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| M'gonna add a little guitar to make it easy to move your feet |
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Posted by: classicdrogn - 08-17-2009, 01:22 AM - Forum: The Game Everyone Loves To Play
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Dance to the Music by Sly and the Family Stone - Otto's Irresistable Dance, basically, as with Kate Bush's 'The Red Shoes.' Dance, Dance,
Dance! (I think?) by Gimeroqoui - A much more subtle effect, persueding targets in the AOE "Eh, why not? Got nothing better to do..." Unless somthing
dangerous or distracting happens they're apt to keep dancing as long as there's music, though they get an immediate 'save attempt' on leaving
the AOE and/or at the end of the song.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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| Dojo info |
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Posted by: Zilem Kain - 08-16-2009, 07:48 PM - Forum: The Legendary
- Replies (5)
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I'm placing here a typed and semi permenant listing of all the Dojo information since there has been a small amount of confusion =P
Requirements: Some time before level 30 you should have a mostly white primary and black secondary "Ninja" costume. There are no required
costume bits, just colors so we have matching unit colors.
I've had a thought .... yes we're all going to die ... after a superjump run in with about 8-10 Knives in RWZ I think it would be most awsome and wrong
if we can get as many of the Dojo members as possible to take the Leadership Pool: Assault and Caltrops powers. Note: no one HAS to take these powers but I
can just see the glory of massive stacked assaults combined with room filling amounts of them little wonderful packets of fun known as caltrops. The main
effect of this is to turn the Dojo into one hell of a high damage output blitz team.
With that, the base is comming along rather nicely =) Fight with Honor!
-ZK
"There are no problems that cannot be solved with cannons."
-Chief Engineer Boris Kraus of Nuln
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| [Art!] Stellvia... COMPLETE~! |
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Posted by: M Fnord - 08-16-2009, 04:54 AM - Forum: Fenspace
- Replies (63)
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After nine consecutive days and way too many hours slaving over a hot monitor, I give you....
*dramatic tympani*
...direct from the construction yards at Recton Prime...
*more dramatic tympani*
...the star of stage, screen and fanfic...
*still more dramatic tympani*
the one, the only
L5 Station Stellvia
![[Image: finalassembly.th.png]](http://img188.imageshack.us/img188/4507/finalassembly.th.png)
more views and extras coming over the next day or so, probably.
Mr. Fnord interdimensional man of mystery
FenWiki - Your One-Stop Shop for Fenspace Information
"I. Drink. Your. NERDRAGE!"
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| Hrm... |
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Posted by: Black Aeronaut - 08-14-2009, 04:13 PM - Forum: Forums
- Replies (8)
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Anyone else notice Yuku acting kinda... jittery? That is, earlier when people were doing triple-posts.
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| Numbers for shits and giggles |
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Posted by: OpMegs - 08-14-2009, 01:00 PM - Forum: The Legendary
- Replies (5)
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While bored one night, I went on the wiki and checked out the sheer number of combinations possible in the game at present. Here's the hard numbers.
Currently, pre i16, there are 583 possible primary/secondary combinations per archetype(considering Wolf
Spiders/Crabs/Banes and Widows/Fortunatas/Night Widows as separate combinations)
How do the ATs stack up?
Blueside:
Blasters: 8 primaries, 6 secondaries = 48 total combinations
Controllers: 7 primaries, 8 secondaries = 56 total combinations
Defenders: 9 primaries, 8 secondaries = 72 total combinations (Highest total blueside)
Scrappers: 8 primaries, 7 secondaries = 56 total combinations
Tankers: 7 primaries, 9 secondaries = 63 total combinations
Epic Blueside:
Peacebringer
Warshade
Redside:
Brutes: 9 primaries, 9 secondaries = 81 total combinations (Highest total redside and in the entire game)
Corruptors: 8 primaries, 9 secondaries = 72 total combinations
Dominators: 6 primaries, 6 secondaries = 36 total combinations
Masterminds: 5 primaries, 7 secondaries = 35 total combinations
Stalkers: 8 primaries, 7 secondaries = 56 total combinations
Epic Redside:
Wolf Spider/Bane Spider/Crab Spider = 3 total career tracks
Widow/Night Widow/Fortunata = 3 total career tracks
Now, for fun, let's consider the power prolifs coming in Issue 16 and Going Rogue:
[table]
|
Archetype
Primary
Secondary
| Blaster |
Radiation Blast |
None |
| Controller |
None |
Cold Domination |
| Defender |
Traps |
Assault Rifle |
| Scrapper |
Electric Melee |
Electric Armor |
| Tanker |
Electric Armor |
Electric Melee |
| Brute |
Claws |
None |
| Corruptor |
Archery |
Trick Arrow |
| Dominator |
None |
Earth Assault |
| Mastermind |
None |
Thermal Radiation |
| Stalker |
Broadsword |
None |
[/table]
Going Rogue:
Blaster: Dual Pistols primary
Mastermind: Demon Summoning primary
This brings Blasters up to 10/6 (60 total), Controllers 7/9 (63), Defenders 10/9 (90), Scrappers 9/8 (72), Tankers 8/10 (80), Brutes 10/9 (90), Corruptors 9/10
(90), Dominators 6/7 (42), Masterminds 6/8 (48), and Stalkers 9/7(63).
This brings our total combinations, come Going Rogue, to 706 total
combinations.
That's 700+ possible combinations before epic pools are even considered.
Holy fucking shit.
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
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