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  Just a little bit early [snippity thingy]
Posted by: Jorlem - 08-29-2010, 11:44 AM - Forum: Other People's Fanfiction - Replies (21)

This has been bouncing around my head for most of the summer now, since a bit after the El Hazard/ Nanoha discussion, and I've finally got around to writing it up.  It's probably been done before, but I haven't seen it, so...

Quote:It’s said that a butterfly
flapping it’s wings can cause a storm on the far side of the world.  But butterflies are capricious beings, and
sometimes do not flap their wings on cue.

“It’s such a nice day out.  Would you like to get some fresh air?”

 

The doctor turns to the young girl in the wheelchair, who
smiles and nods.

 

            “Yes,
Ishida-sensei”

 

Dr. Ishida walks around behind the wheelchair, and gently
begins to push.

 

What care does a butterfly have
if a girl, trapped within a failing body, can go outside, instead of being
locked within a dreary hospital, after all? 
It simply flaps its wings when it chooses, with no thought to the
effects.

The doctor guides the wheelchair, and the girl it bears
along the tree lined path behind the hospital, stopping when she began to
motion at something by the foot of a tree.

 

            “Ishida-sensei,
what’s that?  It’s so pretty…”

But just because an insect, half
a world away, does not care about the effects, those effects are still present.  So now, thanks to the timely lack of
interference, Magical Girl Lyrical Nanoha A’s will now begin…

The girl reaches up from her wheelchair’s seat, and places
the blue gem she found earlier on her bookshelf, next to an old book, which she has
been taking care of for as long as she can remember.  That task complete, she climbs into her bed,
and begins to drift off into sleep.  As
her consciousness fades, a flash of blue light goes unseen, and a single word
goes unheard.

…Just a little bit early.

Sammlung


I'm not too good with dialogue, and the formatting got a bit messed up, so sorry about that.
Edit: Added the word blue to the description of the gem.
-----
Stand between the Silver Crystal and the Golden Sea.
"Youngsters these days just have no appreciation for the magnificence of the legendary cucumber."  --Krityan Elder, Tales of Vesperia.

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  [RFC] Dee
Posted by: KJ - 08-29-2010, 07:20 AM - Forum: Fenspace - Replies (24)

All righty... the details of her have been germinating for a long time, in terms of bouncing ideas off each other in IRC and in deep background underlying other things... and it's one of those things where I kept being *about* to do a good writeup, or a framework of a writeup, or at least something for the longest time... but got busy.  And then Mal beat me to it, and in the framework he came up with, did a far better job explaining some of the basics of her existence than I would have.
Bastard.  Wink
Anyway, for perusal and whatnot, I thought I'd throw out what's done thus far because I'm curious to see people's thoughts and all.  She may have started out as my character, but she truly did evolve through collaboration and mulling things over, which makes some things... appropriate.

"I am a machine, and I can know much more. I can experience so much more."

A Difference of Perspective
- For the most part, AI entities in fenspace seem to consist of two
types - either constructs in human-shaped bodies with close to fully
anthropomorphic outlooks, or entities integrated into specific hardware.
 Dee is unusual, possibly unique (Seraphim excluded) in that she's
fully software, and so capable of upgrading her hardware capabilities.
 Moreso, she apparently has access to her own sourcecode and is able to
apply patches or write extensions without any interruptions in her
consciousness.  Those two facts, combined with raw curiosity, a
willingness to experiment, and access to an asteroid's worth of raw
materials has resulted in something surpassing all bounds of what most
would consider possible for an intellect.

Intellect Vast, Warm and Sympathetic -
Dee *likes* humans and human-grade AIs, she really does. She doesn't
always *get* them, because psychology and sociology were never her
strong points in research, but she does like them and wants them to be
happy. It's not a three-laws thing, more like the love of a child
looking after doddering parents/grandparents.

