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| Does a particular status need to be updated? |
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Posted by: robkelk - 05-09-2012, 11:19 PM - Forum: Website
- Replies (2)
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I see at the top of the Forum homepage:
Quote:Chapter 7 of Drunkard's Walk V is now at 123 Kb.
Chapter 1 of Drunkard's Walk VIII is now at 38Kb.
Chapter 2 of Drunkard's Walk XIII is now at 70Kb.
But the DW page on Bob's site currently says Drunkard's Walk VIII is still in development...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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| Map of Luna |
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Posted by: Rakhasa - 05-09-2012, 04:26 PM - Forum: Fenspace
- Replies (9)
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I was looking for a place to put Marduk (near Kandor, but not too near) when I noticed the Luna map does not, in fact, show where Kandor (or Daniell crater) is. Ooops.
Since I had wikipedia and Paint.net open, I went ahead and located the rest of the lunar locations in the fenwiki, and the landing sites.
Luna 2 and Luna 17 are in an approximate location (specially Luna 17).
The Jedi Academy was placed, more or less randomly, in Crater Bessarion. "Oceanus Procellarum" was a mite too vage a location, given the thing must be a third of the hemisphere.
Marduk is in Crater Plinius, wich is a bit larger than I intended (43 Km.) but had that cool mesa in the middle, ideal for an olde worlde town overlooking the fields. I think I am adding a lake to the south half, wich the wiki claims is a plain at a lower elevation, while the north is rugged -good for small hills with vineyards, manors and a couple of creeks.
The moon Kindom memorial is in nowere specific, simply midway Apollo 17 and Luna 21. The region is a big valley between the Taurus Mountains and a smaller ridge of hills in Mare Serenitas, so it probably will be quite scenic.
Blind Io is on the south pole, but Moonbase Alpha is said to be "near" the north pole, so I put it randomly at a lower latitude in Crater Anaxagoras.
Bristol and the Takeuchi Shipyard are on the far side, so they don't appear here.
[img]http://www.accessdenied-rms.net/forums/forumimportfiles/4ca26037980b5593a44836fe9e812edc1f34f2ee_r.bmp]
Edit: While I was looking, I found this nifty page: http://www.lunarrepublic.com/atlas/
The search function seems inexistent, but the maps are wonderful.
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| [RFC] Koenig Monster |
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Posted by: Warringer - 05-08-2012, 11:09 PM - Forum: Fenspace
- Replies (10)
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Spacebattles made me write this!
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Koenig MonsterBase Hull: Custom Transforming vehicle (shuttle/bipedal robotic vehicle)
Length: 64m (shuttle) / 44m (biped)
Width: 62m (shuttle) / 24m (biped)
Height: 19.6m (shuttle) / 22.5m (biped)
Mass: 264,432 kg
Drive Type: 3x Compact Fusor (powerplant) / 4x atmospheric capable arc fusion reactionless drives
Drive Rating: 0.06c (shuttle) / 45 km/h (biped)
Armament: 4x 155mm railgun
2x triple 250mm rocket launcher (AGM-84 sized arm mount)
2x quad 84mm rocket launcher (Carl Gustav sized arm mount)
1x anti personal flamer (chin mount)
1x anti personal .72 chain gun (chin mount)
Primary Manufacturer:
Mars Base Sara
Owner: Gearheads
Flag of Record:
Fenspace Convention
Launched: April 2nd, 2014
Purpose: Self propelled Artillery Platform
Primary Crew: Gojira (AI)
pilot, gunner, mechanic
4 Exocomps
Operational Status:
active
The
Koenig Monster is the brainchild of a group of Gearhead around a mecha
enthusiast named Barricade. Designed during the height of the Boskone
War this machine was from the ground up intended for combat operations
in an offensive support role as self propelled artillery platform.
However
the design process and some problems with actual support by OGJ caused
the project to be delayed again and again until the Boskone War was over
when the Koenig Monster was officially put into service by the
Gearheads.
