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  [RFC] The Silver Wing
Posted by: Warringer - 04-17-2012, 11:35 PM - Forum: Fenspace - Replies (7)

{{shipbox
|shipname=Silver Wing
|shipimage=
|caption=
|registry=S-W 1955|H
|hull=1955 Mercedes Benz 300SL "Gullwing"
|drivetype=[[Reactionless thrusters]
|driverating=Max velocity 0.18c
|owner=Naedial Warringer
|flag=Stuttgart, Germany
|port=
|purpose=Personal transport, Astroid Racer
|datelaunched=15 May 2016
|crew=Naedial Warringer (driver)
|supcrew=
|faction=[[Pulpers]
|status='''Active'''
}}
The Silver Wing is far from the average Fen Car. In multiple ways.
For one it is a Mercedes-Benz 300SL!
Then is is perhaps one of the oldest fencar. Build in 1955, it had three known previous owners before disappearing for nearly 40 years until unearthed in a horrible condition in a barn in Bavaria. It was eventually put to auction in 2013 and then sold to an unknown party, who had it restored by the Mercedes-Benz Museum over the next two years. The car was returned to its original condition, before the owner, Naedial Warringer, approached Mercedes-Benz and told then her plan.
After several days of working on the restorers to get them to help her, they carefully waved the car over two month, under the oversight of the German BKA and BND.
In 2016, the Silver Wing finally launched, with a surprisingly small number of quirks for a vehicle where every single part was waved.
== Known Vehicle Quirks ==
* ''Hot seat'': The driver better does not wear any boots with rubber soles. Because the exhaust runs directly below the driver seat. It tends to melt any rubber of plastic soles, through not enough to leave any marks on the car.
* ''24 hours of Le Mans'': Its the born asteroid racer and will not stop until it has completed any race it started. It does not matter if the pilot want to stop or the fuel has run out. The car will complete the race.
* ''Wirtschaftswunder Zeit'': While it does not matter much to the owner, anyone else who wants to drive the Silver Wing better wears suit and tie or anything else that was moderns in Germany during the 1950s. Or the car won't start at all.
== Trivia ==
* ''Old car is old'': One of the oldest active vehicles in Fenspace. Its debatable it isn't actually the oldest.
* It is said that Ben Rodes had to sleep on the couch for a month, because he didn't have the idea to give Gina a 300SL as a birthday present. She has not asked to drive the Silver Wing yet however.
{{Whistler}}{{Space Craft}}

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  [RFC] JFerio's JMC destubbing
Posted by: LynnInDenver - 04-17-2012, 09:20 PM - Forum: Fenspace - No Replies

