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Virtue's Reward Reference Thread GO!
Re: Virtue's Reward Reference Thread GO!
#11
Going into more detail on Brightsky's powers, both as a resource and to submit them for approval:
Her fundamental ability is a mutation which lets her nervous system set up some kind of quantum resonance effect that alters the way certain masses of boson behave within its area. IE, she can make gravity sit up and do tricks, without needing to worry about the energy actually involved, but only within about a millimeter or two of her skin.
This distance used to be greater, and during her stint as a blaster was further increased by a set of redirecting gauntlets, but the injury that knocked her back to Level One caused minor brain damage and threw off her control a bit. Acyl has suggested that the way concept characters work vs. 'generic builds' might override that, but, while the power boost is attractive, I'm a little leery of its being, mm, too easy.
Her other real advantage is that she's got an intimate knowledge of the history and practice of the superheroing - her paternal grandparents were two of the founding members of the Dawn Patrol, her father followed in their footsteps, and her mother was the latest member of a line of heroines predating Statesman himself. She knows this stuff the way a kid who grew up camping in the back of his paleontologist dad's Range Rover in the Gobi would know dinosaurs. Sure, she doesn't have that rocket science degree, but she's certainly qualified to pass the tools for a surprising number of disciplines.
I haven't really yet decided whether or not she calls Statesman 'Uncle Marcus', but her background is such that it wouldn't be surprising.
Naturally she knows how to fight. Not, it is true, so well as the archetypical 'Martial Arts' scrapper, but well enough to realize exactly how useful the ability to fall sideways, or have different parts of her body weigh different things at exact moments, can really be.
Her glasses are neither black, nor white - they're mirrored (in game, too, even, except the game doesn't offer mirrored wraparounds, so.) They're also the chassis and heads-up-display for a nano-miniaturized combat computer of truly noteworthy ability; abilities include radar, infrared, low-light and ultrasonic scanning, threat marking, navigational displays, and probably several other tricks I'm too zonked to think of at the moment.
When she's pushing herself to create a defensive shell, the, um, event horizon of her personal gravatic playground is intense enough to turn any molecule that wanders into it into a figurative Klein Bottle, which is why she glows in the dark. It doesn't actually make the air denser or increase the amount of heat it holds, just... *vague hand wave* makes it act wierd, and when she's concentrating on a specific part of her body (like making her boot 'fall' onto a particular thug's face), it gets even wierder... essentially, imagine that a thin layer of air around her is turning into a gas-discharge lamp.
And, oh, yeah, she can fly. Quickly, or slowly, or anywhere on a graduated scale between the two, and also evade at speed.
One last thing to consider: aside from falling, the game does not model the effects of inertia on damage. Her combat style most definitely does.
Ja, -n

===============================================
"I'm terribly sorry, but I have to kill you quite horribly now."
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Messages In This Thread
Virtue's Reward Reference Thread GO! - by Foxboy - 02-21-2007, 06:56 PM
Re: Virtue's Reward Reference Thread GO! - by The Hunterminator - 02-21-2007, 07:46 PM
Re: Virtue's Reward Reference Thread GO! - by Render - 02-22-2007, 02:46 AM
In RE: Pocket D - by Foxboy - 02-22-2007, 08:09 AM
Re: Virtue's Reward Reference Thread GO! - by Valles - 02-22-2007, 09:29 AM
Re: In RE: Pocket D - by Bob Schroeck - 02-25-2007, 10:04 PM
Warburg Nuke - by Foxboy - 02-25-2007, 10:11 PM
Re: Warburg Nuke - by ECSNorway - 02-27-2007, 06:17 PM
Re: Virtue's Reward Reference Thread GO! - by Render - 03-24-2007, 02:21 AM
reference part deux - by Foxboy - 04-27-2007, 08:14 AM

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