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A quick question on a biomod idea...
A quick question on a biomod idea...
#1
I have a biomod that I've been wanting to use for a character in my stories - a Wolverine-based biomod, basically. Metal-reinforced skeleton, rapid
healing, and the claws. There is NOT enough metal in the human body to pull it off easily - even if the person in question was chibified, I don't think
there would be enough extra mass from the original character to compensate. The Jason's own reinforcements were less metal and more organic-based - carbon
fibers grown in place and interwoven in the bone structure and muscle density altered...and in that situation, not only was he chibified, but he had a lot of
extra mass to start with to scrounge for materials and energy. The person I'm considering for this mod doesn't.

Now...one view of handwavium is nanotech, and it certainly seems able to act as such. While it wouldn't be able to conjure metal out of thin air, does
anybody have a problem with metal that's in direct skin contact with the person while they're being biomodded being slowly absorbed as a resource?
We've seen non-living prosthetics - even fake cat ears, once, I believe - absorbed and altered to be made real, so I think this would be reasonable. Does
anyone object to this being used? I don't plan on going overboard with either it or the healing factor; the healing will actually place quite a load on the
body if needed; it doesn't draw power/materials out of nowhere. The last factor was the claws. We've seen new structures grown in biomods before, so
I'm hoping people don't think it would be too unreasonable?

I just wanted to run this idea by people before including it in the story that I wanted to write. Please, let me know if anybody has problems with it?
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Messages In This Thread
A quick question on a biomod idea... - by Feinan - 04-03-2009, 07:42 AM
[No subject] - by Firvulag - 04-03-2009, 09:04 AM
[No subject] - by Foxboy - 04-03-2009, 09:19 AM
[No subject] - by Feinan - 04-03-2009, 09:25 AM

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