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Doug's FUZION character sheet
Re: Expanded Martial Arts
#34
Quote:
I don't know. They certainly reflect his eclectic style (Musabetsu Kakuto Sangnoir-ryuu? , but the prospect of possibly having to account for similar maneuvers for the Sabers in my text may just delay chapter 12 even more...
Not to worry, not to worry - If we include such manuevers for both Doug and the KnightSabers, it doesn't actually change how they fight.
You're not actually thinking of scripting and choreographing out the fight in game terms before actually writing it, are you? This is more of a rhetorical question, because I assume that you are just writing without adhering hard and fast to the character sheets. You, of course, know how Doug fights without looking at a character sheet, and equally, we all know how Priss, Linna, Sylia, and Nene fight (or don't fight, at least physically, in Nene's case), based on what we know of them from the series.
If you actually are using game engine parameters more closely than I think you are, then remember this - Any time you have someone doing something, you look at the end result and the special effect, and choose a manuever that suits it, not the other way around. As I said above, even with the extra granularity that the martial manuevers provide, they are still general effect constructs. Any of the strikes can be a punch, kick, knee strike or even a head butt! If you want Linna to do a spinning somersault axe kick, don't worry about finding that exact manuever. Just have her make an acrobatics roll, assume she gets a REF bonus based on her wild manuever based on how well she succeeded her roll by, and add that to an offensive strike or something. The effects are not dictated by the game system, they are still in your head. Besides, between the martial manuevers and the standard manuevers, every permutation should be covered. Hell, Nene could use standard manuevers in a close in fight.
(TECH GEEK NOTE) OH!!! That reminds me!! I was about to mention the fight between Nene and the Boomer that was assisting Mason on top of the Genom tower in BGC 3 Blow Up as an example here (she did take him down on her own, after all!). And I just remembered something about Nene's hardsuit that I thought I should mention and that none of the BGC fuzion books seem to have caught. Nene actually has one knuckle bomber on her right power arm. In all of BGC, it was only shown one time. There's a quick clip of her backhanding the head of the boomer that's on top of her in that fight on top of the tower. And when she does, there's an explosion that takes him out! I wondered if she had triggered her laser at point blank, but that wasn't ever described as something she could do with that weapon. I never knew how that one blow seemed to have taken out the boomer until I looked closely at the tech drawings of Nene's hardsuit and guessed at some of the original Japanese notations in the big ARTMIC BGC book (where R. Talsorian got most of it's line art from). Nene's knucklebomber is directly opposite of her laser on the power arm - on what would be heel of the "hand". It looks like an aperture or coverplate for another laser, but it's really a single knucklebomber that she can use in desperation. And it's in perfect position for that backhand blow that takes out the BU-55C in that fight. I'm 99% sure of this. It would make all kinds of sense for Sylia to provide Nene with one "holdout" weapon in case of emergencies. (END TECH GEEK NOTE)
Coming up - Doug's character sheet with the martial arts added (and a couple of further complications added)
-Logan
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Messages In This Thread
Re: Doug's FUZION character sheet - by Morgan Champion - 10-12-2002, 10:43 PM
Dexterity - by drakensis - 10-12-2002, 11:52 PM
Re: Dexterity - by Logan Darklighter - 10-13-2002, 04:22 AM
Re: Dexterity - by Bob Schroeck - 10-13-2002, 05:33 AM
Re: Dexterity - by Logan Darklighter - 10-13-2002, 06:04 AM
Re: Dexterity - by Bob Schroeck - 10-13-2002, 06:26 AM
Re: Dexterity - by Logan Darklighter - 10-13-2002, 09:26 AM
Ah HAH! - by Logan Darklighter - 10-13-2002, 06:21 PM
Re: Dexterity - by Bob Schroeck - 10-14-2002, 12:44 AM
Spellsinger - by Ebony - 10-16-2002, 09:13 PM
Re: Spellsinger - by Valles - 10-17-2002, 12:40 AM
Re: Spellsinger - by Bob Schroeck - 10-17-2002, 01:51 PM
Expanded Martial Arts - by Logan Darklighter - 10-17-2002, 05:45 PM
Re: Expanded Martial Arts - by Bob Schroeck - 10-17-2002, 07:04 PM
One more thing... - by Bob Schroeck - 10-18-2002, 01:55 PM
Sentimental Old Fool - by drakensis - 10-19-2002, 12:35 AM
Shifters Playtest - by Morgan Champion - 10-19-2002, 06:39 AM
Damage - by Logan Darklighter - 10-19-2002, 08:28 AM
Re: Damage - by Bob Schroeck - 10-19-2002, 05:01 PM
Re: Expanded Martial Arts - by Logan Darklighter - 10-20-2002, 03:36 AM
Re: Expanded Martial Arts - by Bob Schroeck - 10-21-2002, 05:53 AM
Re: Expanded Martial Arts - by Logan Darklighter - 10-22-2002, 11:29 PM
Re: Expanded Martial Arts - by Logan Darklighter - 10-22-2002, 11:40 PM
Updated Character Sheet - by Logan Darklighter - 10-22-2002, 11:53 PM
Re: Updated Character Sheet - by Bob Schroeck - 10-23-2002, 01:37 PM
Re: Updated Character Sheet - by Bob Schroeck - 10-24-2002, 04:41 AM
Re: Updated Character Sheet - by Bob Schroeck - 10-24-2002, 01:53 PM
Re: Updated Character Sheet - by Bob Schroeck - 10-24-2002, 06:52 PM

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