Quote:Melee AttacksThe only PvE relevant portions.
* Changed Melee Range to 7'. Since this is essentially a buff, this effect will be present in PVE as well.
Taunt Powers (NOTE: These changes are
effective in PVE as well! They are essentially accross the board buffs
which should give greater crowd control ability to those who possess
these power.)
* Add 75% Range Debuff to Tanker Taunt (full aoe)
* Add 75% Range Debuff to Scrapper Confront (and equivalents.) These remain single target.
* Add 75% Range Debuff to Brute Taunt/Confront powers. The Range Debuff
should have radius outer set to 0 so it only affects the main target.
Classes Tables
* Increased MAX RESIST value for all status effect attribs. This means
status resistance effects will have more meaning. This also affects PVE.
* IncreaseRange STR MIN value to 25%. This means no player or critter
powers range can be decreased to more than 25% of its original range.
So, an 80' attack can never be debuffed below 25'. This also effects
PVE.
I do NOT like the new PvP movement supression - I do not feel that 'being the target of an attack' should cause movement supression.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies