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  Cotton Eyed Joe
Posted by: itsune9tl - 09-24-2008, 07:03 PM - Forum: The Game Everyone Loves To Play - Replies (1)

This one should summon the local analog of Vash "The Humanoid Typhoon" Stampede.

Cotton Eyed Joe - Rednex

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  A little tidbit... [Adult Themes]
Posted by: Black Aeronaut - 09-24-2008, 06:02 PM - Forum: Fenspace - Replies (5)

Thought of this while I was working today. It would take place at the big End Of The World party at Pluto...


Benjamin was smiling his typical 'I'm up to SOME-thing!' smile as he snuck over to the DJ stand. All those decades and a new body hadn't change
him one bit except to make him just a little more... well... Benjamin. He exchanged a few words with the DJ and he nodded his head. Once Ben got back to the
dance floor, the opening bars of an old, old song began to play. It took the others a moment to remember the smash-hit song Desert Rose by Sting. One
other didn't miss it at all, though.

Gina's gaze suddenly locked on to Benjamin's and there was a glint in there. Others that knew Gina well enough could tell that Benjamin had just given
her a challenge - one that she was clearly up to accepting as she marched straight over to Ben and into his open arms.

The dance started out slow, appearing at first to be a tango of some sort, but then as the song began to pick up, so did they, throwing in bursts of
fantastically choreographed movement. Here indeed was a couple that was, even after all these years, madly in love with each other. It was kinda funny to think
that the first decade or so they vehemently denied that there was anything going on, but to look at them now...

Everyone had their eyes locked onto the couple at that moment as the two danced. It was like some insane mix of tango, tribal dance and 1920's swing with
the intensity dial jacked all the way to eleven. Somewhere along the way, AC snuck off with Greenpeace.

When the song ended, so did the dance with the sort of flare usually asociated with tango - complet with the steamy almost-but-not-quite-there not-kiss. The
two then grinned fiercely at each other and then walked off arm-in-arm, presumably to their bedroom where a 'Do Not Disturb Upon Pain of Death' sign
would most likely be hung.

Everyone else could only stare at the dance floor the two had recently dominated and think something along the lines of "Daaaaayyyyymmm..."

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  [Story][Draft] Starbug 1
Posted by: LynnInDenver - 09-24-2008, 02:08 AM - Forum: Fiction - No Replies

Myk arrived in his little green Mini Cooper S, as we'd arranged, at the largish modern barn that I'd managed to rent from a friend of a friend of a
friend to house my latest, and likely greatest, little 'Wave project. It had put me even more deeply in 'Dane debt, but it would be well worth the
effort.

"Hey Myk," I called as he got out of the car, that we'd 'Waved a few months ago and called 'StarJumper', even though it had never seen a single star minute.

"Hey Jeph. What the hell are we doing out here, anyway?" He looked around. We were in the plains of Colorado, well north of Denver, so there
wasn't a lot to see except a lot of rolling fields, the far off mountains, and the occasional shrub of far off tree groups.

"I'm getting ready to do what I said I'd do, Myk, when I got that can of goop at the convention."

"Oh shit, Jeph, you aren't..."

"Can't stop me."

Myk sighed. "Yeah, guess not. Especially since you've even stopped coming over for the bike rides. So... what is it?"

"Here, follow me." I led him over to the side door of the 'barn', and inside. The lights were out, only the telltale leaks around the doors
providing any sensation of the space inside.

"OK, big dark room," he grumbled. So I hit the lights. And he gasped for a moment, lost in the awe of what I'd wrought.

It was large as Earth built Fencraft go. Sitting on four landing legs that looked almost too spindly to hold up its mass, most of it made up of three large
spherical sections that had started life as large industrial tanks. The forward one had two large windscreens set in it, looking almost like lazy eyes. The
center had some antennae, and a large hatch on the right side. The back one had two large turbine engines poking out the top, over a deck, and the bottom of
that had two opened doors and a ramp leading inside.

Past that, it was painted a particular shade of Vegetation Green, and big white letters in Microgramma Black Extended proudly proclaimed the vehicle to be
'Starbug 1'.

"...so you built a Starbug..." he said, still somewhat stricken. "...you do know you're likely to crash in it, right?"

I snorted. "Well, it was the only vehicle that, even with Nene and Geo's help, that I could build here without attracting undue attention from the
authorities that would also enable me to stretch my legs." I slapped a hand on one of the legs, which thankfully didn't attempt to lean in this time.
"Besides, it didn't really crash all that often. C'mon in, I'll give you the grand tour."

We went ahead and parked StarJumper inside the little hanger bay that I'd only half grudgingly given the space for inside, and I showed Myk around. The aft
section was three decks full, although the uppermost was basically two engines bolted onto a flat spot that we'd cut into the large storage tank that made
up the base hull. The center deck of that was a cargo bay, and the lower deck was the tiny little hanger, barely big enough to house two full size sedans.

The middle section was two full decks, plus some leftover. The main deck was the common room, with tables, chairs, and a miniature galley, but also with a tiny
little workshop wedged into the back that could be sealed off from the rest of the ship. The upper deck had two cabins, each double occupancy, with a single
refresher unit of sonic shower and low flo toilet unit.

The forward module was filled almost entirely with the four person cockpit, and computer and navigational equipment, mostly a collection of stripped and
rearranged used laptops for the consoles, and larger desktop computers 'waved into something resembling a central computer core. This, I'd taken some
pains to ensure that it wouldn't develop an AI spontaneously, mostly because I'm not sure how intelligent Holly would come out if he/she manifested.

We quickly settled into seats in the cockpit. Myk was looking understandably nervous. In fact, he'd completely failed to notice that the seat he'd
chosen was currently the one kicking out bits of peanut shell and masticated toenail clippings. I'd given up after a day on the idea of excising whatever
it was that was generating them. Nene took up the operations officer position right behind me.

"So, where are we planning on going for this little test flight?"

"Well, I was planning on us going to Cheyenne. If we make it in one piece, we can go to Godfather's Pizza up there and have a congratulatory pie, then
come back to Denver and drop you off before I head up to space."

"And if we don't make it one piece?" Myk asked.

"Well, either we'll have less than a minute to get to our cars... or we'll be pretty flat before we know we're in trouble."

Myk groaned at that one. "Way to put me at ease, Jeph."

"I try. Nene, are we ready?"

"Turbines are green, Jeph. Geo is reporting that the power plant is rumbling smoothly, and in fact, he's kinda bitchy about it." She pulled her
earpiece, where I could just hear the astromech's squealing tones.

"Right. Prepare for liftoff." I flipped the hold switches to OFF, and lifted the wheel a bit. The ship wavered a little bit, and we all got that
curious floaty sensation you'd usually get on a boat on the water. "Open the pod bay doors."

Nene ticked the little garage door opener velcroed to her console, and the large warehouse/barn/ door ahead of us rolled to the side, giving us a door out to
the wild blue yonder. I'd done the measurements, it was a tight fit but we'd pull it off. I carefully nudged us in line, and pulled back the throttle
control to the first notch.

Or, at least, that was the intent. Instead, it stuck, and then slipped, and went to the third notch, and we shot
towards the door like a solid shotgun slug. On top of that, the wheel decided it wanted to slip ever so slightly to the right. The end result was a resounding
bang as we clipped the edge of the door on the way out... not enough to really cause us any problem, but with some
violence that made us grab at our restraints.

"Well, that was damned odd... Nene?"

"Checking... no damage, Jeph. Any idea what that was?"

"No." I moved the throttle a bit, and the wheel seemed to not be pulling any longer. "I certainly hope that wasn't a quirk we'll have to
deal with. It felt like Starbug wanted to hit the edge."

"Told you the 'Wave was a bad idea," Myk muttered under his breath. I didn't bother shooting him a look, we'd had that discussion before
about it. Mostly after we'd waved StarJumper.

"Well, it appears to be fine." I aimed us towards Cheyenne, and opened up the throttle. Not all the way, I didn't want to annoy the farmers with
sonic booms. We proceeded for a bit, I was watching the miles count by on the little GPS unit I'd glued to one corner of the console.

"Jeph... I'm picking up a couple of aircraft, closing in."

"Any idea who, Nene?"

"Looks like a couple of jet fighters. The radar profile is all wrong for Fen craft. And they're moving too fast to be civilian."

"Wonderful, must be the welcoming committee, so to speak. Put anything military frequency looking on the loudspeaker, and patch the radar through to the
screen up here." Nene fiddled with it, and the radar paint popped up, showing two little red specks on it… and I realized, not much else. And they were
closing pretty fast. A little blue label came up on one of them saying 'LCK DTCT', which meant they'd gone for a missile lock on us. That is came
complete with a loud pinging noise that was the audible cue I'd decided on.

"Attention, unidentified aircraft! You are conducting an illegal flight, and are hereby ordered to land at the nearest airport and surrender yourself to
authorities. Be aware that we are authorized to open fire if you do not do so."

I groaned. That patrol flight, despite our relative proximity to a major Air Force and National Guard facility, had gotten onto us pretty quickly, despite the
fact that I'd been trying to fly us reasonably low and through fairly unpopulated areas. Yes, I'd gotten a pilot's license, but I really didn't
want to advertise exactly what it was that I was piloting, especially since I hadn't registered the craft with the FAA. I picked up the ham radio
microphone that I had clipped to the console, and clicked it on.

"Patrol flight, this is Starbug 1. What is it about my private flight that is illegal?"

"Ahem, 'Starbug One', you are proceeding with an unauthorized flight in what is currently restricted airspace. I repeat, you will land immediately, or we are authorized to open
fire and force you down."

Myk stage whispered something to Nene, "I want off. Right now." He looked a bit upset. "Being accosted by the military was not what I had in
mind when I agreed to come on the test flight." Normally, he was pretty unflappable, not quite Jamie Unflappable, but even this was a bit past, otherwise,
he'd have thought it through.

Nene was obviously a bit more level headed at the moment, as she responded, "What, you can't be serious, they'd shoot you down before you got like
half a football field from the bay doors." I toggled the PTT button again.

"Hold on a moment, we're having a rather serious discussion here about whether or not you're planning on shooting us down or not if we offload a
passenger," I stated calmly into the microphone. I didn't expect it to really work, but I had to try. I wasn't intending to be shipped off while
someone disassembled Starbug 1, or even worse, Nene and Geo. But Myk was another matter.

