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| Fluff: Establishments you wouldn't want to visit |
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Posted by: robkelk - 04-28-2009, 03:07 AM - Forum: Fenspace
- Replies (10)
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In the "Klein Bottle?" thread, Bob wrote: Quote:You could put a standup comedy club in Kandor and have it owned by Robert Klein, and call that "The Klein Bottle"...
Considering the difficulty of getting out of a Kelin Bottle, one has to wonder who'd pay one a visit.
But that can't be the only establishment with a poorly-considered name. For example, take the Warsie bar, "The Wretched Hive". (Please!) Looks like the Star Wars Cantina, and after a few weeks got the reputation to match.
And who'd risk visiting "Rei's LCL Bar"?
These can't be the only examples. If you've got more, add them below...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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| Arc ID: 87974 - A Witchy Welcome |
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Posted by: Kyoumen - 04-28-2009, 12:39 AM - Forum: Mission Design
- Replies (2)
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A new group of villains have come to Paragon! Shameless use of the new witches costume here!
High level arc (recommended 45-50) and includes allies for solo play.
**Fair warning: Includes two EBs.
Comments and constructive criticism welcome.
--Jenn
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| A question about Nancy Pelosi |
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Posted by: Fidoohki - 04-27-2009, 03:47 PM - Forum: Politics and Other Fun
- Replies (4)
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I was watching a press conference the other day with her denying she knew about the CIA waterboarding
prisoner but she said she knew that the CIA could do it. Why didn't she object then? Also where are the
minutes of the meeting? You think she would be waving them around like a flag to show she didn't know. Anyone
want to bet that those meeting minutes have 'disappeared'?
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| Arc 122092 Schroumpfageddon! |
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Posted by: Zilem Kain - 04-27-2009, 12:51 AM - Forum: Mission Design
- No Replies
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The renamed and recolored (for AE police protection) smurfageddon is now live!
Single mission, kill all Schroumpfs, contains many EB's and one possible AV. Open levels from 1-50.
I'll make an alternate version for test only where things are named and colored correctly for our amusement.
-ZK
"There are no problems that cannot be solved with cannons."
-Chief Engineer Boris Kraus of Nuln
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| Anime Licence Watch |
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Posted by: robkelk - 04-26-2009, 04:13 PM - Forum: General Chatter
- Replies (2)
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Figured I'd start a more generic thread about anime titles being licenced, so folks can add to this rather than start new threads every time a title's picked up.
First up: http://www.animenewsnetwork.com/encyclo ... hp?id=8033]Rental Magica - http://rental-magica.rightstuf.com/]Right Stuf
A fun little modern-magic series, reminiscent of Ghost Sweeper Mikami or Phantom Quest Corporation. And Right Stuf doesn't play silly buggers with their encodes, "forget" to add extras, or force people to watch ads before displaing the DVD's main menu. On the flip side (not that I care), it's sub-only. I'm happy...
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."
- Michael Ignatieff, addressing Stanford University in 2012
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| 5 years and counting... |
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Posted by: Shader - 04-26-2009, 02:11 PM - Forum: The Legendary
- Replies (6)
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Anyone see this announcement on the forums?
City of Heroes® 5 Year Anniversary Celebration!
5 years... my how time flies.
There's only one problem about the time when Positron is due to do the announcement...well if my timezone conversions is right, it's going to be 1AM to
2AM Australian EST. Fanatic I may be, but doctor's orders are doctor's orders - I'll be asleep.
Shader
(That's besides the fact I'll be away for the week... :p)
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| Unbreakable Glass - Ice/Ice/Ice Defence Blaster |
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Posted by: Acyl - 04-26-2009, 07:51 AM - Forum: Build Advice
- No Replies
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Something I'm toying with. Not certain if I'll actually do this, but it could be potentially interesting.
My current build for Glass Lass (Ice/Ice Blaster) is very much focused on holds. Which is fine for regular content, but in the MA...there's a heckova lot of custom critters with mez protect, and most ranged enemies can blast you while mezzed anyway, since they have blaster-style defiance...
So this is a possible alternate build, which places less emphasis on the control abilities. What it has is 42% Ranged Defense, and 23.5% Smashing/Lethal Defense (which covers most melee). 15.8% AoE defense also.
This build should also be able to keep things at a distance, even if they can't be held/immobbed - it retains some slow powers and ice patch. Also has Hibernate as a panic button.
It is possible to boost Ranged Defense up to 45%+ with these power selections, but that'd involve sacrificing slotting on the attack and control/debuffs. For instance, I could pull the slots from Chillblain, and instead put a full Numina set in Health and another Thunderstrike set in Bitter Ice Blast. That'd exceed 45%. Not sure whether it's worth the cost to the powers, though. What do you folks think?