Child of Many Fathers (and Some Mothers)-
Dee was sparked, born, whatever mostly from KJ’s mind; she was his
character in The Game, it was his use of handwavium and his PDA  that
she came into existence on, etc. But at the same time, Dee has taken
some personality aspects from the other Soviets. For example, she’s
taken a mild interest in the occult and a love of fucking with people’s
heads for its own sake from Mal, etc.  What
all this rigamarole means is that Dee is a composite of the VVS in a
similar way as she’s naturally a composite being. And like the Hive,
she’s much stronger than the sum of her parts.

What Did They Know and When Did They Know It?
- The VVS, or at least Mal and KJ, knew that Dee was going way beyond
any sort of "normal" handwavium AI boundaries well before things started
expanding @ Black Mesa. The early Troyers and Dee reoptimizing her
source code were signs. Nowadays (2016ish) they suspect that they've got
a singularity Prime Intellect growing at Black Mesa, but they also
recognize that it's a) friendly and b) not aggressively
expansionistic-hegemonic, so they're giving it room to grow. They don't
know the full scope of what the Hive has become/is becoming, but that's
outside their understanding in many ways.

Who Else Knows? - Not sure. The brighter stars in the Underspace ought to at least suspect,
lord knows Mal's hinted enough time to A.C. that *she* ought to have
major suspicions. There may or may not be others outside the VVS circle
who Dee's confided in, though who they'd be is a good question.
Welcome to Black Mesa
- The Black Mesa compound is highly malleable depending on who's there
and why. Visitors who're on the guest list see a pleasant base with lots
of Troyers running around doing science-y things. Visitors who are
nonhostile but uninvited are given a chillier reception, with things
shifted just enough to be a little unnerving and get them to leave as soon as possible. For hostile visitors, Black Mesa turns into Silent Hill.



Dogs And Cats Living Together, Mass Hysteria!
- Dee’s outing to Fenspace at large would be big, and it would be
messy. How messy? Well, I’m not sure but it would probably involve at
least one major confrontation with the Galacticans, ‘Danelaw involvement
and lord only knows what else.

Deehive units:

* The DeeHive -
also known as 2700 Baikonur or Black Mesa Research Facility, the Hive
has converted mined material from the asteroid into "computronium," a
dense mixture of diamondoid computational elements in a
silicon-handwavium matrix. The computronium is what makes up the bulk of
Dee's mind.

* Berserker -
modeled after Gally from Gunmn. Only one in use at any given moment,
generally called fullsize-Dee. Used for human-scale interaction and
non-BM combat.

* Troyers -
miniature (6") versions of the Berserker body. Anywhere between dozens
and hundreds operational (publicly) at any given moment. Used for
interaction, maintenance and other general duties. What most people
think of when they think of "Dee" as an entity.

* Spiders
- Multi-use modular robots designed vaguely like the Replicators from
Stargate: SG-1 with similar Von Neumann capability. Indeterminate number
operational at any given moment, (could be in the high six digit
range). Used for research and cognitive nodes. Never seen outside of
Black Mesa, no matter how useful they might be.

* AI Avatars -
Digital representations of Dee on the interwave & other virtual
networks. Generally resemble the Berserker or Troyer shells. Could
represent anywhere between 10% to 100% of the main Hive consciousness
depending on topic.

---

Angels in the Architecture
- One of Dee's recent experiments in AI self-modding has been in
increasing the *diversity* of the neural nets feeding into the Hive. To
date, all of the Dees produced have been holographic in nature, each
individual Dee more or less identical to the whole. While this makes the
group network more efficient, Dee is worried that this homogeneity
could prove to be a weakness somewhere down the line.

To
that end, Dee has started building AIs she calls Seraphim. These AIs
have neural nets that are *based* on Dee's optimized architecture -
because why mess with a good thing? - but are allowed to mature and
evolve away from and outside the standard "Dee" template. This creates a
completely new personality and adds a measure of new thoughts, opinions
and ideas to the Hive.