"Not likely. I repeat, you will begin landing immediately or we
will open fire, acknowledge!" was the reply back.

"They sound pretty damned serious Myk, are you sure you wanna go out in StarJumper?"

"Well, moving into space wasn't what I had…" he started to say, as I heard the ping of the radar paint become the buzz of the alarm as the little
radar label went red and read 'MSL DTCT'. I waited half a second, then yanked the wheel over, making the 'Bug tilt alarmingly for an instant.

"...HEY! They SHOT at us!" Myk exclaimed as he saw the contrail of
the missile zoom past the 'Bug's windscreens, barely evaded by the quick last minute twitch. "Never mind
dropping me off!" he exclaimed.

"Nice of you to see reason," Nene replied dryly. "Jeph, they've locked on to try another bout of Galaga with us!"

"Fuck this," I grumbled, and yanked the throttle all the way back even as I made Starbug 1 stand on its end.
My seat slammed into my back as the engines went to 100% atmospheric thrust, and we could all hear the oddly muted 'bang' as the ship slammed through
the sound barrier with all the subtlety and grace of a bowling ball tossed through a pane of plate glass. The radio was a sudden chatter of 'holy shit'
and 'fucking goddamned' from the pilots of the jet fighters as we took off from them, quickly climbing to, and exceeding, their flight ceiling. It
wouldn't have stopped them if they'd have decided to fire another missile at us, but thankfully they decided to break off rather than risk another
loose missile.

Soon enough, the sky outside the windscreen darkened to black, signifying our achievement of orbit, and the edges frosted up. I unbuckled my harness, rotated
the seat (which decided to make a rather intense squeaking noise as I did so), and wiped my hands down my face until they covered my mouth in an Optimus Prime
mask made of fingers.

"Well, that was a fucking mess of a flight test. So much for pizza."

"Damn straight... I... damnit, I'll be upstairs," Myk spat out, and he left the cockpit, and I heard him climb the stairs to the modest quarters
at the top of the middle module. I stood up, almost to follow him, then I slumped back into the pilot seat, resting an elbow on the armrest, and doing my best
facepalm on that hand. The sigh I let out must've been heard on Venus.

"Jeph... it wasn't your fault," Nene said.

"No, I know... damnit, he wasn't supposed to come up with us, you know that. We'd talked about it when the 'Wave hit the scene... he's
Fendane, this life wasn't what he wanted." I straightened, turning back around and punching up the radar picture of our plot of Earth orbit. "Any
more indications of why, to put it crudely, the air superiority boys got their panties all twisted up into a pretzel?"

Nene glanced down at her console, not really bothering to comment on my colorful description, and pressed her Uhura earpiece deeper into her ear. "Some...
looks like someone tried to get a group in Wisconsin who somehow got an old Russian space shuttle. They managed to
hightail it while we were preflighting, and... yeah, thought so. They grounded all air traffic, and there's some
chatter, part of it among some other contacts that are bouncing around trying to evade, that they're trying to get as many 'waved craft as they can
before word gets out."

"Wonderful." I sighed, even more deeply. "Guess Myk's not getting back any time soon. Odds are they're gonna crack down, and crack down
hard, on the 'Wave."
--

"You know how parents tell you everything's going to fine, but you know they're lying to make you feel better? Everything's going to be fine." - The Doctor

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  LoGG and implications for the nature of handwavium
Posted by: Feinan - 09-23-2008, 11:08 PM - Forum: Fenspace - Replies (20)

OK, I've been thinking again (Run! Run now!), and I've had a few thoughts from what I've read in LoGG. First off...I believe that
currently that's actually viewed in canon for Fenspace? I've read some posts and comments that lead me to believe it is. If so, there are some really
interesting possibilities from it. If not, the following musing would really only hold true for the crossover universe. If you haven't read the
LoGG chapters yet and don't want some minor spoilers for them, you might want to skip the following.

First...Doug's gift worked in Fenspace. Therefore, it's not a strictly technology-only universe. This was also implied/hinted at by the Indeterminate
mana level given in the Infinite Worlds writeup, but this is the first indication we have that magic is real and can work there.

Second - handwavium seems to be able to sense/react to magic. At the very least, it certainly didn't like Doug's little foray into investigative
magery. Admittedly, it could simply be a reaction to his thoughts of what he was doing - the stuff does seem to be at the very least reactive to thought - but
it certainly looked much more like a reaction to the probing magic itself. This would imply that magic might be a part of the makeup of handwavium, or that
whoever created it at least knew of the possibility of magic.

