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| NanoSteps Brainstorming 2 - Stepping Out |
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Posted by: robkelk - 04-08-2012, 06:16 PM - Forum: Future Steps
- Replies (300)
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http://www.accessdenied-rms.net/forums/s...p?tid=1681
The rules at Tristein Academy are clear - every mage needs a familiar. And there aren't any take-backs.
But ther's no way I was going to let anyone end up in the same situation that Louise and Saito are in if I could help it.
So we faked it.
Now to convince everyone else that Eimi's a familiar instead of just a friend...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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| The Star Trek Experience in Vegas - What could have been. ENTERPRISE - FULL SCALE!!! |
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Posted by: Logan Darklighter - 04-08-2012, 02:14 AM - Forum: General Chatter
- Replies (1)
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Holy crap... this would have been AWESOME.
Quote:The real winner of the 1992 downtown Las Vegas redevelopment competition
was NOT the FREMONT EXPERIENCE – it was the STARSHIP ENTERPRISE from
STAR TREK. But no one knows this – until now.
![[Image: STLV-1.jpg]](http://img.photobucket.com/albums/v28/Logan_Darklighter/STLV-1.jpg)
Artist's rendering of Starship Enterprise and downtown Las Vegas Skyline facing directly down Fremont Street
Quote:My concept was to do something so large and so epic, it would fire
the imaginations of people around the world. After looking at how
difficult it would be to bring people to the downtown core (from the
Strip), I knew we had to have something really exciting, dynamic, and
without equal. We kicked around a few ideas, and then I came up with
something really unique. I went to Chuck Canciller, my lead designer
then – and a genius as well – and said, “What if we built the STARSHIP
ENTERPRISE – FULL SCALE – on the land at the end of the street.
Imagine that…” Chuck looked at me as if I had lost my mind, but by that
time he also knew I was serious about big ideas like this. He
immediately started working on some ideas.
My gut hunch was that this was the single best solution to the city’s lists of goals as it exceeded their criteria:
- It would, in one fell swoop, make the downtown THE destination for Las Vegas visitors.
- It would provide international press at every step of the way, from
first announcement, to ground breaking, to topping off the highest part
of the ship, to opening day and through the opening month, and then
continuously for special events throughout the year.
- It would transform the downtown area, creating new jobs, stimulating growth, and would fill the hotels and casinos.
- It would create a new “8th Wonder of the World” with an iconic
monument that would take its place alongside other “must see” monuments
in the world. (You would be able to see this from the airplanes as they
came for landing at the Vegas airport. It’s that big.)
- It would truly be “The World’s Largest” destination attraction and
one based on a classic mythology that would be around for generations.
![[Image: STLV-3.jpg]](http://img.photobucket.com/albums/v28/Logan_Darklighter/STLV-3.jpg)
Presentation meeting art illustrating size, scale, and scope of project
and demonstrating the plaza level view and point of entry
Quote:We learned everything we could about the Starship – its actual size
and dimensions, how it would exist in “dry dock” on the planet if
indeed such a situation had been possible. We imagined what it could
be, and how we might achieve it. We got Ken Ball (former head of
engineering at Disney’s MAPO) involved to figure out how to engineer and
support it. (Ultimately we realized we would need to add some supports
on the outer edge of the “disc” section due to the extremely high wind
conditions in Vegas. For this we created a high tech “scaffolding
structure” that gave the ship more of the appearance of being in an
open-air dry dock. I have not yet located that sketch, but I’ll try to
find it.)
The “big idea” was building the ship itself at full-scale. That was
the main attraction. That being said, we also knew we would have to have
some kind of “show” on board. So, conceptually, it was to be a “tour”
of the ship, with all of the key rooms, chambers, decks, and corridors
that we knew from the movie. There was to be the dining area for the
ship’s crew (where you could dine in Star Fleet comfort), and other
special features. There were also one or two interesting ride elements
that we were considering including a high-speed travelator that would
whisk you from deck to deck. But we were really just getting into the
show aspects when everything came to a head.
It was ready to go. The Las Vegas city planning people loved the idea, the Paramount planners loved the idea. The deal makers loved the idea..
AND ONE FUCKING BASTARD KILLED IT.
Read the link at the top for the rest.
EDIT: Here's some more of the concept art -
![[Image: STLV-2.jpg]](http://img.photobucket.com/albums/v28/Logan_Darklighter/STLV-2.jpg)
![[Image: STLV-4.jpg]](http://img.photobucket.com/albums/v28/Logan_Darklighter/STLV-4.jpg)
![[Image: STLV-5.jpg]](http://img.photobucket.com/albums/v28/Logan_Darklighter/STLV-5.jpg)
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| Saw a thread over on the SJGames forums... |
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Posted by: robkelk - 04-07-2012, 05:05 PM - Forum: General DW Chatter
- Replies (3)
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...and thought "if anybody's a ridiculously powerful character, then so are the Warriors." However, I'm busy today, so if folks are willing, http://forums.sjgames.com/showthread.php?t=90376]Let's stat some ridiculously powerful characters as a group and I'll copy the stats over to that thread for kibitzing amongst the GURPS-heads there.
Besides, Bob wants to do something like this for the IST update to Fourth Edition, right? May as well take advantage of (a) the kindness of strangers and (b) the policy that says anything posted to the SJGames forums can be used in an SJGames product.
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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| Pulling the pin on the Doug Grenade |
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Posted by: classicdrogn - 04-07-2012, 04:20 PM - Forum: The Game Everyone Loves To Play
- Replies (7)
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(lyrics in video)
Doug likes to style himself after Bugs Bunny, but sometimes a full-on manic Daffy Duck works better. Here's one fo the songs that he can use for it, mildly enhancing his speed, strength and reflexes, but mostly supercharging his chaotic aura, so instead of not having many noticeable effects aside from deflecting ranged attacks, truly toony antics become possible - pies, disguises, and anvils from nowhere, gravity dependent on noticing you or an object should be falling, a painted hole in a wall or floor becoming real, shadows and reflections behaving differently from the caster, etc.
- CD
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"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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| Proposal for a small modification to an existing character |
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Posted by: robkelk - 04-07-2012, 01:36 AM - Forum: Fenspace
- Replies (4)
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I've noticed in my FenWiki editing that a certain character is referenced in writeups of many otherwise-unrelated places, events, and organizations - so much so that I'm tempted to add a quirk to the character's writeup to that effect. Thing is, she isn't my character...
So... Cobalt, do I have permission to add this to A.C.'s list of Quirks?
We're All Connected: Because of fame, notoriety, hero-worship, or some other factor, the first thing a large minority of Fenspace will ask on hearing of a new group, faction, or invention is "How's A.C. Peters connected to it?" In the absence of an accurate answer, rumours will spread throughout Fenspace and will be difficult if not impossible to squelch later. (This is part of why so many people call A.C. "Sailor Mars" or "Saber White".)
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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| Something for the season... |
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Posted by: robkelk - 04-07-2012, 12:51 AM - Forum: General Chatter
- Replies (4)
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[size=smaller](I may have posted this before, but it isn't as if other folks (coughBobcough) haven't posted the same thing in consecutive years...)[/size]
And on the third day, He arose, rolled the stone from in front of the tomb, and walked once more upon Earth.
A passer-by waved at Him, pointed at the stone, and said, "Close the door! What, were you born in a barn?"
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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| LF Sakura Wars manga |
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Posted by: robkelk - 04-07-2012, 12:33 AM - Forum: Marketplace
- Replies (14)
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While in a used-book store recently, I found copies of the Tokyopop release of Sakura Wars volumes 2 and 3. If anyone happens to spot (or have) volume 1 or 4, please keep me in mind...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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