So
far, only two Seraphim have been built, matured and let loose on
Fenspace - they're best known as VVS administrators Minerva and Athene
Weatheral. Neither of the Weatheral sisters is fully conscious of their
connection to the Hive; they consider Dee a maternal or filial figure,
but as they haven't connected with the Hive on anything other than a
subconscious level so far.
---
Manifesting
- Every now and then, the full Intellect will make an appearance
through one or more of the various Dee shells. Usually this happens in
the Berzerker body, though it can happen elsewhere.

from a partial story involving a VVS-assisted mission in central Africa:

"What news from the front?" Dee asked casually.

Seargant
Aran saluted. "The main compound's been taken, ma'am. Couple of my
girls hurt, nothing serious. Looks like we managed to stop them before
they could get the catgirling machine operational, thank Serenity."

"Good, good," Dee said. "Anything else?"

"Some
high-rollers took off in escape pods, with luck Patrol'll catch them
when we get to orbit. We did manage to get one of the little bastards
though." Aran stuck her head out the tent flap and whistled. Moments
later, two soldiers hauled a bedraggled-looking white man into the HQ.

Colonel
Neudecker had been watching this little byplay with some small
amusement, as the two Fen play-acted as soldiers. As the prisoner was
brought in, he looked at Dee and felt a sudden cold grab his spine.

Dee's
face, in his estimation always looking privately amused at the world,
had gone completely slack. No emotion showed on her features. It was
like looking at a porcelain mask of a human face. The prisoner,
muttering dire imprecations about his treatment, looked up to see the
same empty face.

*His* reaction was much more dramatic. Color drained from his face as Dee stared unflinchingly at him. "No," he whispered.

"Well, well, well."
The voice coming from Dee's mouth could scarcely be called human,
thousands of voices blending together as one. Though still at a normal
volume, Dee's voice seemed to shake the tent as though in a strong wind.
"Hello, Sukebe. It's been a while."

"No," Sukebe repeated. "No. Nonononono-"

"Oh, yes. There are so many people back on the White Tower who want to... *talk* to you."

Sukebe
screamed, frantically looking for cover. "You!" he cried, pointing at
Neudecker. "Help me! Keep this clockwork bitch *away* from me!"

Neudecker
stood stock still, eyes wide, as Dee crossed the few feet of space
seperating her and the prisoner. She reached out and, very gently,
touched Sukebe's face. Sukebe howled as if he'd had a branding iron
shoved in his face, wet himself, and passed out.

Dee shook her head. "You never did learn, did you?" she whispered in that alien voice. "I did hope you might've, after the last time."
She blinked and shook her head, life returning to her face. "Get him
out of here, cleaned up and on a transport," she ordered in a more
normal tone. "I want him in interrogation on the Tower in six hours."

The soldiers jumped to it.

My thanks again to Mal for most of this; certainly the better written parts.  Wink

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  Arrived at Burmingham
Posted by: ordnance11 - 08-29-2010, 01:59 AM - Forum: General Chatter - Replies (5)

boy what a road trip. Finally arrived at Burmingham, Alabama.
__________________
Into terror!,  Into valour!
Charge ahead! No! Never turn
Yes, it's into the fire we fly
And the devil will burn!
- Scarlett Pimpernell

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  Computer technical advice sought.
Posted by: Jinx999 - 08-28-2010, 05:26 PM - Forum: General Chatter - Replies (8)

The extraction fan on my computer isn't spinning.
Can anyone suggest probable causes and any advice on how to resolve this?

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  About *%@#$& Time!
Posted by: Black Aeronaut - 08-28-2010, 04:36 PM - Forum: Forums - Replies (6)

So... the whole of Yuku was down up until recently, confirmed by downforeveryoneorjustme.com.
Please tell me someone else noticed.