With
its impressive armament and bulk of the transformative systems it is
already large at the base, but the slow speed of the actual
transformation and the slow ground speed makes it necessary to carry a
large amount of armor. Said armor is a laminated mix of various battle
proven alloys that were forced in microgravity to get a monocrystalline
structure. In its structure is it similar to ‘dane Cobham armor.
Additionally
the system is from the ground designed to be modular and capable of
being repaired and serviced with ease. There are also 5 slots for larger
additional modules.
The following systems have be added to these slots since 2014:
- Deflector Shield System (2015)
- Exocomp Service Station with four Star Fleet issue Exocomps (2017)
- 1st gen Mass Effect Core (2020)
- 1st gen Mass Effect Shield System (2021)
- empty
However
during extended testing in May 2014 in a holographic small scale copy
of Tokyo, the Koenig Monsters AI awoke, a high Gamma to low Beta level
AI, modeled after the King of Monsters, Gojira. However he proves to be
rather useful in piloting the Koenig Monster.
Known QuirksKing of Monsters:
The AI is based on Gojira. But as long as it can rampage through a
small scale copy of Tokyo (holographic or real) he is satisfied and
helps the crew along. He also acts more like an oversized guard dog
outside of combat.However, the Koenig Monster is denied permission to
land anywhere near Japan.
Hear me Roar!
As soon as the Koenig Monster transforms from shuttle to bipedal mode,
it will let go of a typical Gojira roar on all available digital, AM and
FM channel. And without working radio the Koenig Monster will not
transform at all.
No! Mine! The
Koenig Monster will not move unless all Exocomps are on board. Or the
fuzzy dice are hanging in the cockpit window. Or the plush toys secured
in their berths along the back of the cockpit...
Trivia- The
first larger scale public outing of the Koenig Monster was during
Alphacon, where the Gearheads offered joyrides/joyrampages for everyone
in a holographic mini-Tokyo.
- Since
2016 there is an anual Rampage through a model city that is build near
Mars Vegas. It even includes ‘defense vehicles' build by various fen.
- The Koenig Monster is capable of generating its own Seibertron strain of handwavium.
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| [RFC]China National Space Administration |
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Posted by: HRogge - 05-08-2012, 07:10 PM - Forum: Fenspace
- Replies (5)
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This started as an idea to be able to make the Chinese available as a plot device and as a secret in Fenspace. Of course it doesn't make much sense if the truth is known by the Fen. But why shouldn't a nation with that much resources have their own secret handwavium project that is in one aspect more advanced as most Fen tech.
##########
Post Handwavium History
The CNSA has no asset in Fenspace, everyone knows that. They are too paranoid to embrace the wonders of Handwavium, too angry to cooperate with anyone else. They damn themselves to being stuck at the bottom of the gravity well.
At least that is what everyone believes.
Being very angry and paranoid about the Fen and their involvement with China, the CNSA was prohibited to openly move into orbit. Still, huge amounts of money were made available to develop a solution for the ‘Fen problem’.
In early 2013, CNSA tested their first successful stealthed space ship in a large underground hangar, a specially waved Chinese van. Only six months later, while most larger Fen ships were turning the Asteroid Belt upside down, the CNSA sent up the ship to find a place to hide and setup a base of operation.
Only to find out that ‘the damned Fen’ have spread over the whole inner system.
Unwilling to take chances, the CNSA began to build up a small base in an lone asteroid far outside of the ecliptics. From here they began to plan China’s domination of the Solar system.
The Ships
Unfortunately for the CNSA, reproducing their stealth technology to ship enough cargo to the asteroid proved more difficult than planned. While even the first ship had a lot of quirks they had to work around, building more ships became a frustrating process. Between 2014 and 2017, the CNSA built five other stealth ships, two of them large trucks to ship cargo to their new base.
One of the trucks had to be destroyed shortly after construction when it developed an AI that wasn’t willing to join the communist party of China.
A smaller second craft was lost when the pilot left it without disengaging the stealth system. CNSA is still looking for the craft, which should still be within their testing facilities.
