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Circuitry Tinkering: Net Sabre potential build
 
#4
As a Kin/ Defender you really want to be focusing on To Hit bonuses and Accuracy bonuses. That's what my /Kin Controller is doing. The logic being that your primary needs to actually hit the target to work, whether to heal, debuff, drain, or alike.
So look out for Acc and +To Hit first. What next? Recharge to cycle powers fast. Then +HP to help the Heal. /Elec is an end drainer so +End might be a consideration too.
From this we now devolpe a build. Since a respec is being used a few slots can be shuffled around as needed.
Given the information detailed recently in the Jelidan thread... pick a minimum effective IO set level and then slot according. This level is the minimum level that non-purple bonuses will work. Lets pick lvl 30. Hence IOs are set to lvl 33 or higher. Adjust to suit.
Be warned I made this build at 1:30AM in the morning... so its got it's quirks. What I did is I took Wire's build, removed all the slots like in a respec, then put them back in place and then put the IOs in and then moved some around as needed.
This suggested build does however offer some advantages and have a few key points that I'd like to point out. It also differs in the following:
  • Extra Slot for Transfusion
  • Accuracy, Accuracy, Accuracy!
  • Purples!
  • Nothing over the 5 times set bonus cap
Specifically the breakdown is as follows:
  • Transfusion
    • For above lvl 30 I personally prefer Doctored Wounds over Numina, mainly for the Terror Resist and that its cheaper. However Numina does have a larger heal bonus. The extra slot for Accuracy when combined with the total Accuracy set bonuses give a heal that is almost guarenteed not to miss. Ever. (You just got to remember to use it on a target that's not about to get pasted - that was forever my challenge on my /kin troller)

  • Charged Bolt and Lightning Bolt
    • Used Thunderbolt (pun not intendend) mainly for the Accuracy bonus, but they also come with a neat 2% end boost. Had to change to Performance Shifter for Lightning Bolt, due to cap issue with Transference, but that then gave a slight minor speed boost.

  • Siphon Speed
    • Although I have put a set in there, what I -really- would suggest, if you can let the Accuracy bonus take care of the Accuracy, and just slot it with 2 lvl 50 Recharge. That way you then stack it. 1 x is Recharge boost. With Sprint is roughly Jelidan on a slow day or SS speed. 2 x is Cyberman 8 speed (aka Speed Cap). 3 x is Hasten recharge bonus and Sub orbital Speed. (You know how annoying speed boosted Tasoo are? Think of a Nene going about 60% faster then C8 at full throttle. Capped speed is 92.5 MPH, 3 x Siphon with Sprint gives an uncapped speed of 155.9 MPH. (Nene after too much sugar maybe?) )

  • Increased Density
    • Here my slotting is significantly different to that of Wire's. If my memory of the rules regarding the Aegis Unique and the Impervium +Psi resist and the Steadfast Knockback Protection, they will not work as intended in Increased Density. Same with the Steadfast Unique, but I left it there in case I was wrong. Let me explain. Those IOs basically operate on 120s timers and are best located in autos and/or toggles that affect yourself. Increase Density is a Click power that affects others. Hence I doubt that the bonuses will be constantly applied unless Net buffs someone every 2 minutes. I could be wrong though. (Which does happen occasionally)

  • Combat Jumping
    • Gasp! Six Slots! The Servers are Crashing! ... Sorry had to get that out of my system. Now then. Recharge bonus, 4 x LotG for the Accuracy bonus, the Kismet Accuracy Bonus and the Karma Knockback Protection. Note, from memory, (I'd have to go look it up seeing that I'm writing this up offline) some of these IOs run on the 120s rule, while other are global 'always on' bonuses. Also since you are running Acrobatics the Karma: Knockback Protection isn't strictly needed.

  • Speed Boost
    • With 2 slots there's not a lot you can do, Frankenslot and move on.

  • Transference
    • 6 slot it with Efficacy Adapter and move on. Really its one of the corner stones of Kins, which allow them to got lolstamina. 6 slotted like this is +200% accuracy (factoring in the bonuses) every 16 seconds for 99 points of endurance? Yes Please! And the great thing about Transference, it even works if the target has no end, if I remember correctly.

