Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Moonrise Over Praetoria
 
#12
Really? That hard? I would think it could be handled with mechanisms already in place, with a plaintext script. Since the characters are already placed automatically by the architect system, you don't have to define the setting or background, you just use where they already are. So all you'd really need to do would be to override the "camera feed" to the player and then run a script that might look something like this:

subject=(toon selected from mission enemies)

shot=(wide, long, medium, closeup)

dialogue=(text)

emote=(emote from standard listing)

iterated as many times as you want individual shots -- probably with a limit of 20 or so just to keep from encouraging filmmaking.

In the interests of simplicity, the "camera" would always face the selected subject directly -- no high, low or angle-to-the-side shots, except as forced by the layout of the map area they're standing in -- and that's also something already in the code.

Of course this wouldn't let you do things like Rommy's empowerment, but it would allow good basic scenes like the ones you see in Frostfire and the Praetorial.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.
Reply


Messages In This Thread
Moonrise Over Praetoria - by Bob Schroeck - 11-05-2010, 04:36 AM
[No subject] - by Valles - 11-05-2010, 02:59 PM
[No subject] - by ECSNorway - 11-05-2010, 03:31 PM
[No subject] - by Bob Schroeck - 11-05-2010, 06:47 PM
[No subject] - by dark seraph - 11-06-2010, 01:17 AM
[No subject] - by Star Ranger4 - 11-06-2010, 04:43 PM
[No subject] - by Logan Darklighter - 11-06-2010, 05:53 PM
[No subject] - by Bob Schroeck - 11-06-2010, 05:59 PM
[No subject] - by dark seraph - 11-06-2010, 11:37 PM
[No subject] - by Matrix Dragon - 11-07-2010, 02:40 AM
[No subject] - by Ankhani - 11-07-2010, 04:32 AM
[No subject] - by Bob Schroeck - 11-07-2010, 06:08 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)