That's as far as I'm willing to go right now with what we've seen in the story so far. If someone were to ask Skuld about it, we might get some
very interesting answers, but I'm not sure if things will develop that way. But now comes the fun part - wild-assed speculation to get people discussing
the ideas. Smile The Jason's views have been listed before - that the stuff is at least partly magical in nature. This certainly seems bumped a little in
probability by the reaction it had to Doug, but it's not conclusive. But it does lead to some lovely ideas. First, the thread that originally led me to
post the Jason's views mentioned the idea that people investigating/observing handwavium noticed all sorts of different things when they did so...things
that fit their own viewpoints on what the stuff was. If anything, the goo seems to be almost the ultimate expression of the Heisenberg Uncertainty Principle,
where the act of observing changes what's observed. However, it might go further than that. Perhaps handwavium has such a varied number of effects because
it's truly acting differently for every person, based on what they think it does. They might have a general idea of what a strain does - memory,
biomodding, general upgrading - but how the stuff actually works is affected by how the person THINKS it works. Perhaps some of those odd Indetermine readings
that the Infinite Worlds people are getting are from the witches and neopagans using the stuff; if it has any magical properties/components at all, it might
only exhibit them when used by someone who thinks it's magical...which could certainly cause odd fluctuations for anyone trying to detect magic.

Even wilder speculation - this one is completely out of left field, but I'm hoping it will get some interesting talk going. Perhaps the Indeterminate mana
level is because most of the magical energy is currently in a non-energy form, at least around Earth. In all sorts of interesting forms, actually - solids,
goo.... Has anyone ever thought that the stuff might be solidified/gelled MANA? And given that a number of stories talk about aspected mana, it could very well
be solidified/gelled mana with a technology aspect. How it got that way would be anybody's guess....but it might explain some of the really weird effects
we've seen with it. It might ALSO explain the reaction of the handwavium that Doug tried to examine. I'm not sure - Bob, does he draw in ambient mana
when he's using his gift at all? If so, and if he was holding something that was actually solid mana, that could explain why it seemed to implode.
He started to use his gift while holding it, it reacted to the song, but also started to be absorbed to power the song - a feedback loop? That might also
explain why he was knocked unconscious.

So - thoughts? Am I ready for the comfy sweater with the wrap-around arms yet? It's been a while since we've discussed handwavium's nature, so I
thought we were up for another go at it.

Print this item

  Zero Sum Game
Posted by: Matrix Dragon - 09-23-2008, 02:54 PM - Forum: The Legendary - Replies (2)

Like most MMORPGs, City of Heroes suffers from the classic Zero Sum
Game problem. That is, no matter how often you stop Countess Crey, or capture Frostfire, or beat Imperious, they'll still be there later, and all the
heroes hard work won't make a difference. That said, CoH is nowhere near as bad as some games about this problem, and updates such as Faultline and the
Hollows revamp actually do give the impression of change. Of course, the missions often don't quite fit... I wouldn't complain about an update that was
mostly just zone revamps and mission rewrites (Keep the old one's in Ouro, problem solved Tongue)

Still, I was giving it some thought, and I realised that the Zero Sum Game effect can often be handwaved rather easily, and without stretching my disbelief too
much. And so, out of a sense of random curiousity, and the fact OM just called it a night and I'm wide awake and bored, here's some various excuses.
And also, some ideas on how to nudge the story along slightly, which I may look into with the mission designer Tongue

Hellions: They've got a fairly easy out, in that they're pretty much just a gang with some mystic abilities. An
impressive gang, to be working in the Rogue Isles as well as Paragon, but still, small fry. Given that Paragon is under seige by groups like Nemesis, the
Council, Devoured Earth, and of course the Ritki, most heroes damage their black marketing and minor crimes, but then move on to much larger problems before
they can do any real damage. Thus, the Hellions greatest weapon is their low status in-game

The Future: Has actually already started with the Hollows revamp. Along with the Lost and Skulls, they've expanded their territory and embarrassed the
Trolls and Outcasts. It's the simple things that make the universe a little more believable. OM's idea for Perez is nice too Tongue

Skulls: Pretty much the same as the Hellions. Small group relative to the big names, expanding into the Hollows.

Lost: This is where it gets a little interesting. Originally, the Lost were something of a mystery, their mutations,
their goals, and their masters. That changed years ago, as pretty much everyone knows that they're being converted into Rikti by the Reconstructionists.
They're still around, collecting converts by bribery or possibly force, but I12s Midnight Squad arc served as the beginning of their story continuing, with
the creation of a cure for the drug Shift, along with their expansion into the Hollows.

The Future: There is no way the more devout Lost are going to take a cure lying down. I'd love to see them targeting the Midnight Squad, making for some
good story potential. Preferably with a Lost/Rikti mix in the mission spawns.

Trolls: You'd think a drug that turns you into a green skinned moron wouldn't get too many people taking it,
but real life tries its best to prove us wrong Sad Combined with the fact that the Trolls are too stupid to know they're outgunned, and you can see why
they'd be damn hard to get rid of. Their slave hostages wouldn't help matters either. Still, with the outskirts of the Hollows being claimed by the
Skulls, Hellions and Lost, they're on the defensive.

The Future: I want a Wincott hero character as his police task force, Longbow allies and heroes make a push against them in the Hollows. (*Makes mission
developer notes*) At the same time, the Trolls often appear in other gang regions such as Steel Canyon. They could easily make an attack for territory in the
other starter zones.

Clockwork: The King may have been captured and held at the Zig at times, but even the psi-shields there aren't
enough to stop his army from existing, and even freeing him. Luckily for everyone involved, it takes a great deal of effort for him to tap into even higher
powers as seen in the LGTF. Which means that for now, his clockwork continue to hunt and scavenge across the lower regions of the city, as he can't make
them powerful enough to go picking fights with Tsoo and Nemesis... yet.

