
"Now, Arthur."  The voice was friendly but firm.  He'd fully recovered, that way, at least, from his stroke.  Nurse Blake sent him regular updates.  "Ask yourself, what do they want?  How do they expect you to react?"
Kevin waited while he thought.  Yes, he'd rather panicked.  Assumed it was all his fault.  They'd be able to tell that by the replies he sent.  The questions he asked.  Why hadn't they replied?  He asked Kevin that.
"Well, maybe they wanted to shake you up?  Get you in the right frame of mind for something?  You've become independent.  You don't jump when they say 'frog'. Think like a detective, but better than the ones in all those cheap books you used to read."
OK.  He had a road map.  Go up there.  Refuse to sign anything.  Until he knew exactly what happened.  Solve the case.  If he never worked for O'Neill again, he could live with that.  But, he owed them, if he could fix what was wrong.
"Thanks, Kevin.  I'll try and prove I'm still the 'Wright Stuff'."
"Now, before I go, about this article..."
--
"It is the business of the future to be dangerous" - Hawkwind

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  Hi everyone
Posted by: Irascor - 07-14-2012, 01:20 AM - Forum: Introductions - Replies (3)

I'm Irascor.
Just wanted to say hello, not sure what I can contribute right now, but I wanted to say hi and thank Bob for letting me join.

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  [Space Station] O'Neill Station
Posted by: Ace Dreamer - 07-13-2012, 07:54 PM - Forum: Fenspace - Replies (6)

O'Neill Station - 13/Jul/2012
The physical structure of O'Neill Station was built by an external contractor, under various provisions for secrecy.  Staffing was an initial problem, but eventually an 'Arthur' produced the goods, and initially ran "Lagrange Recruitment".  Arthur was supervised, except for his early work, by a line manager, 'Ms Jones'.
There are no files maintained about Arthur, on O'Neill Station, or various other low-level resources, which is what Arthur started as.  O'Neill probably doesn't even know his name, he just knows they've got someone who can solve problems.  Ms Jones isn't near the top of the ladder, she is a middle-level resource, herself, and her higher management is in Earth-based offices, in Australia.
The seventy-odd attractive young women who are permanent employees on O'Neill Station fall into three groups: The Angels (Sarah, Jane, Kelly), the humanoid remotes of the ten AIs, and the 'normal' (englamored) humans.
You shouldn't forget O'Neill Station runs as a private home, an estate.  This is different from Stellvia, which has major elements of service industry and commercial enterprise.  O'Neill will have offices in his home but will likely be careful as to which of his staff have access to them.  It is likely Jane will have access, Sarah will have her own office, and limited access, and Kelly will have no access at all.  A number of the general crew will have access in line with their duties, which include cleaning and maintenance, as well as clerical and administrative work.  There are no administrative AIs; the AIs on O'Neill Station run infrastructure.
The relationship between the Angels and the O'Neill Station AIs - that is more difficult.  It's not clear that the Angels would regard them as 'sisters', they are certainly biologically different.  The Angels to all tests are biologically human, without a biomod.
The AIs are not immobile, Arthur made sure of that.  Their humanoid remotes are quite capable of going and unplugging their AI cores, which will cheerfully run on batteries for tens of hours, and travelling off the station.  That's the way they arrived, and they could leave the same way.  Leaving chaos in their wake.
For details of the 'normal' humans, see the "Hollywood Machine", for the AIs see "Uncanny Valley".  The existence of the Hollywood Machine (AKA 'The Machine') is one of the secrets of the station.  The Angels might bear a suspicious thematic resemblance to improved(?) versions of "Charlie's Angels", but this isn't talked about.  At all.  It is, of course, completely unclear who "Charlie" might be.  Bloody murder might occur if someone makes a bad suggestion.
Actually, there is a Bosley.  She's a heavily-built, though glamorous, woman in her early 30s, who lied about her age being 25; she did have the looks, and forged paperwork, to get away with this.  Her name is Alison 'Lee' Kay, a divorced engineer (and not a spy or investigator), who works in Maintenance, doing the awkward heavy lifting.  Kelly befriended her first, and introduced her to Jane, then Sarah.  They affectionately call her 'Boz' (when they're sure they're alone) and she tries to mother the Angels, and anyone else she can get her hands on.
Lee actually died in the Hollywood Machine.  She was the first one they put through the process after Kelly had gone through, on an experimental basis.  The Machine took the usual half-an-hour with Kelly, but she came out apparently unchanged, though she complained about strange dreams, and flashbacks.  The Machine decided there needed to be a Bosley.  Unfortunately it isn't designed to do casting.
Kelly worked for half a day to save Lee, and waved up some extraordinary Steam Punk medical tech in the process.  After two days in bed, Lee was ready to return to duty, and the only change was she'd acquired a 'Mother' aura.  And now has some investigator skills, and an interest in, and skill with, firearms (copied from Kelly).  Kelly wrote a report on the incident, which pointed out they hadn't got as much as an operators manual for The Machine, and one day, it might go rogue.  She strongly recommended that the original designer and builder, an 'Arthur', be asked to provide any available documentation, and if it didn't exist, create it.  This report was apparently completely ignored.