  • Tesla Cage
    • The first of the purples. You have 2 choices here. One way is to 4 slot it with Unbreakable Constraint and a End Mod for the Accuracy boost with a end drain. Or 5 slot it for Recharge boost.

  • Short Circuit
    • You could put another 4 x Armageddon in here if you wanted to forgo the end drain aspect, but I figured you rather didn't. 4 x Performance Shifter makes this a draining monster.

  • Fulcrum Shift and Acrobatics
    • Extra Slot for End Redux. Note with Acrobatics running slotted like it is in this build and with the Knockback IO, you have a total knockback protection of about mag 14. Knockout Blow is Mag 5.

  • Thunderous Blast
    • More Purple Goodness! 4 slot for the Accuracy boost.

  • Electric Fence
    • Purples. 4 slots. Accuracy. Are you sensing the theme yet? These ones should be fairly cheap if memory is right, at the recipe level.

  • Charged Armor
    • Here is were I placed the Aegis Status unique and the Impervium +Psi Resist. However Mez resist of only 5% is very little. You can and will get mezzed through it. Bonuses here is a speed boost to make C8 jealous of Sub-orbital speed and a recovery boost. Oh yeah, Also has 42% resist to Smashing/Lethal and 31.8% to Energy damage.

  • Power Sink
    • 3 foes and you recharge your end.