Jupiter Mining Corporation

{{Infobox company
| name             = Jupiter Mining Corporation
| logo             = [[Image:JMC logo.png|140 px]
| caption          = Logo of the Jupiter Mining Corporation
| type             = Private
| traded_as        =
| genre            =
| fate             =
| predecessor      =
| successor        =
| foundation       =
| founders         = [[Jeph Antilles]
[[Myk-El Miller]
[[Nene Romanova]
[[R2-G0]
| defunct          =
| location_city    =
| location_country =
| location         = ''[[Starbug 1]''
| locations        = 2 hangers (2015)
| area_served      = [[Sol|Solar System]
| key_people       = [[Jeph Antilles]
[[Myk-El Miller]
[[Nene Romanova]
[[R2-G0]
| industry         =
| products         =
| services         = Freight and cargo shipping
Ice mining
| revenue          =
| operating_income =
| net_income       =
| assets           =
| equity           =
| owner            =
| num_employees    = "several dozen" in 2014, "several hundred" in FenSpace Infinities
| parent           =
| divisions        =
| subsid           =
| homepage         =
| footnotes        =
| intl             =
}}
==History==
Technically formed October 14, 2008 when [[Jeph Antilles], [[Myk-El Miller], [[Nene Romanova] and [[R2-
G0] had a long, sit down discussion among themselves upon realizing that they needed to have something to
do, or go stark raving mad. Jeph had already planned on running small cargo between the various places that
were certain to crop up, Myk being an extra mouth that he'd not counted on made it an absolute certainty
that they had to get to work helping the fledgling Fenspace move goods.
By the time of SOS-Con, they were busy enough, both with shipping larger and larger cargo back and forth, as
well as Myk's well received 'Space Safety' and 'Safe Handwavium Handling' courses, that an expansion was
called for. Jeph was already toying with the potential of a fleet of cargo vessels.
Operation [[Great Justice] made it absolutely mandatory as demand for cargo services jumped through the
roof to support the growing military complex that was developing to handle the [[Boskonians].
It is fairly well known that JMC is one of the companies that gets called upon when the [[Blue Blazers]
need the ability to move large physical items on short notice. They participated in the evacuation of
[[Crystal Osaka] when that settlement was sabotaged by [[Reaver] activities.
By 2020, JMC has established a significant presence throughout the outer system, as well as in the inner
system. It's said by some that it's very difficult to not deal with them if you have any intention to run an
operation in Fenspace - even [[Greenwood, Unltd.] uses their services, despite having their own significant
internal shipping operations. By 2022, this made some in the United Belt Alliance uncomfortable enough that
it was easy for Mason to convince them that cancelling all contracts was a good idea.
==Organization==
The name 'Jupiter Mining Corporation' is partly a misnomer, a placeholder of sorts that never got properly
replaced, as the company only mines for its own purposes, predominately ices and hydrocarbons in orbit
around Jupiter itself. This doesn't mean that the company doesn't deal in mining business; shipping raw
materials and finished product from places like [[Prometheus Forge|The Forge], [[Hephaestus] and any place
the [[Rockhounds] have set up shop is a big part of the JMC docket on any given day. They will also bring
in products, mostly food, from Earth itself, settled into an 'office' practically next door to [[Hermes
Universal Deliveries]. This office is only used for contract negotiations and sales meetings; most of the
time operations are conducted directly from the Serenity Valley head offices, or from Starbug 1.
==The Fleet==
===Starbug 1===
''Full article: [[Starbug 1]''
Flagship and nominal headquarters when the company officers aren't sacked out in Melbourne, or in their
relatively modest digs in Serenity Valley. The first ship of the fleet, and used for many years as the
primary cargo hauler, Starbug 1 has basically been 'retired' from most active cargo service in lieu of the
expanded fleet. Instead, it serves, as part of a sideline set of contracts, as catering and transport for
crews of various documentary shows that come up from Earth, the most notable being the Fenspace special
episode of Top Gear, and a 'Handwavium Myths' episode of The Mythbusters.
===Starbug 2===
''Full article: [[Starbug 2]''
Bearing only an outward resemblance to her 'sister' craft Starbug 1, Starbug 2 is specifically designed and
constructed to serve as a lodging vessel for television show crews on especially large contracts. However,
there is sufficient cargo space and facilities available that she can be used when there are two separate
but concurrent show contracts to be filled. Her first 'role' was bringing a crew along for a special series
of 'Long Way' with Ewan MacGregor and Charley Boorman.
===The Blue Midgets===
''Full article: [[Blue Midget]''
More or less mass produced vehicles, they don't bear any more than superficial resemblance to the Blue
Midget designs from Red Dwarf, aside from being painted blue and boxy. As a single, each one is larger than
either Starbug, encompassing four decks, although a fair amount of the space in each is dedicated to cargo
and storage. Each has a crew of three, with more than adequate facilities to support six crew when
necessary.
Due to it's large size, the Blue Midget class contains equipment for external umbilical docking with both
smaller craft, and larger stations. It also carries a single auxiliary craft, typically a 'waved Honda Fit
or equivalent.
All Blue Midgets are officially numbered rather than named, but each one has a name given it by the crew,
the most prominently known being 'Eat And Run'.
==Locations==
===Main Headquarters===
Located in Serenity Valley, the main headquarters is a large (some say it practically rivals the Soviet's
moon headquarters for size) array of domes and docking bays located a few miles distance from the main
settlement. Most of the space enclosed is given over to loading, unloading, and warehousing facilities to
support the fleet of Blue Midgets, with a dedicated set of slips for the Starbugs. There is enough space to
house a quarter of the ship crews in temporary lodgings at a given time.
Contained in the center of the beehive of constant activity is the administrative dome, where the business
operations themselves occur. The bulk of the facility is fairly unassuming, a range of old style cargo
containers and a couple of Irish blockhouses all bolted together into a fair approximation of an office
building.
===Green Planetoidy===
''Full article: [[Green_Planetoidy]
Located in the L5 point near Earth, Green Planetoidy (don't ask) is basically a way station for JMC routes.
Cargos can be easily transferred here - in fact, a number of concerns with significant means themselves of
moving cargo, but not the ability to berth one of the Blue Midgets, will arrange to pick up or drop off
their shipments here instead.

