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| Survivors 2008 |
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Posted by: Murmur the Fallen - 12-04-2008, 01:26 AM - Forum: General Chatter
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Survivors is a remake of the 70s series created by Terry Nation. The producers of this remake say that they working from the novelization that Nation wrote
rather than the series itself, however, which was based upon I believe the first series of the original Survivors.
The story goes like this: a disease is ravaging the world which eventually kills off all but 1% of the world's population. The story follows the titular
survivors, chief among them Abby Grant, who is looking to find her son while at the same time make civilization again with the group of other survivors she
meets up with.
Other than Abby Grant, whose story remains mostly unchanged, nearly every other character is brand new or might as well have been. Perhaps the most changed is
Tom Price, who in the original was a misanthropic, greedy homeless welshman, while in this series is an escaped convict.
This new series is very convential, adhering to the three-act structure with a, b, and c plots; while the original series, if I remember correctly, had a very
70s BBC pace to it. As in, very idiosynchratic.
The acting and directing are very good. I especially enjoy the cinematography, particularly in comparison to the original, which is just first-rate. The
story is something that I very much enjoy, with the contrasting of the cozy catastrophe of the original with the more thriller aspect that is de regeur for the
modern post-apocalyptic genre.
-murmur
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| I13: First Impressions |
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Posted by: Sofaspud - 12-03-2008, 09:24 PM - Forum: The Legendary
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* Patrol XP: Whee! It's not exactly free XP, nor is it quite the sweet, sweet taste of Double XP weekend, but it certainly makes it feel a lot better
when logging in to a long-unused alt.
* Day Jobs: You get credit for time already spent, it appears; Rhea is >< that much away from her first Caregiver badge (as it happens, I tend to log out
in the Cim hospital area a lot with her -- go fig)
* Leveling pact: Teh Awesome, especially since it doesn't appear to be limited to only 2 characters.
* No More Nag: Either they've updated their nag system so that it recognizes that I do, in fact, have the latest drivers that are possible for my hardware,
or more likely, they've removed the nag entirely. Not that it matters much, but I don't enjoy being told my drivers are out of date every time I log
in. So, yay!
* Still have not fixed chat coloring. Fail, NCSoft.
* If Ops and I are any indication... they've introduced SOMETHING that causes a crash. Dunno what, but both of us were crashing a lot more than usual last
night. Coulda been the server load, I suppose, but if that were the case I'd expect the same behavior on Double Xp weekends, which didn't seem to be
the case (mapservers, yes; crashes, no)
* Costume options. Whoa, baby. New Suit options, a new belt (which ROCKS, by the way), more. Fun times.
* Friends window bug. Might I suggest reading the GMOTD? For those who don't (ahem, grin), the trick is to bang the rocks -- I mean, the trick is to
-not- unpin your Friends window and then close it. Make sure it's pinned.
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
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| Oh, right... |
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Posted by: Bob Schroeck - 12-03-2008, 03:54 PM - Forum: Drunkard's Walk XIII: Glory Hound
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After setting up this forum and migrating the relevant threads, I forgot to actually post something in it. Duh.
Okay, here's where things stand.
Staring back in July of this year, Helen and I (and Peggy, who has helped in the plotting) watched the entire fifth season of Buffy from start to
finish, taking notes along the way. We have a spiral bound red notebook that we filled with stuff in the process. We assembled a timeline for the season,
worked out from internal clues what calendar date each episode took place, roughly (and may I say, we were quite rigorous and as a result our timeline
doesn't look very much like any of the ones you can find on the Web), and decided when in that timeline Doug shows up. And then we started mutating the
season's arc to account for Doug's presence. We now have a complete outline for the story, a general idea of where our chapter breaks are going to be,
and have started writing chapter 1. Helen just completed the prologue, and I'm working on Doug's first scene. The prereaders are likely to see those
two shortly, as a kind of teaser and to check that our collaboration works smoothly.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
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| Oi |
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Posted by: Terrenceknight - 12-03-2008, 07:32 AM - Forum: The Legendary
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Say, Am i the only one who is haveing problems connecting to the game? I logged off earlier with no problems before the emergency maintenence, now when
logging on, i'm stuck at the CoX updater trying to connect..currently at connect number 8
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| Left 4 Dead ate my pancakes. |
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Posted by: Wiregeek - 12-03-2008, 05:28 AM - Forum: General Chatter
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This game ROCKS. I have to admit, on Normal, i was able to blast though it in two evenings of play (long evenings, mind), and I'm not a very good FPS
gamer.
So.
However, my friends tell me that the multiplayer is 'where it's at', and i should get on the coop servers or vs. servers. We'll try that.
VERY VERY pretty game.
No surprises, this game is practically scripted by TVTropes.com, but that's fine.
It's cast by trope, too - you have the Woman, the Black Guy, the Office Dude, the Old Man, the Grizzled Military Vet, the Biker Dude...
but it works. This isn't about delicate and sensitive characterization. This is about ZOMBIES. and the slaughterization thereof. I broke a mouse trying to
rapidfire dual pistols into an onrushing horde..
I approve!
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
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| An IP Idea |
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Posted by: Epsilon - 12-03-2008, 12:56 AM - Forum: General Chatter
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So, prompted by a somewhat silly idea proposed in another forum:
I notice that a lot of the IP companies (RIAA, Disney etc) increasingly want their IP treated as property, in terms of the legal consequences of doing stuff
with it.
What if we let them, but then started treating it like Property in all ways. Including Propety Tax.
That is, if an IP is worth X number of dollars (as established by the RIAA or whatever in their lawsuits) then we charge the holding company a percentage of X
each year, much like you get charged taxes on your home for just sort of living in it based on its market value, even if you don't plan on selling it.
----------------------
Epsilon
Not really serious, but a boy can dream...
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| Legendary Base -- What Next? |
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Posted by: Bob Schroeck - 12-02-2008, 08:59 PM - Forum: The Legendary
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I've been meaning to post this for a while, but the revamped base system I've seen touted for I13 just reminded me to do it now.
As of the last major upgrade of the base, the Legendary have more room than they know what to do with. I doubt we're going to need or want any more real
estate. But what is there left to put in the real estate we have now? What goodies haven't we earned or built that we want/need? I know that
there's an inspiration dispenser that we still don't have (yellows and reds, I think), but is there anything else? Or should we just move on to
interior decor?
-- Bob
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Then the horns kicked in...
...and my shoes began to squeak.
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| New Discussion Area |
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Posted by: Bob Schroeck - 12-02-2008, 08:49 PM - Forum: Forums
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In case you haven't already noticed, I've added a discussion area for DW13, since Helen and I have begun writing it.
-- Bob
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Then the horns kicked in...
...and my shoes began to squeak.
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