Red Team
These AIs and crew handle physical infrastructure, walls, view ports, bio domes, and vehicles.  They have at least minimal training in piloting the vehicles, enough to nudge them around, anyway.  This is the team that does EVA and external repairs, as well as operating the station-keeping drives.  They also handle physical security, and are armed when needed from AI-supervised weapons caches.  These weapons are a mix of waved non-lethal restraints, and some hard tech chosen to not damage the station hull.  There is a small, rarely used, jail.  Sarah handles weapons training, in a very strict way.  She also instructs in Eire Law (often very similar to British Law).  Sarah can help them on the security side, and a lawyer can be useful.  Kelly often works with this team.  Sometimes they're called "Security".
White Team
These AIs and crew handle life support and all environmental issues, water, air, heating/cooling, light, sewage, gravity.  They also do the internal maintenance, cooking, cleaning, stores, grounds-keeping in the bio domes.  A small shop, gymnasium and beauty suite is run for staff.  The Hollywood Machine is in the back of the beauty suite.  Kelly has provided them with quite a few Steam Punk cleaning and maintenance tools, which make a near impossible job just hard work.  They work with Red Team on things like air locks, and other overlapping areas of responsibility.  Sometimes they're called "Maintenance".
Blue Team
These AIs and crew handle the communications and information technology, electronic and manual, and the power systems; maintenance, repair and operation.  They're responsible for the various entertainment systems.  They also handle information security, and the postal service.  Blue Team maintain the on-site and remote (encrypted) backups of all the IT systems, and the AIs; note Mr O'Neill's information is at least double-encrypted, with codes private to him.  Jane works with them.  Sometimes Sarah works with them when legal matters outside Jane's expertise are involved.  Quite a few Blue Team clerks are what makes the departments, but not the teams, work.  Sometimes they're called "SysOps".
Black Team
This AI and small crew are the trouble-shooters.  They are supposed to spot problems before they occur, stop them, then report them, so they don't happen again.  They can call on any of the other three teams for support, bypassing any chain of command, though they'll need to justify themselves, later.  Reports from Black Team cannot be ignored or sidelined - they must be responded to.  In return, they minimise their reports.  Quite a few staff have been rotated through Black Team, then ended up on another team.  They also do some training work.   Think of a Fire Safety Officer at a company - even gets to tell the MD/CEO what to do.  Jane works with them, and fights to keep them from becoming elitist or unpopular.  Sometimes they're called "Troubleshooters".

Medical
This is Kelly and White Team nurse-practitioner, Genny Hall, with help from a Blue Team clerk.  Each of the three (plus one) teams is supposed to have a fully-trained paramedic on duty at all times, but, they each have only two of these, and a further three under training.  Nurse Genny handles all but the most major issues, and refers to Kelly if required.  Things Kelly isn't happy with handling, like non-trivial surgery, require shipping patients elsewhere.  Kelly allegedly has a number of Steam Punk medical gadgets, which can handle many intermediate level medical problems, if people are prepared to risk their lives in them.  She can also use a medical stasis gadget, that was bought-it, but this has a significant risk of inducing a biomod, before shipping elsewhere for treatment.  And, biomods can mean the Hollywood Machine doesn't work on you, any more; i.e. you're fired.  Then there is her self-propelled 'crash cart', which she describes in detail to people who injure themselves through carelessness.  Kelly is pushing for better medical facilities to be set-up.  Note that while the Blue Team AI 'Theta' studies with Kelly, she isn't part of the team.
Legal
This is Sarah and a Blue Team member who's a partially trained lawyer (she's continuing her training), along with a Blue Team legal clerk.  They call on Jane to deal with the commercial side.  Sarah has pointed out that this department wouldn't be nearly large enough if things get litigious.
Admin
This is Jane with a Blue Team member trained in administration, and three Blue Team clerks.  Admin is also the Human Resources department, though new staff are handled through Lagrange Recruitment, in Dublin, down on Earth.  Admin processes purchase requests from the various teams and departments; all need at least two approvals.  Jane is trying to ensure anyone on Blue Team who is trainable can at least stand-in as a clerk.  She's also watching with interest to see if there's any unionisation activity.
Financial
There is no on-board financial department.  Visiting staff audit this.  Wages for on-board staff is handled externally.  Day-to-day work goes through Admin, and is securely logged, on-site and remote, to provide an audit trail.  Jane isn't happy that there isn't at least one person on-board in this department.

