Hey, I used to be a journalist. We're allowed to be sloppy and flippant with language. =D
The range debuff isn't just significant for tanks, mind you. Certainly it affects tanks most of all - your ability to cluster enemies around you just got a
million times better, which is significant for all the powersets that have some sort of AoE buff/debuff...Inv, Willpower, Ice, and Dark, in particular. Fire
benefits from clustering as well, I suppose, for damage terms. And certainly your AoE-shooting teammates aren't gonna complain.
But, well - many brutes take taunt already, for fury reasons. Scrappers have traditionally skipped Confront, however. This new range debuff is actually a
reason for scrappers to take Confront in PvE now.
And in PvP, taunt just became a whole lot more nasty. Previously it was only of use in team situations - now taunt's a useful 1v1 duel tool, particularly
versus ranged opponents...another way in which they're buffing melee in PvP. That's what I was getting at in my last post.
-- Acyl
The range debuff isn't just significant for tanks, mind you. Certainly it affects tanks most of all - your ability to cluster enemies around you just got a
million times better, which is significant for all the powersets that have some sort of AoE buff/debuff...Inv, Willpower, Ice, and Dark, in particular. Fire
benefits from clustering as well, I suppose, for damage terms. And certainly your AoE-shooting teammates aren't gonna complain.
But, well - many brutes take taunt already, for fury reasons. Scrappers have traditionally skipped Confront, however. This new range debuff is actually a
reason for scrappers to take Confront in PvE now.
And in PvP, taunt just became a whole lot more nasty. Previously it was only of use in team situations - now taunt's a useful 1v1 duel tool, particularly
versus ranged opponents...another way in which they're buffing melee in PvP. That's what I was getting at in my last post.
-- Acyl