The Future: I had this idea for a Zig breakout map mission where the Clockwork are trying to free their King. Heck, you wouldn't even need his body in this
mission, just a glowie that holds his brain... or maybe they held you off long enough, or possibly you have to deal with breakouts they set off as a
distraction. On top of that, while it shatters his mind to unleash an army of Psi Clockwork, what if he tried it on a smaller scale?

I've got more ideas, that I'll post as I get the time.

Print this item

  Character concept
Posted by: ECSNorway - 09-23-2008, 05:22 AM - Forum: Other People's Fanfiction - Replies (21)

So, a friend of mine is starting up a Mutants & Masterminds campaign, set in a slight variant of the Marvel universe.

And I figured, why the heck not play.....

But to do that I needed a concept. We were discussing things, he was trying to get someone to play a mystic, and the
big objection was "well, I don't want to turn it into d&d". So we all hauled out the classic history of magic-wielding heroes, and others, in
the Marvelverse. Steven Strange. Victor von Doom. Ghostrider. Thor.

And my brain went... wait a minute. Thor. I can do something with this...

And out popped.... this.

Quote: "Billy"




Everyone knows about the Children of Odin. Thor, Lord of Thunder. Frey, God of the Fey. Freyja, Goddess of Love and Fidelity. Loki, the Trickster. The Exile.
The Evil.




And everyone knows about Loki's children, too. Fenris, the Wolf of Ragnarok. Jormungandr, the Midgard Serpent. Billy, the Scorncrow.




Wait a second. Billy? Who's that?




You mean you've never heard of Billy? She's the one who conned the Valkyries into trading the wolves they used to ride for those silly winged horses.
He was the first English longbowman to flip the French the bird at Agincourt. She invented the whole thing about dumping a pitcher of beer over the winner of
a duel - a ritual still practiced by sports teams today. Every time they dump a bucket of gatorade over the coach's head, it's a prayer to Billy.




Tales of how Billy came to be are many, if obscure to modern eyes. The most believable of them involve Loki shapeshifting into a female, several Valkyries,
Anansi, Coyote, a drinking game, and a copy of either The Eye of Argon, or Plan
Nine From Outer Space. No one is quite sure whether the Eye was inflicted on poor humanity in order to remind
them of Billy's existence, or if Ed Wood was actually Billy in disguise, but speculation (among the Einerhjar, at least) runs rampant.




(And he still has the wolves, too. Every so often, a Valkyrie will come by and, politely, ask for hers back. Billy always grants these requests.)




And today Billy's decided to be a Big Damn Hero.




Well. We all know what happens to Big Damn Heros, don't we?
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.

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  Sabre Stories: Current Events
Posted by: OpMegs - 09-23-2008, 12:07 AM - Forum: The Legendary - Replies (91)

Author's Note: Yes, I know there's another thread that already has Sabre related stuff, but I'm an anal-retentive
detail maniac, and messing up the timeline of that thread's events by sticking short stories that're a little too long to be snippets in it would drive
me up a wall. So, yeah. On the offhand, nothing keeping you other Sabre players from using it. =)

***

Sylia looked up as her HUD dinged, the latest false Nemesis machine dropping to the ground with a satisfying thud, its retinue of Nemesis Army soldiers
scattering in the face of their figurehead being disposed of like so much automated garbage. Eyeing over at it, Sylia let her shield systems cool down for a
moment as she brought up the message.

Attn: Registered Hero 'Silicon Sabre'

It is my great pleasure to offer you an invitation into the Freedom Phalanx Reserves, in recognition of your heroism,
dedication, and drive to make Paragon City a safer place for all its residents. Please drop by the Freedom Phalanx headquarters at any time, should you desire
to join.

Marcus Cole

Statesman

Sylia looked at the message for a moment, then frowned. This was going to be an interesting situation. Given what Nene'd uncovered regarding the PPD's
growing attention on their organization, it'd only cast them in further suspicion. Who would refuse an offer to join the Freedom Phalanx reserves? The
official group itself, possibly, but the reserves was an honorary position...

Sylia cut off her train of thought as she ducked a blast of lightning moving too slow for her to even think about letting it hit her. A quick series of
commands activated the isolated command circuit for the Ouroborus portal she was still analyzing, saving her considerable time leaving the Shadow Shard as she
simply stepped outside the timestream, materializing in the headquarters of the mysterious Menders for a moment before stepping through again to Independence
Port. She hopped rooftop to rooftop as usual, before landing in front of the rather non-impressive headquarters of the Freedom Phalanx. Given most of them were
out and about the various zones most of the time, and with the advent of Longbow as the premier keepers of super-powered villians after they were captured,
perhaps the elaborate underground base like in old Baumtown was no longer necessary.

Stepping into the sleek welcoming area, Sylia took notice of the miniature statue of Atlas standing amidst a fountain. Sleek, minimalist, yet attractive. She
made a point to consult who did their interior as she walked up to the receptionist, who smiled as if expecting her.

"Is Statesman in?" she asked politely, getting a nod in return.

