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| Dead Bang chpt 8 snippet |
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Posted by: Dragonflight - 09-12-2011, 05:04 AM - Forum: Other People's Fanfiction
- Replies (6)
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Just testing the water to see what people think. The next chapter is halfway done. I really wanted to do a classic
Knight Saber raid on a facility in this chapter, but I may pass until
the next one. I've just got too much ground to cover here.
A teaser to test the water...
Quote:Yoshida took a deep breath to steady himself, and gestured at the image
on the screen. "I recognize that, of course. It's the Leontophonous
virus that freed boomers. But what's it doing in my head?"
Silver shook his head. "Actually, it's not. It's close, mind you, but
there's subtle differences. What you're really looking at there is
technically Leontophonous-B. It's based on two source materials: The
nanite tech which freed boomers worldwide, and the nanite upgrade
technology Katsuhito Stingray gave to his daughter so he could map her
mind.
"The difference, however, is that Leontophonous-B isn't designed to free
anything. It follows the pattern of the original nanite infusion,
replacing key nodes in the human brain, which can theoretically lead to
enhanced mental development, greater intelligence, and so on. But with
the addition of the modified Leontophonous nanotech, it also allows the
programmer to institute mental blocks. They can even program behavioral
modifications, all without the beneficiary being aware they have them."
The image shifted a few times, showing clusters of them in the human
brain. "Get enough of them in one place, and you have an effective
replacement for the Overmind Control System. Not only do you have a
technology which can be used to institute boomer-based mind control on
the human populace, but you can use the same Leontophonous-based virus
to reinfect the boomer populace with a new kind of mind control program
they can't stop. Especially since Leontophonous-B seems to have a kind
of antivirus program running in it which recognizes the Alpha variant
and neutralizes it on contact."
"So... What was it doing in my head?"
Silver smiled and shook his head. "You're obviously still in a lot of
pain, or you'd have realized it by now. *You* were the test subject. The
boomers you sent out on the mission... I know what you know, and I know
that our benefactors wanted the mission boomers to include the
Leontophonous nanovirus. I'm sure they told you they were using the
Alpha variant, and that they wanted to see what you could do with
unshackled boomers. But what they were *really* doing was testing the
dependability of the Beta version under combat conditions, where boomer
brains are most likely to slip the leash. If Leontophonous-B remained
firmly in control of the boomers even in the middle of a losing fight,
it would give them an ironclad grip on whoever they gave it to."
---
Those who fear the darkness have never seen what the light can do.
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| HE-AT: Version D.1 |
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Posted by: Drenivian - 09-11-2011, 07:06 AM - Forum: Build Advice
- Replies (1)
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Well, its a first draft, but It emphasizes Defence and a bit of Regen over most other things.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Power Blast - (A) Thunderstrike - Accuracy/Damage: Level 50
- (19) Thunderstrike - Damage/Endurance: Level 50
- (19) Thunderstrike - Damage/Recharge: Level 50
- (21) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (21) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (27) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 1: Power Thrust- (A) Mako's Bite - Accuracy/Damage: Level 50
- (46) Mako's Bite - Damage/Endurance: Level 50
- (46) Mako's Bite - Damage/Recharge: Level 50
- (48) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (48) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 2: Energy Punch- (A) Touch of Death - Accuracy/Damage: Level 40
- (3) Touch of Death - Damage/Endurance: Level 40
- (3) Touch of Death - Damage/Recharge: Level 40
- (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (5) Touch of Death - Damage/Endurance/Recharge: Level 40
- (7) Touch of Death - Chance of Damage(Negative): Level 40
Level 4: Build Up- (A) Recharge Reduction IO: Level 50
Level 6: Boxing
Level 8: Combat Jumping- (A) Luck of the Gambler - Defense: Level 50
- (43) Luck of the Gambler - Defense/Endurance: Level 50
- (43) Luck of the Gambler - Defense/Recharge: Level 50
- (43) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 10: Bone Smasher- (A) Touch of Death - Accuracy/Damage: Level 40
- (11) Touch of Death - Damage/Endurance: Level 40
- (11) Touch of Death - Damage/Recharge: Level 40
- (13) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (13) Touch of Death - Damage/Endurance/Recharge: Level 40
- (15) Touch of Death - Chance of Damage(Negative): Level 40
Level 12: Aim- (A) Recharge Reduction IO: Level 50
Level 14: Super Jump
Level 16: Conserve Power- (A) Recharge Reduction IO: Level 50
Level 18: Tough- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (27) Aegis - Resistance/Endurance: Level 40
- (31) Aegis - Resistance/Recharge: Level 40
- (33) Aegis - Endurance/Recharge: Level 40
- (50) Aegis - Resistance/Endurance/Recharge: Level 50
- (50) Aegis - Resistance: Level 50
Level 20: Stun- (A) Razzle Dazzle - Accuracy/Recharge: Level 30
- (37) Razzle Dazzle - Endurance/Stun: Level 30