The Base
The base is a small set of hidden caves within an asteroid 15 astronomical units away from the sun. The original plan called to upgrade the caves to a full military shipyard to produce the new Chinese armada.
The low number of transports combined with the unwillingness to use different types of transportation delayed the plans of the CNSA year after year. At the current rate, the CNSA hopes to make the base self sufficient within 2020.
Trivia - The CNSA managed to evade the attention of Fenspace since their start 2013 and hopes to continue this way beyond 2020.
- There are influential people within the communist party unwilling to allow the asteroid base to become completely self sufficient.
- The two small stealthed cars have been using the asteroid base as a homeport for espionage and reconnaissance missions since 2016.
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| New fen in space |
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Posted by: Rakhasa - 05-08-2012, 06:12 PM - Forum: Fenspace
- Replies (25)
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Hello! I am starting this topic to introduce myself. There I was, happily wasting most of my spare time reading internet fanfiction, when someone just had to post a Battletech ISOT in Spacebattles.
That just shows than you simply cannot trust a commie left unsupervised. I seldom read BT, but I love ISOTs of all kinds, so I just had to check. Several days of archive binge later, losing all my spare time and a few hours of extra sleep than I probably did not need anyway, here I am, a new fen.
Somewhen in the next years months days I will post a profile of my character, so I'd like to ask if there are some rough guidelines I should follow, and if I have too many Mary Sue traits than I need to tone down:
-I planned to make him early fen: A spaniard, independiently biomodded at home about the same time of That Con, and fled the planet in paranioa after the 17 biomods were sent somewere; by the time he knew Europe was not going the Area 51 route, he was already hiding in the moon. And the Professor had started his Reign of Terror, so he decided the Cry and Run Like a Little Girl school of Conflict Resolution was still perfectly valid, just in case. Mostly because, as clumsy as I am, I would not dare to use (mych less 'wave a spaceship) illegal handwavium after the scares and restrictions appeared.
-He'll start with a former laptop AI, a biomodded dog, and a handwaved excavator he "borrowed" from an open pit mine, but he will eventually create a big construction company, with several offices in the planets and main moons, and build a town in luna to live; at the end of the the Boskone war he will start building a huge space station in the style of warhammer 40K cathedral ships.
-While talking about Mary Sue traits, and my own lack of skills as a builder, corporate mogul and/or geneticist, I could try for a more logical extrapolaition... but I suspect the story woudl go "25 october, 13:00, launch. To boldy go where no Excavator has gone before!. 25 october, 13:12. Breaking news, live! A trail of burning shapnel and burned bits has opened a path of destrucion across northern Spain"
-So I will simply handwave (literally...) the problems. My fen will be more tech savvy than I am to start with, and the biomod will somehow increase his skills in the required sciences. Or it will make him more insane and eliminate the mental blocks to those skills, who knows.
-The skills in question: Since fenspace is about sci-fi dreams, mine have always been terraformation, exotic planes and pulp space opera civilizations. When I though about available vehicles, the excavators in the mine near my grandmother's village were the first thing I though, so the space construction company was born; but I miss the "terraformation" part. The ideal objetives of Genesis Construction and Development would be to enter a solar system with an empty planet, and leave it with a working biosphere and an entire planetary infraestructure built, ready for people. So I wanted to add "genetic engeneering" to my Mad Sceintis set of skills, but I do not want to infringe in The Jason, who as far as I know is Fenspace's Mad Botanist. I have settled in this:
----*The basic skillset is building things, from space-worthy cottages to city domes and full space stations. With a side of droid construction, as this was originally done with the help of robots, before there was enoug money to pay for human masons and builders. This is split in two with Bernie the AI doing the building blueprints, and Oscar creating the robots; both have some skills in the other's field, but this is their main expertise. Even if the droids look disturbingly insectoid sometimes.