Staffing
The station will just about run on a core staff of thirty 'normal' humans (nine in each of the three teams, plus three in 'Black' team), in three eight-hour shifts.  Then you add the Angels, who need sleep and rest, and the AIs, who supposedly don't.  Seeing as there are sixty 'normals', there should be enough staff to handle most problems.  Given the incentives to work here, even with its isolation, assume a 5% 'normal' staff turn-over per year, i.e. three women.  This assumes that the Angels and AIs stay.  If possible staff leaving, all of who've signed major secrecy agreements, will be found jobs in other O'Neill organisations.  Sorry, no memory wiping technology available. [grin]
Vehicles
The main maintenance vehicles for the station are Kelly's "Mirror Spiders". These have a ten metre/yard leg span, and seat a crew of two.  They have a camouflage capability Kelly learned by studying the Hollywood Machine, so that the external maintenance of the station can be done with considerable privacy. With the camouflage turned-off they just have a disturbing mirror surface, and you can see that their structure is clearly Steam Punk.  Spiders can walk around, but not fly, in gravity.
They derive their power from compressed steam, good for about two hours operation, with an emergency solar mirror boiler, good for about five minutes movement.  Communication is via a digital heliograph and paper-tape reader/punch; trying to use anything more modern seems to upset the spider's coordination.  It seems safe to use pads or other electronics as long as they have no radio links turned on (Bluetooth, 3G, etc.).  These vehicle are not suitable to install an AI (even a Babbage-engine based one), and the radio link used by the station AIs means their humanoid remotes can't operate a spider.
Spiders do not have a true airlock, though the cockpit can be divided in half, and half de-pressurised, then re-pressurised.  Their life support is good for about twenty hours for two crew.
Spiders can easily manipulate multi-ton hull plates, and deploy two welding torches at once, or a range of other tools.  In theory four tools could be in use at once.  Yes, the mandibles could easily cut an unarmoured man in half, and would damage, or at least stress, most armour.
If you wanted to take one of these a long way you could strap-on an external speed drive, and maybe a life support booster, then eject these so you use the spider at your destination.  A spider probably wouldn't survive re-entry, even with a speed drive, and would at least loose a couple of legs.
There are usually at least three spiders ready to run, with two more in maintenance, and one in pieces.  Kelly really likes them, a number of crew are really rude about them out of her hearing.  It's generally considered that they're worthwhile.
There are also at last a dozen usable two-man 'Steam Broomsticks', which can fly around for about half an hour, and are useful for inspection work.  Then they have two hours down-time.  Radios work perfectly well with these.  You could easily strap a couple of broomsticks to a spider, for use in emergencies. Broomsticks are strictly for space use.
It might be worth mentioning the fifty or so 'Steam Guns', which are good for about five minutes continuous manoeuvring, by a vacuum-protected individual, so about half an hour, if they are skilled.
--
"It is the business of the future to be dangerous" - Hawkwind

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  Reading Spoilers
Posted by: DHBirr - 07-13-2012, 06:06 PM - Forum: Forums - Replies (14)

Query:  How in Arioch's name do you make a hidden spoiler show up so you can read it?  I've been reduced to copying the "blank" area and then pasting it into a random document on my computer, which is a ridiculously cumbersome procedure.  If there's instructions for this somewhere on the Forums, I wasn't able to figure out the right place to look.
-----
Big Brother is watching you.  And damn, you are so bloody BORING.

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  New Firefly special
Posted by: robkelk - 07-13-2012, 03:08 PM - Forum: General Chatter - No Replies

Looks like a "where are they now" retrospective rather than a new episode, but hey... http://www.wired.com/geekmom/2012/07/ne ... v-special/]new Firefly show on November 11
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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  Nukes and Power Pools and Animations, Oh my!
Posted by: OpMegs - 07-13-2012, 03:00 PM - Forum: The Legendary - Replies (3)

Some details drifting out of the latest Coffee Talk.

Presence still doesn't strike me as a pool I'll take much. Punch/Kick now actually mildly useful and new T5 uses both of them to essentially give you an entire secondary attack chain if you own all of them. 

Nuke. All. The. Things.

That is all.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

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  RPG minigames are loathesome
Posted by: classicdrogn - 07-13-2012, 06:01 AM - Forum: General Chatter - Replies (25)

Especially the ice cream shooter in Kingdom Hearts Birth By Sleep.

That is all.

- dNN when a minigame makes you give up in frustration on the intro level, just maybe it should not be made into a mandatory plot checkpoint. Thank Primus for the Saves page on Gamefaqs, at least I can play the other two characters' stories and the epilogue.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows

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  Here it comes again
Posted by: dark seraph - 07-13-2012, 01:11 AM - Forum: The Legendary - Replies (3)

http://na.cityofheroes.com/en/news/news ... cousin.php

2x exp weekend Big Grin


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  "This post is missing and cannot be restored"
Posted by: Sofaspud - 07-13-2012, 01:06 AM - Forum: Forums - Replies (2)

http://drunkardswalkforums.yuku.com/top ... d-up-Anime

That's just one example, I've discovered several threads where every post past the first is telling me it cannot be restored.  I'm not sure of a pattern yet and am just wondering if this is a known thing or if there's been some wonky database corruption that's slipped by somehow.

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs

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