So you want to see the actual build itself? Here you go:
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Net Sabre - suggestion: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Transfusion
  • (A) Numina's Convalescence - Heal: Level 33
  • (3) Numina's Convalescence - Heal/Endurance: Level 33
  • (7) Numina's Convalescence - Heal/Recharge: Level 33
  • (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 33
  • (13) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 33
  • (17) Efficacy Adaptor - EndMod/Accuracy: Level 33
Level 1: Charged Bolts
  • (A) Efficacy Adaptor - EndMod/Accuracy: Level 33
  • (3) Efficacy Adaptor - Accuracy/Recharge: Level 33
  • (9) Thunderstrike - Damage/Endurance: Level 33
  • (11) Thunderstrike - Accuracy/Damage/Recharge: Level 33
  • (17) Thunderstrike - Damage/Endurance/Recharge: Level 33
  • (36) Thunderstrike - Accuracy/Damage/Endurance: Level 33
Level 2: Lightning Bolt
  • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 33
  • (5) Thunderstrike - Damage/Endurance/Recharge: Level 33
  • (7) Thunderstrike - Accuracy/Damage/Recharge: Level 33
  • (13) Thunderstrike - Damage/Endurance: Level 33
  • (15) Performance Shifter - EndMod/Accuracy/Recharge: Level 33
  • (37) Performance Shifter - EndMod: Level 33
Level 4: Siphon Power
  • (A) Accuracy IO: Level 50
  • (5) Recharge Reduction IO: Level 50
Level 6: Siphon Speed
  • (A) Tempered Readiness - Accuracy/Slow: Level 39
  • (9) Tempered Readiness - Endurance/Recharge/Slow: Level 33
Level 8: Increase Density
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (19) Steadfast Protection - Resistance/Endurance: Level 30
  • (37) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 10: Ball Lightning
  • (A) Efficacy Adaptor - EndMod: Level 33
  • (15) Efficacy Adaptor - EndMod/Recharge: Level 33
  • (19) Efficacy Adaptor - EndMod/Accuracy: Level 33
  • (40) Positron's Blast - Accuracy/Damage: Level 33
  • (43) Positron's Blast - Damage/Recharge: Level 33
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 39
  • (37) Luck of the Gambler - Defense: Level 33
  • (43) Luck of the Gambler - Defense/Recharge: Level 33
  • (46) Luck of the Gambler - Defense/Endurance: Level 33
  • (50) Kismet - Accuracy +6%: Level 30
  • (50) Karma - Knockback Protection: Level 30
Level 14: Super Jump
  • (A) Jumping IO: Level 50
Level 16: Hurdle
  • (A) Jumping IO: Level 50
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 39
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 33
  • (21) Performance Shifter - EndMod: Level 33
  • (21) Endurance Modification IO: Level 35
  • (23) Endurance Modification IO: Level 35
Level 22: Speed Boost
  • (A) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (23) Performance Shifter - EndMod/Recharge: Level 50
Level 24: Aim
  • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 33
  • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 33
  • (25) Adjusted Targeting - Endurance/Recharge: Level 33
  • (34) Adjusted Targeting - Recharge: Level 33
  • (40) Adjusted Targeting - To Hit Buff: Level 33
  • (42) Adjusted Targeting - To Hit Buff/Endurance: Level 33
Level 26: Transference
  • (A) Efficacy Adaptor - EndMod/Accuracy: Level 33
  • (27) Efficacy Adaptor - Accuracy/Recharge: Level 33
  • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 33
  • (31) Efficacy Adaptor - EndMod/Recharge: Level 33
  • (34) Efficacy Adaptor - EndMod: Level 33
  • (39) Efficacy Adaptor - EndMod/Endurance: Level 33
Level 28: Tesla Cage
  • (A) Unbreakable Constraint - Hold/Recharge: Level 50
  • (29) Unbreakable Constraint - Endurance/Hold: Level 50
  • (29) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (31) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (36) Efficacy Adaptor - EndMod: Level 50
Level 30: Short Circuit
  • (A) Performance Shifter - EndMod/Accuracy: Level 33
  • (31) Performance Shifter - Accuracy/Recharge: Level 33
  • (34) Performance Shifter - EndMod/Recharge: Level 33
  • (46) Performance Shifter - EndMod: Level 33
Level 32: Fulcrum Shift
  • (A) Accuracy IO: Level 40
  • (33) Recharge Reduction IO: Level 40
  • (33) Recharge Reduction IO: Level 40
  • (33) Endurance Reduction IO: Level 35
Level 35: Acrobatics
  • (A) Knockback Distance IO: Level 50
  • (36) Endurance Reduction IO: Level 40
Level 38: Thunderous Blast
  • (A) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (39) Ragnarok - Accuracy/Recharge: Level 50
  • (39) Ragnarok - Damage/Recharge: Level 50
  • (40) Ragnarok - Damage: Level 50
Level 41: Electric Fence
  • (A) Gravitational Anchor - Immobilize/Recharge: Level 50
  • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
  • (42) Gravitational Anchor - Immobilize/Endurance: Level 50
  • (43) Gravitational Anchor - Accuracy/Recharge: Level 50
Level 44: Charged Armor
  • (A) Aegis - Resistance/Endurance: Level 47
  • (45) Aegis - Psionic/Status Resistance: Level 44
  • (45) Impervium Armor - Psionic Resistance: Level 40
  • (45) Impervium Armor - Resistance/Endurance: Level 40
  • (46) Resist Damage IO: Level 50
Level 47: Power Sink
  • (A) Performance Shifter - EndMod/Recharge: Level 50
  • (48) Performance Shifter - Chance for +End: Level 50
  • (48) Performance Shifter - Accuracy/Recharge: Level 50
  • (48) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 49: Thunder Strike
  • (A) Damage Increase IO: Level 50
  • (50) Absolute Amazement - Accuracy/Recharge: Level 50
------------
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Interrupt Reduction IO: Level 50
Level 1: Vigilance
------------
Set Bonus Totals:
  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 6% Enhancement(Heal)
  • 77% Enhancement(Accuracy)
  • 17.5% Enhancement(RechargeTime)
  • 20% FlySpeed
  • 114.5 HP (11.3%) HitPoints
  • 20% JumpHeight
  • 20% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 7.5%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 7.5%
  • MezResist(Terrorized) 7.5%
  • 32% (0.53 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 6% Resistance(Psionic)
  • 25% RunSpeed

Code:
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Remember this is just a suggestion, an alternative point of view.
Have fun.
Shader.
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Messages In This Thread
[No subject] - by Wiregeek - 10-19-2008, 01:48 AM
[No subject] - by Wiregeek - 10-19-2008, 01:49 AM
[No subject] - by Shader - 10-20-2008, 03:46 AM

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