We managed to compete a very successful run last (Wendsday) night.
The Group Consisted of:
Emet (me): 40 Stone/Super Strength Tank
Terrance Knight: 50 (ex'd to 41) Invulnerability/Super Strength
Brightsky (Valles): 50 (ex'd to 41) Marital Arts/Invulnerability Scrapper
Cyberman 8 (Atlantea): 50 (ex'd to 41) Marital Arts/Super Reflexes Scrapper
Farmin' Roy Orbison (Wiregeek): 40 Fire Control/Kinetics Controller
Space Mage (Acyl): 50 (ex'd to 41) Dark Miasma/Energy Blast Defender
Frenetic Sublimation (Sweno): 50 (ex'd to 41) Fire Blast/Cold Manipulation Blaster.
Evangelia (Loony Toons): 50 (ex'd to 41) Broadsword/Invulnerability Scrapper
---
There are a few trick that weren't mentioned in the wiki. Most Notable, there is -NO- map available, and the place is -HUGE- so you need to be on your
toes, and possible have a person with Recall Friend to keep the group organized and together. First off, when you all enter, you'll be faced with several
holes to jump through. It is the best idea to all jump through the same hole. There are 2 levels to get through before you get to the 'bottom'. Each
one of the holes leaded to a separate pocket of the level, and if people go down different holes, there is no way to join back up until you get to the bottom.
Each room is filled with a camaraderie of DE. It is possible to teleport (Self) into the holes and avoid most of the mobs. One thing to note, you -cannot- have
a stealth/porter drop down the holes and give the team a teleport down to the bottom with recall friend. The drops are sufficient enough that the bottom level
to the top exceeds the range of recall friend. Once you are all down and all back together, it is time to take on the Rock Room.
(Edited to include Roster)
---
The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."
>Analects: Book V, Chaper XXVI
The Group Consisted of:
Emet (me): 40 Stone/Super Strength Tank
Terrance Knight: 50 (ex'd to 41) Invulnerability/Super Strength
Brightsky (Valles): 50 (ex'd to 41) Marital Arts/Invulnerability Scrapper
Cyberman 8 (Atlantea): 50 (ex'd to 41) Marital Arts/Super Reflexes Scrapper
Farmin' Roy Orbison (Wiregeek): 40 Fire Control/Kinetics Controller
Space Mage (Acyl): 50 (ex'd to 41) Dark Miasma/Energy Blast Defender
Frenetic Sublimation (Sweno): 50 (ex'd to 41) Fire Blast/Cold Manipulation Blaster.
Evangelia (Loony Toons): 50 (ex'd to 41) Broadsword/Invulnerability Scrapper
---
There are a few trick that weren't mentioned in the wiki. Most Notable, there is -NO- map available, and the place is -HUGE- so you need to be on your
toes, and possible have a person with Recall Friend to keep the group organized and together. First off, when you all enter, you'll be faced with several
holes to jump through. It is the best idea to all jump through the same hole. There are 2 levels to get through before you get to the 'bottom'. Each
one of the holes leaded to a separate pocket of the level, and if people go down different holes, there is no way to join back up until you get to the bottom.
Each room is filled with a camaraderie of DE. It is possible to teleport (Self) into the holes and avoid most of the mobs. One thing to note, you -cannot- have
a stealth/porter drop down the holes and give the team a teleport down to the bottom with recall friend. The drops are sufficient enough that the bottom level
to the top exceeds the range of recall friend. Once you are all down and all back together, it is time to take on the Rock Room.
(Edited to include Roster)
---
The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."
>Analects: Book V, Chaper XXVI