"He'll see you on the roof if you'd like."

"Thank you," she said, walking past the receptionist's desk and into an elevator.

***

Five minutes later, Sylia made a mental note to find whoever concocted that elevator muzak and make certain they never worked another day in their life, as a
mercy to the human race. Stepping out onto the roof, she looked around at the same minimalist stone and steel architecture that'd dominated the interior of
the base as well. Practical, she imagined, as it could be replaced easily if damaged, unlike elaborate trees that could take years to regrow. Then she turned a
corner and saw him.

Sylia Stingray was not what one would consider....man-crazy. She was involved and had no intention of breaking that off any time in the forseeable future.
Still, she did feel her breath catch for a moment as she was confronted with the Statesman, hero of Paragon City and one of the most powerful men in the world.
He practically radiated trustworthiness and resolve, with an edge of world-weariness that Sylia found strangely familiar...and attractive. Putting such
thoughts aside with an amused glance at the more instinctual part of her brain, Sylia slipped into business mode again, stepping forward before stopping in
front of him and nodding respectfully. "It's an honor to speak with you, sir."

Statesman returned the nod in kind, holding out his hand, which Sylia shook. "I could say the same. I present the Hero of the City awards often, but you
shot into our awareness very quickly, even for someone reaching that height."

"I do the best I can," Silicon said, both accepting his praise and avoiding praising herself in the same smooth motion.

"Indeed, which is why we could certainly use you. We're willing to let anyone who wants to try out take a test ride with the Phalanx to see if
they'd work well with us. Some work out, some don't. And then there are ones like you who stand out even without looking to join a prestigous
supergroup with a big name."

"With respects, I like to think Riot Force has made a name for itself."

"Indeed you have. And I'm not asking you to leave them. Just to...be on call, as one of the Phalanx, in case of an overarching threat. If you ever
want to become a full time member, there's certainly ways that can work as well."

"Perhaps....I have a notable worry, however."

Statesman looked at her curiously. "What would that be?"

Silicon looked at him for a moment, feigning hesitancy, before speaking up. "The secret identity policy. I'm aware you require even the lowest leveled
heroes to make their identities and pasts open to the public, and I don't know that I can do that."

Statesman chuckled. "You're not the first to say that. But trust me when I say the benefits far outweigh the disadvantages. People get to know who you
are, not just the mask, and the lack of being a faceless vigilante makes them more willing to trust you."

"Perhaps....but there really is one other thing that worries me about this plan," she said.

"What would that be?"

"Can you control the economy, sir?"

Statesman looked at her with an odd expression. "No, of course not. Nobody can, really. It'd be illegal if you could."

Silicon leaned back ever so slightly in a way several employees of Sylia Stingray would recognize as "you're about to get lectured on how stupid you
just were" embodied in pure body language. "So, theoretically, if I were to reveal my identity, you could give no assurances that, say, the Crey
Corporation, whom I've made several enemies within their upper echelons to say the least, would not render any and all of my business holdings into either
flaming rubble or financial ruin out of spite, putting hundreds of employees out of jobs, because I took off this helmet?"

"...that's a rather drastic expecta-"

"That is the truth, sir. You say your open door policy about the Phalanx's identities and backgrounds is to foster trust with the people and the
world. Perhaps it does. It also makes you vulnerable unless you have nothing to lose by going public. I only give out my identity to those who I trust. I could
trust you. I do not trust this entire city. That kind of blind trust, unearned, is what put my father in an early grave and had his life's work corrupted
into weapons that claimed thousands of lives. So, yes, if you wish to say I have trust issues, I will admit this minor character flaw. But I will not expose
those who depend on me, or those I care about, to unfair endangerment for idealism, sir. Which is why I cannot in good
conscience accept this invitation."

Statesman looked at her for a moment, face an expressionless mask. "I suppose I can't change your mind?"

"Not really," Silicon said, getting up. "It's a great honor, being asked, but I simply can't cooperate with what you want from me.
I'm sorry to have to refuse."

Statesman looked at her for a moment, then thumbed a control in his belt. "It's perfectly understandable. See Sarah on your way out, would you?
Perhaps she can give you something for your time spent here."

I doubt it. "Perhaps. I'll be sure to ask her."

Stepping back into the elevator, Sylia's mind was already running damage control scenarios in her head. She stepped out, almost walking past the
receptionist before she cleared her throat, catching Sylia's attention. She stopped, looking over at her. "Yes?"

"I heard what happened on the roof and....well, I thought you might want this.

Sylia looked down at the object handed to her, a small star with golden wings in a presentation box. She blinked, looking up at the receptionist, who smiled
knowingly.

"Not everyone can be a part of the Freedom Phalanx, for their own reasons. That doesn't mean you don't deserve the honor, even if only in private.
Obviously, you can't tell anyone but....well, I imagine he's figured you're used to keeping secrets."

Sylia looked at it, before closing the box and slipping it into a storage compartment in her armor. "Thank you."

"No. Thank you, for being the kind of hero we need more of, Silicon Sabre."
---
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."

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  It Lives...
Posted by: Bob Schroeck - 09-22-2008, 06:46 PM - Forum: General Chatter - No Replies

Hammer Films has risen from the grave!
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.