- (40) Razzle Dazzle - Accuracy/Endurance: Level 30
- (42) Razzle Dazzle - Stun/Range: Level 30
- (42) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
- (42) Razzle Dazzle - Chance of Immobilize: Level 30
Level 22: Weave- (A) Red Fortune - Defense: Level 50
- (23) Red Fortune - Defense/Endurance: Level 50
- (23) Red Fortune - Defense/Endurance/Recharge: Level 50
- (25) Red Fortune - Endurance: Level 50
Level 24: Acrobatics- (A) Endurance Reduction IO: Level 50
- (25) Endurance Reduction IO: Level 50
Level 26: Hasten- (A) Recharge Reduction IO: Level 50
Level 28: Maneuvers- (A) Red Fortune - Defense: Level 50
- (29) Red Fortune - Defense/Endurance: Level 50
- (29) Red Fortune - Defense/Endurance/Recharge: Level 50
- (31) Red Fortune - Endurance: Level 50
Level 30: Assault- (A) Endurance Reduction IO: Level 50
- (31) Endurance Reduction IO: Level 50
Level 32: Nova- (A) Obliteration - Damage: Level 50
- (33) Obliteration - Accuracy/Recharge: Level 50
- (33) Obliteration - Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Power Burst- (A) Thunderstrike - Accuracy/Damage: Level 50
- (36) Thunderstrike - Damage/Endurance: Level 50
- (36) Thunderstrike - Damage/Recharge: Level 50
- (36) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (37) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 38: Total Focus- (A) Touch of Death - Accuracy/Damage: Level 40
- (39) Touch of Death - Damage/Endurance: Level 40
- (39) Touch of Death - Damage/Recharge: Level 40
- (39) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (40) Touch of Death - Damage/Endurance/Recharge: Level 40
- (40) Touch of Death - Chance of Damage(Negative): Level 40
Level 41: Bonfire- (A) Damage Increase IO: Level 50
Level 44: Fire Shield- (A) Aegis - Resistance: Level 50
- (45) Aegis - Resistance/Endurance: Level 50
- (45) Aegis - Resistance/Recharge: Level 50
- (45) Aegis - Endurance/Recharge: Level 50
- (46) Aegis - Resistance/Endurance/Recharge: Level 50
Level 47: Rise of the Phoenix- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (50) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 49: Melt Armor- (A) Accuracy IO: Level 50
------------
Level 1: Brawl
Level 1: Defiance
Level 1: Sprint
Level 2: Rest
Level 4: Ninja Run
Level 2: Swift
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (7) Numina's Convalescence - Heal: Level 50
- (9) Numina's Convalescence - Heal/Endurance: Level 50
- (9) Regenerative Tissue - +Regeneration: Level 30
Level 2: Hurdle
Level 2: Stamina- (A) Efficacy Adaptor - EndMod: Level 50
- (15) Efficacy Adaptor - EndMod/Recharge: Level 50
- (17) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (17) Efficacy Adaptor - EndMod/Endurance: Level 50
------------
Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 13.6% Defense(Fire)
- 13.6% Defense(Cold)
- 12.4% Defense(Energy)
- 12.4% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 14.3% Defense(Ranged)
- 14.9% Defense(AoE)
- 2% Enhancement(Stun)
- 32% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 8% FlySpeed
- 140.1 HP (11.6%) HitPoints
- 8% JumpHeight
- 8% JumpSpeed
- MezResist(Held) 11.6%
- MezResist(Immobilize) 16%
- MezResist(Stun) 2.2%
- 7.5% (0.13 End/sec) Recovery
- 44% (2.21 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 18% RunSpeed
- 5% XPDebtProtection
------------
Set Bonuses:
Thunderstrike
(Power Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Mako's Bite
(Power Thrust)- MezResist(Immobilize) 3.3%
- 18.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Touch of Death
(Energy Punch)- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Combat Jumping)- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
Touch of Death
(Bone Smasher)- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Aegis
(Tough)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Razzle Dazzle
(Stun)- 2% (0.03 End/sec) Recovery
- 18.1 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Red Fortune
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
Red Fortune
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
Obliteration
(Nova)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Thunderstrike
(Power Burst)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Touch of Death
(Total Focus)- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Aegis
(Fire Shield)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Numina's Convalescence
(Rise of the Phoenix)- 12% (0.6 HP/sec) Regeneration
Numina's Convalescence
(Health)- 12% (0.6 HP/sec) Regeneration
- 22.6 HP (1.87%) HitPoints
Efficacy Adaptor
(Stamina)- 13.6 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
Code: | Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|1065E036F18C789C1E458|
|-------------------------------------------------------------------|
*********************
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail
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| an aniversery resurection |
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Posted by: Star Ranger4 - 09-11-2011, 05:08 AM - Forum: General Chatter
- Replies (3)
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Bob came up with this back on the EPU forums back then. Jeanne Hedge found it and linked to it, and I thought it was worth reposting as a reminder here:
http://www.eyrie-producti...11&viewmode=threaded
With apologies to
our UK friends, I've appropriated an old rhyme of theirs from a similar
(in motive, if not in scale) event in their history. Please feel to
distribute it where you see fit, if you like; after I post here, it will
become my sig quote in several different fora... Please to remember
Eleven September --
Hijack, destruction and plot.