----*Oscar is quite good at genetic alteration in bacteria, and can build animals and proteine vats which mostly work as he wanted then to (he gets better as time goes on). You could claim he is algo very good at designing plantlife. If you meant to create carnivore and/or blood drinking vegetables than ocasionally move when you are not looking. He will loudly claim to anyone who asks than, yes, that is what he wanted to do. But he will buy any of his biomoded plant life from The Jason. Eventually, one or more of the droids will Awaken; one of those will have botanic talent and settle as the company's Gardener.
-The biomod: Originally I wanted to try some sort of space elf or hanyou, being a nerd and all, but Dracula was on TV and I noticed than there is a lack of gothic monster fen in the setting. So I am a "vampire". Since turning to ashes in sunlight and feeding only human blood are deadly in space (where is is always day and there seldom is someone nearby) those quirks are a bit toned down, but still present.
When disolving his original solid handawe in water, he accidentally got a papercut, and discovered it disolved much faster with a drop of blood in the water. Later, while he was brushing some of the handwaved water to his laptop battery, the dog came to play. An almost grown Spanish Mastiff puppy running over a ceramic floor is not the best braker on the animal kingdom; the crash dumped half the bucket over himself, the dog and the laptop. Two days later, the laptop was an AI, the dog was the size of a pony and Oscar had lost his tan. And hearbeat.
-Faction: One of his "dark secrets" is than he never was a harcore fan. He has seen all of the Star Wasr movies... and that's it. Before leaving earth, he had never watched all the episodes of any other series: Star Trek, Buffy, Babylon 5, Naruto... He has watched part of the, but never the entire series. He knows most of those mainly from fanfiction.
In the faction politics, he is a generalist, but he is a firm supporter of Victorian steampunk; anything he builds ends full of monuments, marble, gothic butresses, statues, glass, brass fittings and so on. He sees utilitarian architecture as something a couple steps above thionite farming, and will only build such as a purety temporaty measure for emergency use. One that will not last a single second more than the necesary time to end the emergency and build the proper way. He will not step inside places like Moonbase Alpha unless absolutely necessary.
Following the victorian styles, he always dresses in 19th century formal wear (always white, but that is due to one of his quirks). All that tuxedo-wearing has had an strange effect: He is actually more on line with the pulpers, but since he more or less moved shop to Bristol while the Crystal cities were under construction, the senshi have somehow decided he is one of then. And there are those who dump him with the gearheads, much to his irritation. Do not mention the Stig to him.
He lives in the lunar city of Marduk, which he and Bernie slowly built as a base and then hometown. While he owns most of the city (he rents the houses to the inhabitants), he does not rule it; it elects a mayor. Built in stone, with a castle in the top, and a vampire lord, the city has become an unoficial haven for the gothic fen. He won't claim to head the gothic faction -indeed, he says there is no such faction. That does not stop some of then from calling him the Count when out of his hearing. Should you visit, enjoy the monumental views, the excellent cafès, the theater and opera houses. And do not ask about the four wooden, ten feet long impaling stakes than have been stuck in the plaza overlooking the castle gates since the Ninja Incident.
So, is there something I need to change or tone down? And what kind of past relationship is he allowed to have with the protagonists? I did not paln for him to be bosom biddies with Nah Scot or something of the sort, but maybe being in speaking terms with some movers ans skahers and such.
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| Trial-palooza |
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Posted by: OpMegs - 05-07-2012, 09:38 PM - Forum: The Legendary
- Replies (50)
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So, for a while now, I've been contemplating doing a Legendary run of all the Incarnate Trials.
At the minimum, a single league of 12-16 would be able to do all of the Trials one after the other without hitting any of the size restrictions. Alternatively, one could do a team of 8 for the smaller trials before ramping up to 12+ for the bigger ones.
If doing the one league composition, I'd expect we'd run it BAF -> Lambda -> Keyes -> Underground -> TPN -> Minds of Mayhem -> Dillemma Diabolique
Scheduling is, of course, a concern, which is why I'm tossing this out there with no really defined schedule just yet to gauge interest.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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