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  Purrfect Scrapper's build (by request)
Posted by: Sofaspud - 09-22-2008, 06:08 PM - Forum: Build Advice - Replies (14)

I forget who exactly requested this last night (and am too lazy to go peruse my chatlogs, heh), but here's Scraps' build.  Please keep in mind she's a concept build more than anything else (hence the Combat Jumping/Hurdle choices), and this is the first time I've ever used Mid's.
Also, this is after a respec, in which I dropped Flurry in favor of Hasten and dropped Eviscerate in favor of Combat Jumping.
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Purrfect Scrapper: Level 30 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Hero Profile:
------------
Level 1:    Strike   
 (A) Kinetic Combat - Accuracy/Damage: Level 24
 (3) Kinetic Combat - Damage/Recharge: Level 21
 (3) Kinetic Combat - Knockdown Bonus: Level 21
 (5) Kinetic Combat - Damage/Endurance/Recharge: Level 21
 (5) Kinetic Combat - Damage/Endurance: Level 25
 (7) Damage Increase IO: Level 30

Level 1:    High Pain Tolerance   
 (A) Resist Damage
 (7) Titanium Coating - Resistance/Endurance/Recharge: Level 28

Level 2:    Swipe   
 (A) Damage Increase
 (9) Kinetic Combat - Knockdown Bonus: Level 20
 (9) Accuracy IO: Level 25
 (11) Recharge Reduction IO: Level 30

Level 4:    Slash   
 (A) Accuracy IO: Level 25
 (11) Damage Increase IO: Level 30
 (13) Endurance Reduction IO: Level 30
 (13) Recharge Reduction IO: Level 20

Level 6:    Mind Over Body   
 (A) Resist Damage IO: Level 30
 (15) Resist Damage IO: Level 30

Level 8:    Spin   
 (A) Accuracy
 (15) Scirocco's Dervish - Accuracy/Recharge: Level 20
 (17) Endurance Reduction IO: Level 25
 (17) Recharge Reduction IO: Level 25

Level 10:    Follow Up   
 (A) Accuracy
 (19) Damage Increase IO: Level 20
 (19) Endurance Reduction IO: Level 30
 (21) Recharge Reduction IO: Level 20

Level 12:    Hasten   
 (A) Recharge Reduction IO: Level 30

Level 14:    Super Speed   
 (A) Run Speed IO: Level 30
 (21) Quickfoot - RunSpeed: Level 30

Level 16:    Indomitable Will   
 (A) Defense Buff
 (23) Defense Buff IO: Level 25

Level 18:    Rise to the Challenge   
 (A) Healing IO: Level 25
 (23) Healing IO: Level 30

Level 20:    Fast Healing   
 (A) Healing IO: Level 20
 (25) Healing IO: Level 30

Level 22:    Quick Recovery   
 (A) Endurance Modification IO: Level 25
 (25) Endurance Modification IO: Level 25

Level 24:    Focus   
 (A) Damage Increase
 (27) Accuracy
 (27) Range IO: Level 30
 (29) Range IO: Level 30

Level 26:    Combat Jumping   
 (A) Defense Buff IO: Level 30

Level 28:    Hurdle   
 (A) Jumping IO: Level 30

Level 30:    Health   
 (A) Empty

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1036;529;708;|
|>-JE4LMNTT'4O8Z=.'_GX:1-TZ0I+60!A&;-8X$$!:E2(X6F:GFUD9M.Z8!E6[9+R8X|
|/X!?X$,3'F7OO3+)AP8*1?([GG/ORC,??]AV'[\_!J+WTO2293>>Q%T4B+HYO4B^58>|
|!.;N+X2LS3G:5E'#:

--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs

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  Mag's current build - Mids Datablock
Posted by: Wiregeek - 09-22-2008, 10:39 AM - Forum: The Legendary - Replies (5)

please note - the levels on the IOs aren't right, and I don't have time to fiddle. Build advice very much desired. My next step is to Mids a 'non
purple' build and work towards it.

Hero Plan by Mids' Hero Designer 1.4006

http://www.cohplanner.com/

Mag Flashlight - Current: Level 50 Technology Tanker

Primary Power Set: Ice Armor

Secondary Power Set: Ice Melee

Power Pool: Fitness

Power Pool: Leaping

Power Pool: Medicine

Power Pool: Fighting

Ancillary Pool: Energy Mastery

Hero Profile:

