Morganni Wrote:I misspoke. What I meant was, the intent behind that suppression change is to prevent jousting and the sort of general keep-away game that makes melee suffer in PvP. Combined with the range increase for melee attacks, it's evident that they're trying to make it so a melee character has a decent change of chasing down a runner trying to stay at range.Quote:Which is great if you're playing a melee character tryin' to attack someone.What's kind of funny is that people still can't agree on whether or not this change will actually do that.
Whether or not this actually works is a different story, particularly because - if you've seen Syndesis or Cyberman 8 during our arena nights...well, it's evident that the both of us are scrappers who rely on sticking on you with full-throttle super speed. There's others even within our SG alone that play speed meleers like that, but myself and Atlantea are the ones I can think of offhand. So high speed movement is essential to our melee PvP - it's what lets us catch people. And for that matter, control range and line-of-sight with our movement.
-- Acyl