{{JMC}}{{Corporations}}[[Category:JMC| ]

Starbug 2
{{stub}}
{{Shipbox
|shipname     = ''Starbug 2''
|shipimage    =
|caption      =
|hull         = Custom three-deck passenger transport
|length       =
|width        =
|height       =
|mass         =
|drivetype    = [[Reactionless thrusters] (gravity drive)
|driverating  = max. velocity 0.05c
|weapons      =
|manufacturer =
|owner        = [[Jupiter Mining Corporation]
|flag         =
|faction      =   [[Jupiter Mining Corporation]
|registry     =
|datelaunched = July 2014
|purpose      = Personnel transport
|crew         = 3
|supcrew      = 15 passengers
|auxvehicles  = ''Ironhide'' (panel truck)
|status       = Active
}}
Bearing only an outward resemblance to her 'sister' craft [[Starbug 1], '''Starbug 2''' is
specifically designed and constructed to serve as a lodging and filming vessel for
television show crews on especially large or long term contracts.
Internally, the ship is considerably more subdivided than [[Starbug 1], ironically
resembling the fourth series version of the ship. Most of the open space that constituted
the common room has been compartmentalized to provide additional bunks, a somewhat larger
galley space for meals, two offices for a director or producer, and a storage area for gear
for a production crew. The upper deck quarters area is given over to the JMC crew for the
ship.
Additionally, the ship boasts several hardpoints and accessways to mount cameras externally.
These are shielded appropriately for most any camera equipment a film crew may field, and
include adaptable cabling to connect the cameras to recording and control hardware.
While the ship is meant primarily to supplement Starbug 1 in television contract
fulfillment, there is sufficient cargo space and dedicated facilities available that she can
be used when there are two separate but concurrent show contracts to be filled.
Her first 'role' was bringing a crew along for a special series of 'Long Way' with Ewan
MacGregor and Charley Boorman.
====Known Vehicle Quirks====
* '''''Don't Rush Me!:'''' Anytime anyone on board is in a hurry to get moving, the engines
take 50% longer to actually cycle up than normal.
* '''''Watching My Knickers Spin Dry:'''' Doing laundry in the provided facilities on board
ship will shrink a random pair of boxers, or, if everyone on board prefers briefs, will
replace a pair of briefs with boxers, usually with no discrimination for gender or
preferences.

{{JMC}}{{Space Ships}}

Blue Midget
{{Shipbox
|shipname     = ''Blue Midget''-series transport
|shipimage    =
|caption      =
|hull         = Custom four-deck cargo transport
|length       = 100 meters
|width        = 35 meters
|height       = 45 meters
|mass         =
|drivetype    = [[Reactionless thrusters] (gravity drive)
|driverating  = max. velocity 0.04c
|weapons      = none
|manufacturer =
|owner        = [[Jupiter Mining Corporation]
|flag         =
|faction      =   [[Jupiter Mining Corporation]
|registry     = JMCB-##
|datelaunched = July 2014
|purpose      = Cargo transport
|crew         = 3-6
|supcrew      =
|auxvehicles  = 1
|status       = Active
}}
More or less mass produced vehicles, they don't bear any more than superficial resemblance to the Blue Midget designs from Red Dwarf, aside from being painted blue and boxy, with the rear section being dominated by an array of engines. As a single, each one is larger than either Starbug, encompassing four decks, although a fair amount of the space in each is dedicated to cargo and storage. Each has a crew of three, with more than adequate facilities to support six crew in reasonable comfort when necessary.
Due to its large size, the Blue Midget class contains equipment for external umbilical docking with both smaller craft, and larger stations. It also carries a single auxiliary craft, typically a 'waved Honda Fit or equivalent.
There is usually enough leftover crew space available that an enterprising hitchhiker, for a nominal fee, can hitch a lift aboard one if it's going the way they want to. Depending on the destination, it can be cheaper than hiring a dedicated transport, and in some cases considerably faster. Some Fen, particularly those who possess serious culinary skills, can do a "working route", going to various destinations by trading their labor for passage.
All Blue Midgets are officially numbered rather than named, but each one has a name given it by the crew, the most prominently known being 'Eat And Run'. In many cases this has extended to ships sporting "nose art", which, while not condoned, is also not directly frowned upon.
==Known Class Quirk==
* '''''Shake, Rattle and Roll:''''' Any attempt to push the vehicle past 50% of it's rated speed will result in the ship vibrating like it's about to shed every single bolt that holds it together.

{{JMC}}{{Space Ships}}
Green Planetoidy
{{Shipbox
|shipname     = L5 Station ''Green Planetoidy''
|shipimage    =
|caption      =
|hull         =
|length       =
|width        =
|height       =
|mass         =
|drivetype    =
|driverating  = Station-keeping only
|weapons      =
|manufacturer =
|owner        =  [[Jupiter Mining Corporation]
|flag         = [[Fenspace Convention]
|faction      = [[Jupiter Mining Corporation]
|registry     = L5-V
|datelaunched =
|purpose      = Cargo waypoint
|crew         =
|supcrew      = approximately 50 people
|auxvehicles  =
|status       = '''Active'''
}}
''[[Jupiter Mining Corporation] cargo waypoint''
Green Planetoidy (don't ask) is basically a way station for JMC routes. Cargos can be easily transferred here - in fact, a number of concerns with significant means themselves of moving cargo, but not the ability to berth one of the Blue Midgets, will arrange to pick up or drop off their shipments here instead.
Construction was completed in 2015, with an initial 4 large cargo docks capable of accommodating ships the size of the Blue Midget class, enabling loading and unloading in full atmosphere, as well as a pair of dedicated slips for the Starbugs. By 2021, this was enlarged to 30 cargo docks. Most of the facility is grafted into an asteroid that was moved from the belt, and is honeycombed with passages and large bays with doors accessing the exterior of the asteroid. There is a large number of "buildings" along one large surface on the outside of the asteroid, making it strongly resemble the Space Academy facility from the old television series.
===Facility quirks===
''It's Not Easy Being Green'': The facility, while using the asthetic of the Red Dwarf series, is painted green. All the bulkheads, deck plates, walls, and other opaque surfaces are painted green. Any repairs or additions have green paint slowly oozing over them from already painted surfaces. Thankfully, this hasn't extended to anything NOT bolted down, nor to signage, at least not yet.
{{JMC}}{{Space Stations}}[[Category:Cislunar Space][[Category:Earth-Luna L5]
--

"You know how parents tell you everything's going to fine, but you know they're lying to make you feel better? Everything's going to be fine." - The Doctor

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  [Fluff] The Ravenmoon Tarot Deck
Posted by: robkelk - 04-17-2012, 05:46 AM - Forum: Fenspace - Replies (105)

Just for fun, and to give Ravenmoon Station a bit of color... Please pardon the wiki markup.
I'm stuck on four of the twenty-two Major Arcana, though. Anybody want to fill in these blanks? And did I pick the best choices for the eighteen that I did name?




Both a socio-political statement and a fortune-telling prop, the '''Ravenmoon Tarot Deck''' first came to the public's notice a few months after the Interdimensional Incursion Incident. (It's older than that event, but people just don't visit Ravenmoon very often.) It follows the Rider-Waite deck in most respects, but the Major Arcana has been updated for Fenspace.

;0 - The Fool

:The Fool is both the beginning and the end, and the one who both makes the journey through the Tarot and the one who shows newcomers the way along that journey. The creator of the Ravenmoon Tarot chose to depict the First Fan in Space, Katz Schrödinger, as the Fool.

;1 - The Magician

:The Rider-Waite deck uses The Magician to denote scholarly knowledge. The Ravenmoon deck depicts Fenspace's first well-known scholar, Jonathon Helscher, as the Fen Magician.

;2 - The High Priestess

:Many interpertations of the High Priestess have her representing "the female indwelling presence of the divine." The Ravenmoon Tarot depicts the three-into-one AI of Fate and her sister-selves (as they present themselves in video feeds from The Fateful Lightning) as the High Priestess.

;3 - The Empress

:The Empress is both the Earthly Paradise and the Feminine principle. Ravenmoon's artist chose two intelligences to represent The Empress: Kat Avins and Gaia, both of Grover's Corners.

;4 - The Emperor

:Some interpret The Emperor as the desire to rule over one's surroundings, while others see it as the embodiment of the Masculine principle. Either way, the Ravenmoon deck depicts the Transrationality Science Assessment Bureau's ranking off-planet officer, Col. Stephen Caldwell, as The Emperor.

;5 - The Hierophant

:(The first of the four I'm having trouble with. The Hierophant is religion, orthodox theology, traditional education, or a “Man of high social standing” - any ideas?)

;6 - The Lovers

:In the Rider-Waite deck, The Lovers represents the impulse that drives one out of the Garden of Eden, towards adulthood. The Ravenmoon deck deviates from this and takes the card more literally, depicting Ben and Gina Rhodes as The Lovers - although some claim Gina represents both a lover and the drive toward adulthood.

;7 - The Chariot

:The Chariot represents struggle and eventual hard-won victory. It is also the only Tarot card associated with a vehicle. The Ravenmoon deck shows one who has struggled and won against herself, gaining the victory of being able to travel through space under her own power at the cost of being merged with her vehicle: Jet Jaguar.

;8 - Strength

:(The second of the four I'm having trouble with. Discipline and control are the watch-words of Strength...)

;9 - The Hermit

:Rider-Waite interprets The Hermit in two ways: the need to withdraw from society to become comfortable with oneself, and the return from isolation to share one's knowledge. The Ravenmoon deck depicts Fenspace's most famous recluse, Paidrag O'Niell, as the Hermit, but leaves the card's illustration incomplete - perhaps the artist is waiting for Mr. O'Niell to end his self-imposed exile from society.

;10 - Wheel of Fortune

:The Wheel of Fortune represents an element of change in the querant's life. While the most obvious image for this card would have been handwavium itself, the Ravenmoon Tarot's creator instead chose a person well-known to have gone through a change because of handwavium: "That Poor Sod," A.C. Peters.

;11 - Justice

:The easiest of the Tarot to interpret, Justice represents Justice. The Ravenmoon card is illustrated with a uniformed Space Patrol officer of indeterminate race and gender. (There are rumors of early Ravenmoon decks that show Justice as Great Justice, depicting Haruhi and her inner circle on the card. Nobody has ever displayed an example of such a card.)

;12 - The Hanged Man

:(The third of the four I'm having trouble with. Most interpertations of the Hanged Man mark him as an indication of sacrifice, letting go, surrendering, and passivity...)

;13 - Death

:Most fortune-tellers are quick to say that Death is not always Death; it is also an ending, a change, or an increased sense of self-awareness because of change. But that ending can also be the ending of dreams and lives. Ravenmoon's artist chose for Death a First Fan who is known to be quick to violence, who was avoided like the plague for years, and who changed because of an increased self-awareness of his place in early Fen society: Noah Scott.

;14 - Temperance

:The Rider-Waite interpretation of Temperance is moderation, synthesis, and compromise. Ravenmoon depicts the first leader to embrace synthesis and compromise for the good of her faction, Serenity I, as the embodiment of Temperance.

;15 - The Devil

:In most traditional decks, The Devil represents an obsession or addiction to fulfilling earthly base desires. The Ravenmoon deck gives the (dis)honor of the role of The Devil to Asmodeus Grey.

;16 - The Tower

:Failure, ruin and catastrophe are the hallmarks of The Tower, and this is reflected in the Ravenmoon deck by its depiction of the failed station Over The Rainbow on this card.

;17 - The Star

:Many interpretations of The Star have it representing inspiration and discovery. Ravenmoon's deck chooses to represent this as scientific inspiration and discovery, depicting The Professor in his laboratory.

;18 - The Moon

:Rider-Waite uses the Moon to denote life of the imagination separated from life of the spirit - a focus on a wide-ranging worldly life instead of a spiritual life. This role has been given to Buckaroo in the Ravenmoon Tarot.

;19 - The Sun

:(And here's the last of the four I'm having trouble with. The Sun is "attained knowledge"... but the obvious candidates fit better on other cards.)

;20 - Judgement

:Judgement symbolizes resurrection and the promise of life after death. That promise was fulfilled in the earliest days of the Fenspace diaspora, embodied in Fenspace and depicted in the Ravenmoon deck by Wave Convoy.

;21 - The World

:Rider-Waite says The World is fulfillment, accomplishment, and success. While this could apply to all of the Big-Name Fen, the most public and outspoken BNF, Mal Fnord, is the one Ravenmoon's artist chose to depict. The card has also been renamed to "The Worlds," and many of the planets that the Soviets were first to explore are shown in this card's background.
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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  I Think It's Time I Walked Quietly Away from TVTropes
Posted by: Bob Schroeck - 04-17-2012, 03:35 AM - Forum: All The Tropes Wiki Archive - Replies (307)

Long story short:  some repressed twit stumbled over the Naughty Tentacles page, complained to Google, and for the second time Google yanked all the advertising on the wiki and sent the management into a tizzy.  Naughty Tentacles (a page of some 8 years' standing, IIRC) is now on permanent redlink and goes to a petulant "We don't want pages like this" message.  And Fast Eddie and his coterie have sprung into action -- they took the entire Fanfic Recommendations section down to sanitize it (it's back, but is full of broken markup), and are proceeding to censor the rest of the wiki of anything that Fast Eddie finds squicky.
I'm taking the time to slowly think out my reactions to this; I may end up posting a bit of an essay here when I'm done.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  Spoiler: Magisterium Trial Primer
Posted by: dark seraph - 04-17-2012, 02:43 AM - Forum: The Legendary - No Replies

Saw this on another board, so ninjaed it for our use. Tongue

Magisterium Trial: Sic Semper Tyrannis
Requirments: Lore and Destiny slots unlocked. The trial will not queue otherwise.
Recommended: All Three Level Shifts. Rebirth, Barrier. 
iXP: Advanced Psychic XP

Phase 0: The Calm Before The Storm
The league will be dropped into a very pretty map that also serves as the hospital. Gather up, listen to the pigtails, buff, and then run through the Dream Doctor's Rune to teleport to Nova Praetoria
Phase 1: Defeat ALL THE IDF
This is the Faceroll portion of the trial. 250 IDF stand between you and Tyrant. DEFEAT THEM ALL.
I am not entirely certain, but I believe that this fight uses the same spawns as the TPN Trial. Thus, no Seers or Warworks are present.
Phase 2:Battle Royale
Three AVs will spawn! Chimera, Shadowhunter, and Pendragon, each with their own gimmicks
Shadowhunter grows stronger when not in combat. When reduced to 40% health, he'll transform into a giant jackal like hound. Upon death, he infuses his allies with negative energy.
Pendragon is a Brute, and grows stronger with each attack. He also has a shield that can absorb damage. When defeated, Excalibur will fight on its own for a short time.
Chimera will target people with Rain of Arrows. If you see a target over your head, he's about to turn you into a pincushion. One won't kill you, but if a bunch of targeted people stand together the combined damage will wipe you out. He also frequently teleports around the map. Upon death, he activates a Dead man's trigger that... Does something. Never seen it in action.
Recommended order of defeat is Shadowhunter > Pendragon > Chimera. 
Badge Challenge: Triple Threat
Defeat all three archvillains within 5 seconds(?!).
Phase 3: The Quills of Jocas
Black Swan will attack next. She has a few rather nasty tricks.
The most notable are the Quills of Jocas, which will randomly shutdown your incarnate abilities (Including Level shifts!) for a short time. 
Black Swan will periodically teleport the league to her before using the Quills. She also has access to a Void Judgement.
The other deadly ability of Black Swan is her ability to open rifts to Shadow Earth that spawn adds and heal her. Destroy them as soon as they spawn.
Badge Challenge: Shadow Master
Never let six rifts to open at once during the entire fight. This is pretty easy. Just have some people set up to shut the portals.
Badge Challenge: Ready to Rumble
Defeat Black Swan within 8 minutes of starting the trial. This one requires a blend of strong DPS and builds that don't hinge on Incarnate Powers, as Black Swan can shut those off.
Phase 4: The Well's Champion
As soon as Black Swan goes down, a very spectacular cutscene will play. When it ends, you'll be on a new map, and your hitpoints will be critically low. A Rebirth will help heal the league to full.
During this phase, Tyrant will take control of the Hospital. If you die, you will be trapped inside until the Dream Doctor defeats the glowing red portal. He can pretty much solo it though.
During this Trial, Tyrant will be surrounded by Lights of the Well, that buff him. Fortunately, you have a new power: The Quills of Jocas. Stand near a light and press the power (On a convenient popup power tray) to stop Tyrant from drawing on the power of the well!
Tyrant has a few big attacks: A beam sweep, and an AOE lightning burn patch. The beams hit people in front of him, but are not particularly notable. The lightning (announced by a message that the "Air Crackles Around Tyrant!") will surround him and kill anyone who spends too much time in it. Standard burn patch rules apply.
There are two more mechanics I don't fully understand. One is Favor of the Well. The other revolves around periodic swarms of Olympian Guards spawning and running towards him. Fight well and don't die, and you should be fine.
Badge Challenge: The Hard Way
Defeat Tyrant while destroying no more than 12 Lights of the Well.
Badge Challenge: The Really Hard Way
This badge isn't needed to master the trial. Which is good, because it's ridiculous. Defeat Tyrant WITHOUT DESTROYING A SINGLE LIGHT OF THE WELL. If you manage this... Wow. Go you.
Phase 5: The End?
Upon Tyrant's defeat, he will immediately respawn! ...As a level 54-8 AV. Please choose your most hilarious attack and then take him down.
VOILA! You have defeated Tyrant and proven yourself champions of the well! By clearing this trial, you'll earn the Enemy of the State badge, and you'll have some iXP to put toward your Hybrid Slot. It also drops Emp. Merits as normal.


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  DS's fun trip to the dentist!
Posted by: dark seraph - 04-16-2012, 02:37 AM - Forum: General Chatter - Replies (32)

Warning, this was written while the meds where strong, expect loopyness!

So last week, I had a tooth break, about 30% tooth, the rest was the filling. So I call my dentist to make an appointment to get it fixed, thinking it was nothing major.

I might of well said "How hard can it be?" in Clarksons' voice.

After getting in, the dentist has a poke around, does some x-rays and is shocked to discover instead of the 30% of the tooth that was missing, it was more like 70%.

Apparently on my last trip, the other dentist that worked there failed to notice the cavity creeping up under the tooth like some guerrillas commando, wreaking everything it found.

So 3 options where presented to me.

1: Add a filling, but that might fall out in a week or so.

2: root cannale and crowning, with the shiny price tag of $2,000 (As a student who is also unemployed, that would take a year to pay off.)

3: Rip it out for only $100

So I let them take it out.

This was highly unnerving as I saw a bunch of pliers that would of looked more at home in SAW get passed around before the dentist reaches in, gets a good grip and pulls.

CRACK!