------------

Level 1: Frozen Armor

(A) Defense Buff IO: Level 50

(3) Luck of the Gambler - Recharge Speed: Level 53

(3) Serendipity - Defense/Endurance: Level 40

(5) Luck of the Gambler - Defense/Endurance: Level 53

(5) Luck of the Gambler - Defense: Level 53

(7) Luck of the Gambler - Defense/Recharge: Level 53

Level 1: Frozen Fists

(A) Mocking Beratement - Accuracy/Recharge: Level 50

(7) Mocking Beratement - Taunt/Recharge: Level 50

(9) Endurance Reduction IO: Level 50

(9) Damage Increase IO: Level 50

(11) Damage Increase IO: Level 50

(11) Damage Increase IO: Level 50

Level 2: Chilling Embrace

(A) Tempered Readiness - Accuracy/Slow: Level 53

(13) Tempered Readiness - Accuracy/Endurance: Level 53

(13) Tempered Readiness - Damage/Slow: Level 53

(15) Tempered Readiness - Range/Slow: Level 53

(15) Tempered Readiness - Accuracy/Damage/Slow: Level 53

(17) Tempered Readiness - Endurance/Recharge/Slow: Level 53

Level 4: Frost

(A) Mocking Beratement - Recharge: Level 50

(17) Mocking Beratement - Taunt/Range: Level 50

(19) Endurance Reduction IO: Level 50

(19) Positron's Blast - Damage/Recharge: Level 53

(21) Positron's Blast - Damage/Range: Level 53

Level 6: Wet Ice

(A) Endurance Reduction IO: Level 50

Level 8: Hoarfrost

(A) Doctored Wounds - Heal/Endurance: Level 53

(21) Doctored Wounds - Endurance/Recharge: Level 53

(23) Doctored Wounds - Heal/Recharge: Level 53

(23) Doctored Wounds - Heal/Endurance/Recharge: Level 53

(25) Doctored Wounds - Recharge: Level 53

(25) Numina's Convalescence - Endurance/Recharge: Level 53

Level 10: Swift

(A) Run Speed IO: Level 50

Level 12: Combat Jumping

(A) Luck of the Gambler - Recharge Speed: Level 53

(27) Luck of the Gambler - Defense: Level 53

(27) Luck of the Gambler - Defense/Recharge: Level 53

(29) Defense Buff IO: Level 50

(29) Jumping IO: Level 50

(31) Gift of the Ancients - Run Speed +7.5%: Level 40

Level 14: Super Jump

(A) Jumping IO: Level 50

(31) Jumping IO: Level 50

Level 16: Health

(A) Regenerative Tissue - +Regeneration: Level 30

(31) Numina's Convalescence - +Regeneration/+Recovery: Level 53

(33) Numina's Convalescence - Heal: Level 53

(33) Miracle - Heal/Endurance: Level 40

(33) Miracle - Heal: Level 40

Level 18: Icicles

(A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 53

(34) Scirocco's Dervish - Accuracy/Damage: Level 53

Level 20: Ice Patch

(A) Recharge Reduction IO: Level 50

(34) Recharge Reduction IO: Level 50

(34) Endurance Reduction IO: Level 50

Level 22: Glacial Armor

(A) Gift of the Ancients - Endurance/Recharge: Level 40

(36) Gift of the Ancients - Defense/Endurance/Recharge: Level 40

(36) Defense Buff IO: Level 50

(36) Luck of the Gambler - Recharge Speed: Level 53

(37) Luck of the Gambler - Defense: Level 53

(37) Luck of the Gambler - Defense/Endurance: Level 53

Level 24: Aid Other

(A) Numina's Convalescence - Heal: Level 53

(37) Numina's Convalescence - Heal/Recharge: Level 53

Level 26: Stamina

(A) Efficacy Adaptor - EndMod/Accuracy: Level 50

(39) Efficacy Adaptor - EndMod: Level 50

(39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50

(40) Efficacy Adaptor - EndMod/Recharge: Level 50

(40) Efficacy Adaptor - Accuracy/Recharge: Level 50

Level 28: Aid Self

(A) Numina's Convalescence - Heal: Level 53

(39) Numina's Convalescence - Heal/Recharge: Level 53

Level 30: Energy Absorption

(A) Luck of the Gambler - Recharge Speed: Level 53

(40) Luck of the Gambler - Defense/Endurance: Level 53

(42) Luck of the Gambler - Defense/Recharge: Level 53

(42) Luck of the Gambler - Endurance/Recharge: Level 53

(42) Performance Shifter - EndMod/Recharge: Level 50

Level 32: Hibernate

(A) Recharge Reduction IO: Level 50

(43) Recharge Reduction IO: Level 50

Level 35: Taunt

(A) Range IO: Level 50

Level 38: Boxing

(A) Endurance Reduction IO: Level 50

(43) Damage Increase IO: Level 50

Level 41: Tough

(A) Aegis - Psionic/Status Resistance: Level 53

(43) Aegis - Resistance: Level 53

(45) Aegis - Resistance/Endurance: Level 53

(45) Aegis - Resistance/Recharge: Level 53

(45) Aegis - Endurance/Recharge: Level 53

(46) Aegis - Resistance/Endurance/Recharge: Level 53

Level 44: Weave

(A) Luck of the Gambler - Recharge Speed: Level 53

(46) Luck of the Gambler - Defense/Endurance: Level 53

(46) Serendipity - Endurance: Level 40

(48) Serendipity - Defense: Level 40

(48) Endurance Reduction IO: Level 50

(48) Endurance Reduction IO: Level 50

Level 47: Conserve Power

(A) Recharge Reduction IO: Level 50

Level 49: Focused Accuracy

(A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50

(50) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50

(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50

------------

Level 1: Brawl

(A) Empty

Level 1: Sprint

(A) Empty

Level 2: Rest

(A) Empty

Level 1: Gauntlet

| Copy & Paste this data into Mids' Hero Designer to view the build |

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|-------------------------------------------------------------------|
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies

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