The Fusion Generator plans require that the base accumulate 750 total PvP defeats. This whole idea was brought about after I was finished putting the teleport
beacons back into order (or more familiar order, if Wire insists) and I noted that the power we were using was quite very close to the power we had available.
After asking about and learning you can only have one generator (and 2 aux-power) per base I kinda prompted people to start this whole thing. We started with a
3v4 Arena match, but the kills didn't count there (despite my hunch) and so we went to the only Free-For-All PvP zone, Warburg, so we didn't have to
face the die-hard PvP zealot-fanatics in Recluse's Victory. In Warburg you can fight anyone that's not on your team, and so if a large group of SG
mates get together there, and fight each other (With SG mode on) no matter who wins the fights the defeat count goes up.
---
The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."
>Analects: Book V, Chaper XXVI
beacons back into order (or more familiar order, if Wire insists) and I noted that the power we were using was quite very close to the power we had available.
After asking about and learning you can only have one generator (and 2 aux-power) per base I kinda prompted people to start this whole thing. We started with a
3v4 Arena match, but the kills didn't count there (despite my hunch) and so we went to the only Free-For-All PvP zone, Warburg, so we didn't have to
face the die-hard PvP zealot-fanatics in Recluse's Victory. In Warburg you can fight anyone that's not on your team, and so if a large group of SG
mates get together there, and fight each other (With SG mode on) no matter who wins the fights the defeat count goes up.
---
The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."
>Analects: Book V, Chaper XXVI