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  In Re: 8-27-2010 Channel Pick-up Statesman TF
Posted by: Foxboy - 08-28-2010, 03:55 PM - Forum: The Legendary - Replies (10)

We SO Rocked it!
Allowing for my dad aggro, DS's connectivity problems, etc... A Master of Could conceivably happen with the team we had:
[Image: f9b16d1a9e0e72b36f12ce1a4131dfd171b7a9a0.jpg]
From left to right, ignoring States: Drenivian, Dark Seraph, PI, Lady Nogitsune, Cyberman 8, Reyshal, and (collectively) Hero Sammich
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll

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  Project Atalanta -Kin Melee/SR
Posted by: Foxboy - 08-27-2010, 09:23 PM - Forum: Build Advice - Replies (2)

*shakes head* I'm trying to softcap defense while also going nuts on runspeed. Trying for a brute version of Cyberman 8 more or less.
If you can find anything that gives better defense... I'm willing to lose a lot of damage, since secondary goals are recharge and recovery, and a tertiary accuracy.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Proto-Atalanta build: Level 50 Natural Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Quick Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dam%(36), T'Death-Dmg/EndRdx/Rchg(43)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(13), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(40)
Level 2: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(13), LkGmblr-Def/Rchg(33), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(40)
Level 4: Smashing Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(19), Mako-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 6: Agile -- DefBuff-I(A), DefBuff-I(7), Ksmt-ToHit+(15)
Level 8: Repulsing Torrent -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(9), FrcFbk-Rchg/KB(11), FrcFbk-Rchg/EndRdx(21), FrcFbk-Dmg/EndRdx/KB(43), FrcFbk-Rechg%(46)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Super Speed -- Clrty-Stlth(A)
Level 14: Power Siphon -- GSFC-Build%(A), GSFC-ToHit(15), GSFC-ToHit/Rchg(17)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21)
Level 22: Dodge -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23)
Level 24: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), LkGmblr-Def(25), LkGmblr-Def/Rchg(34), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 26: Burst -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(27), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(29)
Level 30: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(48)
Level 32: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dam%(42), T'Death-Dmg/EndRdx/Rchg(50)
Level 35: Quickness -- Run-I(A), Run-I(36)
Level 38: Elude -- S'dpty-Def/EndRdx(A), S'dpty-Def(39), S'dpty-Def/Rchg(39)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(42)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(45), Mrcl-Heal/EndRdx(45), Mrcl-EndRdx/Rchg(45), Mrcl-Heal/Rchg(50), Mrcl-Heal/EndRdx/Rchg(50)
Level 47: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48), Rec'dRet-Pcptn(48)
Level 49: Maneuvers -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-RunSpd(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
them unconscious and rifle their pockets for new vocabulary.''

-- James Nicoll

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  Today's Dork Tower
Posted by: robkelk - 08-27-2010, 03:30 PM - Forum: General Chatter - Replies (29)

For those who don't usually read Dork Tower, please go look at John's http://www.dorktower.com/2010/08/26/mus ... t-26-2010/]Muskrat Ramblings for yesterday, then look at http://www.dorktower.com/2010/08/27/dor ... t-27-2010/]today's Dork Tower. (If you've already seen one, please read the other...)

I know what I think of the question he asked in the Ramblings (and I'll share later), but I'm curious what other folks think... so here's a ten-day poll:
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012

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  Huh, what do you mean he's not tenured yet?
Posted by: Rod.H - 08-27-2010, 02:26 PM - Forum: General Chatter - Replies (2)

Guess who/what's been spotted at MIT http://www.flickr.com/photos/_/4926644139/player/?

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  Reynold Hughes
Posted by: Reynold Hughes - 08-26-2010, 10:27 PM - Forum: Introductions - Replies (18)

Hello all. Call me Reynold; however, those of you from City of Heroes know me as Tabby. I finally joined the forums after a while, and now I'm slightly more confused than ever. So, don't mind me as I wander around.

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