SR is all about -Positional- defenses not typed defense. You can soft cap you're positional defenses easily, hitting the magical 45% figure through a
variety of methods. However on the other hand you can have extremely poor -typed- defense. Here I go trying to explain the dynamics of an attack... and off the
top of my head to boot.
Most attacks have two tags, type and position: say Smashing and Melee. The game then checks which defense you have the most of, either Smashing or Melee, and
uses that as your defense figure. In /SR case it -should- almost always be position. There is an exception, but we can deal with that later. Take the previous
example, if you have 5% Smashing defense and 30% Melee defense, the game will use the 30% Melee defense when working out if the attack hit or missed.
That's why /SR should focus on softcapping their positional defenses.
The exceptions? The exceptions that I know of: Psi attacks - they have a type but no position. Crystal Titian & Hamidon - Untyped and No position attacks.
And the curse of /SR: Streak-breaker and Bad Luck - Nothing can protect you against a run of bad luck when you can't hit the even level mob but all their
attacks will cut through your defenses like they were wet tissue paper..
Jelidan's defense's 5% for S/L/F/C/E/N. 14.5% for P 45.3% for Melee, 45% for Range, 45.6% for AoE. But Jelidan's build uses sets to get to the
magical soft-cap. As a Kat/SR scrapper just running SS, Stealth, and the first 2 toggles from /SR was enough drain on the end to worry about dipping into other
power pools.
Hope it helps and is understandable.
Shader.
variety of methods. However on the other hand you can have extremely poor -typed- defense. Here I go trying to explain the dynamics of an attack... and off the
top of my head to boot.
Most attacks have two tags, type and position: say Smashing and Melee. The game then checks which defense you have the most of, either Smashing or Melee, and
uses that as your defense figure. In /SR case it -should- almost always be position. There is an exception, but we can deal with that later. Take the previous
example, if you have 5% Smashing defense and 30% Melee defense, the game will use the 30% Melee defense when working out if the attack hit or missed.
That's why /SR should focus on softcapping their positional defenses.
The exceptions? The exceptions that I know of: Psi attacks - they have a type but no position. Crystal Titian & Hamidon - Untyped and No position attacks.
And the curse of /SR: Streak-breaker and Bad Luck - Nothing can protect you against a run of bad luck when you can't hit the even level mob but all their
attacks will cut through your defenses like they were wet tissue paper..
Jelidan's defense's 5% for S/L/F/C/E/N. 14.5% for P 45.3% for Melee, 45% for Range, 45.6% for AoE. But Jelidan's build uses sets to get to the
magical soft-cap. As a Kat/SR scrapper just running SS, Stealth, and the first 2 toggles from /SR was enough drain on the end to worry about dipping into other
power pools.
Hope it helps and is understandable.
Shader.