Now, I have only heard a crack like this once before, while in Highschool PE, some idiot fell over some equipment and broke his arm. The sound of a bone breaking is a nasty one that will linger with you.

So I tried not to swollow my tounge in shock as that very noise eminates from my MOUTH!

Apparently the tooth was so far gone, the dentist had to take it out in little itty bitty chunks. yay.

But now we get to the fun part of the story. When this is all over and I pay the dentist, I have to walk home....

It took half an hour to walk into town... the return trip some how took an hour... I am not sure how that works, but I'm as high as a kite right now.

And that was DS's start to the Week! Big Grin


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  Randomness Thing AMVs
Posted by: Cobalt Greywalker - 04-15-2012, 09:48 PM - Forum: Anime Music Videos - Replies (2)

Just had a look at http://randomnessthing.com/ and found two fairly good (IMO) AMVs on it.

Clash, an AMV using the Nanoha Movie for footage (If you've seen the series, there are no spoilers but the better animation).

Bounce 2012 (Andy Hunter - Lifelight Sugar Jesus Remix), a high quality AMV by Nostromo.

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  Bob, you still wrangling receipt printers?
Posted by: Wiregeek - 04-15-2012, 07:17 PM - Forum: General Chatter - Replies (1)

http://hackaday.com/2012/...thermal-receipt-printer/

This may be of use to you.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies

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  Hnrgggg. Dialogue check needed.
Posted by: Wiregeek - 04-15-2012, 08:44 AM - Forum: Other People's Fanfiction - Replies (7)

Halp!
I've got a chunk of dialogue being observed and commented on by the protagonist. I'm using a first-person narrative mode, heavy on the internal commentary. (It's a hack of an exposition tool, but it should serve to get the wheels turning and get this story the hell out of $Starting_Town, which I expected to have left in the dust in a couple thousand words... ).
I'm not happy with the structure of the call and response of this. I'd like someone to sanity-check this, if anyone has a free moment to tell me how to unscrew 500-1000 words (I'm at 450 words right now, I'd say this scene is ~50% finished).
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies

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  So you want to be a Rock Star?
Posted by: LynnInDenver - 04-14-2012, 09:22 PM - Forum: Fenspace - Replies (12)

Finally dug up the file with this in it, it's been sitting on a drive for a couple of years now. This is really just flavor. More setups have been put together since the initial "prototype", with the quirks varying slightly.
So you want to be a Rock Star?
Base Hardware: Handwaved Xbox 360, with handwaved media and controllers
The "Rock Star" system is the result of the dissatisfaction of Jeph and Myk in not being able to play their favorite songs in Rock Band without spending a lot of time programming them into the game. While the two of them have taken great pains to keep their game console collections free of 'wave, they decided that the risks were worth the potential payoff. After considering the three potential candidates for the project, they chose the Xbox 360 for the highest potential of 'livable' quirks. The system was revealed at the 2013 Convention at Serenity Valley, and has quickly become a late night party staple. It can take a CD, copy one or more songs from it, and create a game playable track inside of ten minutes, including graded difficulties for the songs. It also introduced the "Nightmare" difficulty above Expert, halving the effective grace for missing notes in the song.
In addition, it can accept additional instruments dipped in the same batch of goop. So far, Jeph and Myk have added a cowbell and accordion to the initial five instruments.
Quirks
Don't copy that floppy: The system won't take in songs that are not on factory stamped media. Jeph and Myk are attempting to make a rig to create one-off stamped audio media, but it's not clear if this will be a solution.
MOSH PIT!!: Stage antics will lower the effective difficulty of songs played. Simply 'moving to the beat' will drop it one level... Peter Townsend windmilling and lunatic dancing across the stage or other such amusements can drop a Nightmare difficulty down to easy in a real hurry. It also works in the opposite direction... any attempt to use the setup without having it set up on a stage or fascimile (even a one stair riser will do in a pinch) will force everyone to play at Nightmare difficulty regardless of their settings or attempted stage antics.
--

"You know how parents tell you everything's going to fine, but you know they're lying to make you feel better? Everything's going to be fine." - The Doctor

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