Thoughts? Does this sound good? Am I out of my mind?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Glass Lass Defence: Level 50 Science Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Chilblain -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(13), TotHntr-Acc/EndRdx:50(13), TotHntr-Immob/Acc:50(15), TotHntr-Acc/Immob/Rchg:50(15), TotHntr-Dam%:50(17)
Level 2: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 4: Frost Breath -- HO:Centri(A), HO:Centri(37), HO:Centri(39), Acc-I:50(39)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(40)
Level 8: Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(29), Lock-Rchg/Hold:50(31), Lock-EndRdx/Rchg/Hold:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(31), Lock-%Hold:50(33)
Level 10: Swift -- Run-I:50(A)
Level 12: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(37)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17)
Level 16: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(23)
Level 18: Bitter Ice Blast -- HO:Centri(A), HO:Centri(19), HO:Centri(19), SipInsght-Acc/Rchg:50(21), Decim-Acc/EndRdx/Rchg:40(21)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(40), EndMod-I:50(40)
Level 22: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(43), RechRdx-I:50(45)
Level 24: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(25), RedFtn-EndRdx/Rchg:50(25), RedFtn-Def/EndRdx/Rchg:50(27), RedFtn-Def:50(27), RedFtn-EndRdx:50(43)
Level 26: Combat Jumping -- DefBuff-I:50(A)
Level 28: Shiver -- P'ngTtl-Dmg/Slow:50(A), P'ngTtl-Acc/EndRdx:50(29), P'ngTtl-Acc/Slow:50(39), P'ngTtl-Rng/Slow:50(42), P'ngTtl-EndRdx/Rchg/Slow:50(42), P'ngTtl--Rchg%:50(43)
Level 30: Bitter Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(33), Lock-Rchg/Hold:50(33), Lock-EndRdx/Rchg/Hold:50(34), Lock-Acc/EndRdx/Rchg/Hold:50(34), Lock-%Hold:50(34)
Level 32: Blizzard -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(50)
Level 35: Freezing Touch -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(46), Lock-Rchg/Hold:50(46), Lock-EndRdx/Rchg/Hold:50(48), Lock-Acc/EndRdx/Rchg/Hold:50(50), Lock-%Hold:50(50)
Level 38: Ice Patch -- RechRdx-I:50(A)
Level 41: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(42)
Level 44: Snow Storm -- Slow-I:50(A)
Level 47: Frozen Armor -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(48), DefBuff-I:50(48)
Level 49: Hibernate -- Heal-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 5% Defense(Fire)
- 5% Defense(Cold)
- 21.9% Defense(Energy)
- 21.9% Defense(Negative)
- 2.5% Defense(Melee)
- 36.3% Defense(Ranged)
- 10% Defense(AoE)
- 2.5% Enhancement(JumpHeight)
- 7.5% Enhancement(Held)
- 2.5% Enhancement(JumpSpeed)
- 5% Enhancement(Immobilize)
- 2.5% Enhancement(FlySpeed)
- 41% Enhancement(Accuracy)
- 2.5% Enhancement(RunSpeed)
- 11.3% Enhancement(RechargeTime)
- 13% FlySpeed
- 58.7 HP (4.87%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 12.1%
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 2.75%
- 11% (0.18 End/sec) Recovery
- 12% (0.6 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 13% RunSpeed
------------
Set Bonuses:
Thunderstrike
(Ice Bolt)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Trap of the Hunter
(Chilblain)- 5% Enhancement(Immobilize)
- 22.6 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Thunderstrike
(Ice Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Lockdown
(Freeze Ray)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Aim)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Numina's Convalescence
(Health)- 12% (0.6 HP/sec) Regeneration
Efficacy Adaptor
(Stamina)- 13.6 HP (1.12%) HitPoints
Adjusted Targeting
(Build Up)
Red Fortune
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Pacing of the Turtle
(Shiver)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Lockdown
(Bitter Freeze Ray)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Positron's Blast
(Blizzard)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Lockdown
(Freezing Touch)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Blessing of the Zephyr
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)
Gift of the Ancients
(Frozen Armor)- 2% (0.03 End/sec) Recovery
-- Acyl
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| Virtue is its own Reward (Arc 117631) |
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Posted by: CrimsonKMR - 04-26-2009, 03:07 AM - Forum: Mission Design
- Replies (4)
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Yes, I adapted the story a little bit, its more of a backstory arc rather than a collective narrative...
Please try and comment =D
There is no coincidence, only necessity....
- Clow Reed
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