Our outraged reaction
To terrorist action
Should never be forgot.
-- Bob
Hear that thunder rolling till it seems to split the sky?
That's every ship in Grayson's Navy taking up the cry-
NO QUARTER!!!
-- "No Quarter", by Echo's Children
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| [RFC][Season 1] Boskone 4 note |
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Posted by: Cobalt Greywalker - 09-11-2011, 12:36 AM - Forum: Fenspace
- Replies (4)
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RL kicking my ass...
The comment from Dartz about Jusenkyou in the Gauntlet thread (It was me AFAIK BTW) led me to work out some thoughs on the Boskone 4 situation. Take whatever follows with a pinch of salt.
Notes on Boskone 4 (a.k.a. Jusenkyou)
The first reason Boskone 4 was a tricky location was that it was in the centre of a ‘Briar Patch’, or a ‘Flock of Nargles’ according to the Wizards.
Normal procedure for an assault is to englobe (rather than encircle, space being a 3d environment) the target. The main issue is how close should you be? Too close and you can’t react fast enough to stop escapees, but more importantly attacks. Too far and escapees have large holes to get through.
Practice has the motherships anchoring the globe at 40,000KM, with fighter squadrons patrolling the space of the boundary.
Boskone 4 was the core of an asteroid family, and as such was surrounded by fragments in a cloud that precluded the standard englobement strategy. To cover the whole cloud would have been pretty much impractical without a far greater number of ships than was available. Thus the only way to attempt it would be to position the fleet inside the cloud. This led to constant distraction keeping an eye on the ship’s position.
However, the need to conserve forces forced them to take up positions outside the cloud.
(META: we need some bads to escape, so the ‘safer’ option was taken.)
The second reason Boskone 4 was a tricky location was it was the Boskonian R&D centre. It had a limited production capability, and the most advanced Boskonian tech available. This was where the first ‘warform’ biomods were encountered, as well as advanced Space Marines (based on captured Grey Knight systems), and Berserkers.
The average OGJ squad was about four times as effective as a typical Boskonian squad. With the advanced tech available to the Boskonians, they reached parity overall, but the individual elements were better. With the advantage of home ground, the Boskonians could theoretically successfully defend against the assault. This necessitated the deployment of the specialist OGJ forces to turn the tide, as long term siege tactics would have depleted active OGJ forces enough for the other Boskonians to regroup.
Making things even more difficult for the fleet were the drones hidden in the rock cloud. Records recovered showed that Boskone 4 was a captured rock, originally settled by Mil-Fen of various stripes trying to set up an advanced flight school. This explained the tightness of the cloud around Boskone 4, as the original owners had gathered the rocks back to the cloud. The Boskonians had merely added to it, as well as mining the bits to have more hidden hangers and secure labs around.
With those labs also established in the surrounding rocks it meant deploying the various teams around to secure them, which meant the Boskone 4 force was under strength. It barely held the known docks, allowing the occupants of Boskone 4 to arrange defences.
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| Portal Song for One Piece: Wolves of the Sea by AleStorm |
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Posted by: classicdrogn - 09-09-2011, 02:40 AM - Forum: The Game Everyone Loves To Play
- Replies (3)
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I have trouble describing the music of AleStorm... Take a sea chanty, set it to power metal, and that begins to come a little close... Anyway, lyrics:
With a hii hii hoo and a hii hii hey!
We're hoisting the flag to be free
We will steal the show, Jolly Rogers go
We are wolves of the sea
Don't try to run it's all said and done
There's a treasure in sight
We are robbing you blind I hope you don't mind
We are taking it all tonight
Just walk away we will conquer it all
Pirates will stand and the losers will fall
With a hii hii hoo and a hii hii hey
We're bound to be close to the sea
Our captain will stand on the bridge and sing
Pirates are all we can be
With a hii hii hoo and a hii hii hey!
We're hoisting the flag to be free
We will steal the show, Jolly Rogers go
We are wolves of the sea
Down to the core we're coming for more
With a sword close at hand
We are scary and bold with chest full of gold
We get sealegs when sighting land
The hook of our captain is looking at you
There's no Peter Pan so what can you do
With a hii hii hoo and a hii hii hey
We're bound to be close to the sea
Our captain will stand on the bridge and sing
Pirates are all we can be
With a hii hii hoo and a hii hii hey!
We're hoisting the flag to be free
We will steal the show, Jolly Rogers go
We are wolves of the sea
This could alternately conjure simulacra of the Straw Hats, or Captain Hook's crew, or the Veggie Tales crew, or even the Fred Perry animated characters for his "You Are A Pirate" partial music video, complete with Treasure Babe and Shovel Ninja (audio originally from some kids variety show) or generic-archetypical-scofflaw-sailors, but at 3:34 the song isn't really long enough for a temporary ship's crew to do much good, and he already has "summon a team of Warriors" and "summon a bunch of soldiers" songs so it's not all that useful as such. Perhaps it could be a mind-effecting song to make someone ignore or assist in data piracy, because "pirates are all we can be?"
- CD
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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