Sofaspud Wrote:At that point, Rhea will wave cheerfully as people traipse off into Warburg. "Bye now! Have fun storming the griefers!" Currently, she wants nukes, she has to convince someone to escort her around. She can survive on her own, but she can't take down the mobs around the scientists without assistance. Which makes sense, but is annoying.
I remember once when I was doing test server build experimenting for Eri, I tried to get a launch code just to see if I could do it. Well, I could, but it took forever, since I couldn't really take more than a few of the enemies at a time. -recharge is quite painful for a regen scrapper's defense... So I had to use my origin power to try and pull off a few, then if I got too many run away. '.'
The main problem I have with pvp as it stands is that, based on both reports and my own experience, the amount of time a fight takes is way off. It tends to be either a stalemate, or over in a few clicks. And the latter is just totally wrong. It should not be possible to take out a player as easily as someone like Eri can defeat a *minion*. (Which is basically why I hate stalkers, whether they have the slightest chance of beating me or not.)
Edit: This post from Arcanaville about rewards vs. costs of PvP is quite interesting.
-Morgan.